Hi and I would like to know how to create bar scenes. Now I’m sure it takes spot directing, but anyway one thing I’d like to know is how to get a bartender behind the counter of the bar without having his or hers legs showing. Some advice would be very helpful.
you need to make the bar an overlay if it isn’t already
How do I make the bar an overlay?
what background are you using?
I’m using INT. BAR - DAY
Here’s an example coded bar scene from: HOW TO: Move Characters / Overlays to the Layers - Creator’s Corner / Directing Help & Tips - Episode Forums (episodeinteractive.com)
hiya, I’ve got some you can use and some templates for characters if needed
That’d be great, thanks.
&BOUNCER spot 0.324 203 402 in zone 1 AND BOUNCER faces right AND BOUNCER is idle_armscrossed_neutral_loop AND BOUNCER moves to layer 0 AND CLUBG1 spot 0.357 233 380 in zone 1 AND CLUBG1 faces right AND CLUBG1 is dance_club_happy_loop AND CLUBG2 spot 0.357 180 368 in zone 1 AND CLUBG2 spot 0.382 181 363 in zone 1 AND CLUBG2 faces right AND CLUBG2 is dance_groove_happy_loop AND CLUBG2 moves to layer 1 AND CLUBM1 spot 0.398 105 353 in zone 1 AND CLUBM1 faces left AND CLUBM1 is dance_grind_neutral_loop AND CLUBM1 moves to layer 1
&CLUBG3 spot 0.399 103 351 in zone 1 AND CLUBG3 faces left AND CLUBG3 is dance_grind_neutral_loop AND CLUBG3 moves to layer 2 AND CLUBG4 spot 0.447 167 329 in zone 1 AND CLUBG4 faces right AND CLUBG4 is dance_club_happy_loop AND CLUBG4 moves to layer 2 AND CLUBG5 spot 0.405 276 342 in zone 1 AND CLUBG5 faces left AND CLUBG5 is dance_shake_happy_loop AND CLUBG5 moves to layer 2 AND CLUBM2 spot 0.455 230 316 in zone 1 AND CLUBM2 faces left AND CLUBM2 is dance_shake_happy_loop AND CLUBM2 moves to layer 2 AND CLUBM3 spot 0.480 295 309 in zone 1 AND CLUBM3 faces left AND CLUBM3 is dance_whip_loop AND CLUBM3 moves to layer 2 AND CLUBM4 spot 0.480 130 315 in zone 1 AND CLUBM4 is dance_sway_loop_rear AND CLUBM4 faces right AND CLUBM4 moves to layer 2 AND CLUBM5 spot 0.430 68 335 in zone 1 AND CLUBM5 faces right AND CLUBM5 is sing_dance_clap_happy_loop AND CLUBM5 moves to layer 2
&CLUBG6 spot 0.489 31 297 in zone 1 AND CLUBG6 faces left AND CLUBG6 is dance_armscrossed_awkward_loop AND CLUBG6 moves to layer 3 AND CLUBG7 spot 0.514 92 291 in zone 1 AND CLUBG7 faces right AND CLUBG7 is dance_armsup_hipthrust_loop AND CLUBG7 moves to layer 3 AND CLUBG8 spot 0.563 273 268 in zone 1 AND CLUBG8 faces left AND CLUBG8 is dance_armsup_bounce_loop AND CLUBG8 moves to layer 3 AND CLUBG9 spot 0.546 193 277 in zone 1 AND CLUBG9 faces right AND CLUBG9 is dance_groove_happy_loop AND CLUBG9 moves to layer 3 AND CLUBM6 spot 0.595 136 253 in zone 1 AND CLUBM6 faces left AND CLUBM6 is dance_slow_neutral_loop AND CLUBM6 moves to layer 3 AND CLUBM7 spot 0.612 211 231 in zone 1 AND CLUBM7 faces right AND CLUBM7 is dance_wavehands_happy_loop AND CLUBM7 moves to layer 3 AND CLUBM8 spot 0.636 267 235 in zone 1 AND CLUBM8 faces right AND CLUBM8 is dance_whip_loop AND CLUBM8 moves to layer 3
