The title explains it!
I tend to use rear_hug (Ink) or hug_neutral_rear (LL) and have the character on the same spot as the other.
One character surf loop other holding rear I think
@KANE stands screen left AND KANE faces right
@KANE is kneel_reach AND BROOKLYN walks to screen left AND BROOKLYN is idle_wounded
@BROOKLYN is hug_rear
That was not carrying?
It comes up like this, but it kind of works the same because the can “carry” them off-screen, you can also use the sitting animation (sleep_sitting (ink)) or (sleep_sit_neutral_loop(LL)) :