How to create bar scenes

Hi and I would like to know how to create bar scenes. Now I’m sure it takes spot directing, but anyway one thing I’d like to know is how to get a bartender behind the counter of the bar without having his or hers legs showing. Some advice would be very helpful.

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you need to make the bar an overlay if it isn’t already

How do I make the bar an overlay?

what background are you using?

I’m using INT. BAR - DAY

Here is the overlay

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Here’s an example coded bar scene from: HOW TO: Move Characters / Overlays to the Layers - Creator’s Corner / Directing Help & Tips - Episode Forums (episodeinteractive.com)

hiya, I’ve got some you can use and some templates for characters if needed

That’d be great, thanks.

club_template {

#zone 1

&BOUNCER spot 0.324 203 402 in zone 1 AND BOUNCER faces right AND BOUNCER is idle_armscrossed_neutral_loop AND BOUNCER moves to layer 0 AND CLUBG1 spot 0.357 233 380 in zone 1 AND CLUBG1 faces right AND CLUBG1 is dance_club_happy_loop AND CLUBG2 spot 0.357 180 368 in zone 1 AND CLUBG2 spot 0.382 181 363 in zone 1 AND CLUBG2 faces right AND CLUBG2 is dance_groove_happy_loop AND CLUBG2 moves to layer 1 AND CLUBM1 spot 0.398 105 353 in zone 1 AND CLUBM1 faces left AND CLUBM1 is dance_grind_neutral_loop AND CLUBM1 moves to layer 1

&CLUBG3 spot 0.399 103 351 in zone 1 AND CLUBG3 faces left AND CLUBG3 is dance_grind_neutral_loop AND CLUBG3 moves to layer 2 AND CLUBG4 spot 0.447 167 329 in zone 1 AND CLUBG4 faces right AND CLUBG4 is dance_club_happy_loop AND CLUBG4 moves to layer 2 AND CLUBG5 spot 0.405 276 342 in zone 1 AND CLUBG5 faces left AND CLUBG5 is dance_shake_happy_loop AND CLUBG5 moves to layer 2 AND CLUBM2 spot 0.455 230 316 in zone 1 AND CLUBM2 faces left AND CLUBM2 is dance_shake_happy_loop AND CLUBM2 moves to layer 2 AND CLUBM3 spot 0.480 295 309 in zone 1 AND CLUBM3 faces left AND CLUBM3 is dance_whip_loop AND CLUBM3 moves to layer 2 AND CLUBM4 spot 0.480 130 315 in zone 1 AND CLUBM4 is dance_sway_loop_rear AND CLUBM4 faces right AND CLUBM4 moves to layer 2 AND CLUBM5 spot 0.430 68 335 in zone 1 AND CLUBM5 faces right AND CLUBM5 is sing_dance_clap_happy_loop AND CLUBM5 moves to layer 2

&CLUBG6 spot 0.489 31 297 in zone 1 AND CLUBG6 faces left AND CLUBG6 is dance_armscrossed_awkward_loop AND CLUBG6 moves to layer 3 AND CLUBG7 spot 0.514 92 291 in zone 1 AND CLUBG7 faces right AND CLUBG7 is dance_armsup_hipthrust_loop AND CLUBG7 moves to layer 3 AND CLUBG8 spot 0.563 273 268 in zone 1 AND CLUBG8 faces left AND CLUBG8 is dance_armsup_bounce_loop AND CLUBG8 moves to layer 3 AND CLUBG9 spot 0.546 193 277 in zone 1 AND CLUBG9 faces right AND CLUBG9 is dance_groove_happy_loop AND CLUBG9 moves to layer 3 AND CLUBM6 spot 0.595 136 253 in zone 1 AND CLUBM6 faces left AND CLUBM6 is dance_slow_neutral_loop AND CLUBM6 moves to layer 3 AND CLUBM7 spot 0.612 211 231 in zone 1 AND CLUBM7 faces right AND CLUBM7 is dance_wavehands_happy_loop AND CLUBM7 moves to layer 3 AND CLUBM8 spot 0.636 267 235 in zone 1 AND CLUBM8 faces right AND CLUBM8 is dance_whip_loop AND CLUBM8 moves to layer 3

&CLUBG10 spot 0.691 225 194 in zone 1 AND CLUBG10 faces left AND CLUBG10 is dance_frame_neutral_loop AND CLUBG10 moves to layer 4 AND CLUBG11 spot 0.691 239 192 in zone 1 AND CLUBG11 faces right AND CLUBG11 is dance_club_happy_loop AND CLUBG11 moves to layer 4 AND CLUBG12 spot 0.544 32 266 in zone 1 AND CLUBG12 faces right AND CLUBG12 is dance_shake_happy_loop AND CLUBG12 moves to layer 4 AND CLUBM9 spot 0.609 118 232 in zone 1 AND CLUBM9 faces left AND CLUBM9 is dance_club_happy_loop AND CLUBM9 moves to layer 4 AND CLUBM10 spot 0.609 163 227 in zone 1 AND CLUBM10 faces right AND CLUBM10 is dance_armsup_bounce_loop AND CLUBM10 moves to layer 4 AND CLUBM11 spot 0.699 93 190 in zone 1 AND CLUBM11 is dance_grind_neutral_loop AND CLUBM11 moves to layer 4 AND CLUBM12 spot 0.748 129 169 in zone 1 AND CLUBM12 faces left AND CLUBM12 is sing_dance_clap_happy_loop AND CLUBM12 moves to layer 4

