How do you pan a character to a certain spot?

Hey! I need help panning my character while she is walking in a certain spot. Can anyone help me, please? Thanks!

EXT. ST ANDREWS HIGH SCHOOL - DAY

@transition fade in black 2

@zoom on 0 0 to 146% in 5

@JANINE spot 0.542 -36 232 in zone 1 at layer 3

@JANINE walks to spot 0.542 181 259 in zone 2 in 6

&pan to zone 3 in 5

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I think you need to put the pan function before the walks to spot function and have it be about the same number of seconds
:purple_heart:

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Oh okay! Thank you! I’ll let you know if it works or not! :smiling_face_with_three_hearts:

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It worked! Thank you so much!

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No probs! Good luck with your story
:purple_heart:

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Moved to Directing Helps and Tips. Make sure to check out our Forum Tutorial for more info about creating topics, and feel free to PM me if you’ve got questions. :smiley:

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Don’t forget you can have a bunch of things going on at the same time by using the & symbol. Then for the last thing of the group, you use the @.

So the order of the walk and pan doesn’t matter, but the first one is & and the second is @

Also, say you wanted the zoom to happen simultaneously with the fade in, you would put &zoom etc
@transition etc (same seconds or longer)

You can also spot the character with the &. I like to &CHARACTER spot before the transition.

If you know all this, just ignore :joy:

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Thank you!

I used this customization from dara amarie and the outfits keep changing when I select the outfit. Here’s my script

INT. WALKINCLOSET - DAY

@zoom reset

@transition fade in black 2

@pause for a beat

@follow JANINE to screen center in zone 2 AND JANINE is walk_neutral_loop

    JANINE (think_rubchin)
(I should probably change before class starts.)

@JANINE walks to spot 0.579 40 266 in zone 2 in 4 AND JANINE is walk_neutral_loop_rear AND JANINE faces right

@JANINE is tinker_stand_neutral_loop_rear

&zoom on 320 123 to 192% in 5

@JANINE is idle

label dressing_game_1

    JANINE (think_rubchin)
(What should I wear to class?)

choice (OUTFIT_1)
“JANINE_schoolclothes1” {
@JANINE changes into JANINE_schoolclothes1
@JANINE is flirt_wink_happy

} “JANINE_schoolclothes2” {
@JANINE changes into JANINE_schoolclothes2
@JANINE is flirt_wink_happy

} “JANINE_schoolclothes3” {
@JANINE changes into JANINE_schoolclothes3
@JANINE is flirt_wink_happy
}

    JANINE (talk_handsonhips_neutral)
Do I want to wear this one?

choice
“It’s perfect!” {
&JANINE is react_claphands_happy

} “Maybe I should try on the other ones.” {
goto dressing_game_1
}

if (OUTFIT_1 is “Outfit1”) {
@JANINE changes into JANINE_schoolclothes1

} elif (OUTFIT_1 is “Outfit 2”) {
@JANINE changes into JANINE_schoolclothes2

} else {
@JANINE changes into JANINE_schoolclothes3
}

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