The italicized stuff above are just stuff I added in ^^
P.S just so you know adding the zone and T (time in seconds is optional). Adding a walking animation is optional, too.
So if you have:
@JOHN spot 1.280 200 0
You’d keep his height (1.280) and the Y (0) (up, down, floor level the same) so he’s only walking either left or right-you’d change the X (which is 200)
So:
@JOHN walks to spot 1.280 400 0 in 3 AND JOHN does it while walk_neutral
John will walk from spot 1.280 200 0 to 1.280 400 0 and he will do so in 3 seconds, doing a walk_neutral animation (remember, seconds is optional and a walking animation is optional)