#zone 2

&CLUBG13 spot 0.357 233 380 in zone 2 AND CLUBG13 faces right AND CLUBG13 is dance_club_happy_loop AND CLUBG14 spot 0.357 180 368 in zone 2 AND CLUBG14 spot 0.382 181 363 in zone 2 AND CLUBG14 faces right AND CLUBG14 is dance_groove_happy_loop AND CLUBG14 moves to layer 1 AND CLUBM13 spot 0.398 105 353 in zone 2 AND CLUBM13 faces left AND CLUBM13 is dance_grind_neutral_loop AND CLUBM13 moves to layer 1

&CLUBG15 spot 0.399 103 351 in zone 2 AND CLUBG15 faces left AND CLUBG15 is dance_grind_neutral_loop AND CLUBG15 moves to layer 2 AND CLUBG16 spot 0.447 167 329 in zone 2 AND CLUBG16 faces right AND CLUBG16 is dance_club_happy_loop AND CLUBG16 moves to layer 2 AND CLUBG17 spot 0.405 276 342 in zone 2 AND CLUBG17 faces left AND CLUBG17 is dance_shake_happy_loop AND CLUBG17 moves to layer 2 AND CLUBM14 spot 0.455 230 316 in zone 2 AND CLUBM14 faces left AND CLUBM14 is dance_shake_happy_loop AND CLUBM14 moves to layer 2 AND CLUBM15 spot 0.480 295 309 in zone 2 AND CLUBM15 faces left AND CLUBM15 is dance_whip_loop AND CLUBM15 moves to layer 2 AND CLUBM16 spot 0.480 130 315 in zone 2 AND CLUBM16 is dance_sway_loop_rear AND CLUBM16 faces right AND CLUBM16 moves to layer 2 AND CLUBM17 spot 0.430 68 335 in zone 2 AND CLUBM17 faces right AND CLUBM17 is sing_dance_clap_happy_loop AND CLUBM17 moves to layer 2

&CLUBG18 spot 0.489 31 297 in zone 2 AND CLUBG18 faces left AND CLUBG18 is dance_armscrossed_awkward_loop AND CLUBG18 moves to layer 3 AND CLUBG19 spot 0.514 92 291 in zone 2 AND CLUBG19 faces right AND CLUBG19 is dance_armsup_hipthrust_loop AND CLUBG19 moves to layer 3 AND CLUBG20 spot 0.563 273 268 in zone 2 AND CLUBG20 faces left AND CLUBG20 is dance_armsup_bounce_loop AND CLUBG20 moves to layer 3 AND CLUBG21 spot 0.546 193 277 in zone 2 AND CLUBG21 faces right AND CLUBG21 is dance_groove_happy_loop AND CLUBG21 moves to layer 3 AND CLUBM18 spot 0.595 136 253 in zone 2 AND CLUBM18 faces left AND CLUBM18 is dance_slow_neutral_loop AND CLUBM18 moves to layer 3 AND CLUBM19 spot 0.612 211 231 in zone 2 AND CLUBM19 faces right AND CLUBM19 is dance_wavehands_happy_loop AND CLUBM19 moves to layer 3 AND CLUBM20 spot 0.636 267 235 in zone 2 AND CLUBM20 faces right AND CLUBM20 is dance_whip_loop AND CLUBM20 moves to layer 3

&CLUBG22 spot 0.691 225 194 in zone 2 AND CLUBG22 faces left AND CLUBG22 is dance_frame_neutral_loop AND CLUBG22 moves to layer 4 AND CLUBG23 spot 0.691 239 192 in zone 2 AND CLUBG23 faces right AND CLUBG23 is dance_club_happy_loop AND CLUBG23 moves to layer 4 AND CLUBG24 spot 0.544 32 266 in zone 2 AND CLUBG24 faces right AND CLUBG24 is dance_shake_happy_loop AND CLUBG24 moves to layer 4 AND CLUBM21 spot 0.609 118 232 in zone 2 AND CLUBM21 faces left AND CLUBM21 is dance_club_happy_loop AND CLUBM21 moves to layer 4 AND CLUBM22 spot 0.609 163 227 in zone 2 AND CLUBM22 faces right AND CLUBM22 is dance_armsup_bounce_loop AND CLUBM22 moves to layer 4 AND CLUBM23 spot 0.619 41 209 in zone 2 AND CLUBM23 is dance_grind_neutral_loop AND CLUBM23 moves to layer 4 AND CLUBM24 spot 0.748 116 175 in zone 2 AND CLUBM24 faces left AND CLUBM24 is sing_dance_clap_happy_loop AND CLUBM24 moves to layer 4

club_template }

Sorry, I only filled two zones. You can add that to any club background I imagine :slight_smile:

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Thanks, but I haven’t been able to get that particular overlay. I looked through the art catalog, and I didn’t see it.

It’s NOT in the art catalog, you need to download the one I posted and upload it to the art catalog so that you’ll be able to us it!