&CLUBG10 spot 0.691 225 194 in zone 1 AND CLUBG10 faces left AND CLUBG10 is dance_frame_neutral_loop AND CLUBG10 moves to layer 4 AND CLUBG11 spot 0.691 239 192 in zone 1 AND CLUBG11 faces right AND CLUBG11 is dance_club_happy_loop AND CLUBG11 moves to layer 4 AND CLUBG12 spot 0.544 32 266 in zone 1 AND CLUBG12 faces right AND CLUBG12 is dance_shake_happy_loop AND CLUBG12 moves to layer 4 AND CLUBM9 spot 0.609 118 232 in zone 1 AND CLUBM9 faces left AND CLUBM9 is dance_club_happy_loop AND CLUBM9 moves to layer 4 AND CLUBM10 spot 0.609 163 227 in zone 1 AND CLUBM10 faces right AND CLUBM10 is dance_armsup_bounce_loop AND CLUBM10 moves to layer 4 AND CLUBM11 spot 0.699 93 190 in zone 1 AND CLUBM11 is dance_grind_neutral_loop AND CLUBM11 moves to layer 4 AND CLUBM12 spot 0.748 129 169 in zone 1 AND CLUBM12 faces left AND CLUBM12 is sing_dance_clap_happy_loop AND CLUBM12 moves to layer 4
&CLUBG13 spot 0.357 233 380 in zone 2 AND CLUBG13 faces right AND CLUBG13 is dance_club_happy_loop AND CLUBG14 spot 0.357 180 368 in zone 2 AND CLUBG14 spot 0.382 181 363 in zone 2 AND CLUBG14 faces right AND CLUBG14 is dance_groove_happy_loop AND CLUBG14 moves to layer 1 AND CLUBM13 spot 0.398 105 353 in zone 2 AND CLUBM13 faces left AND CLUBM13 is dance_grind_neutral_loop AND CLUBM13 moves to layer 1
&CLUBG15 spot 0.399 103 351 in zone 2 AND CLUBG15 faces left AND CLUBG15 is dance_grind_neutral_loop AND CLUBG15 moves to layer 2 AND CLUBG16 spot 0.447 167 329 in zone 2 AND CLUBG16 faces right AND CLUBG16 is dance_club_happy_loop AND CLUBG16 moves to layer 2 AND CLUBG17 spot 0.405 276 342 in zone 2 AND CLUBG17 faces left AND CLUBG17 is dance_shake_happy_loop AND CLUBG17 moves to layer 2 AND CLUBM14 spot 0.455 230 316 in zone 2 AND CLUBM14 faces left AND CLUBM14 is dance_shake_happy_loop AND CLUBM14 moves to layer 2 AND CLUBM15 spot 0.480 295 309 in zone 2 AND CLUBM15 faces left AND CLUBM15 is dance_whip_loop AND CLUBM15 moves to layer 2 AND CLUBM16 spot 0.480 130 315 in zone 2 AND CLUBM16 is dance_sway_loop_rear AND CLUBM16 faces right AND CLUBM16 moves to layer 2 AND CLUBM17 spot 0.430 68 335 in zone 2 AND CLUBM17 faces right AND CLUBM17 is sing_dance_clap_happy_loop AND CLUBM17 moves to layer 2
&CLUBG18 spot 0.489 31 297 in zone 2 AND CLUBG18 faces left AND CLUBG18 is dance_armscrossed_awkward_loop AND CLUBG18 moves to layer 3 AND CLUBG19 spot 0.514 92 291 in zone 2 AND CLUBG19 faces right AND CLUBG19 is dance_armsup_hipthrust_loop AND CLUBG19 moves to layer 3 AND CLUBG20 spot 0.563 273 268 in zone 2 AND CLUBG20 faces left AND CLUBG20 is dance_armsup_bounce_loop AND CLUBG20 moves to layer 3 AND CLUBG21 spot 0.546 193 277 in zone 2 AND CLUBG21 faces right AND CLUBG21 is dance_groove_happy_loop AND CLUBG21 moves to layer 3 AND CLUBM18 spot 0.595 136 253 in zone 2 AND CLUBM18 faces left AND CLUBM18 is dance_slow_neutral_loop AND CLUBM18 moves to layer 3 AND CLUBM19 spot 0.612 211 231 in zone 2 AND CLUBM19 faces right AND CLUBM19 is dance_wavehands_happy_loop AND CLUBM19 moves to layer 3 AND CLUBM20 spot 0.636 267 235 in zone 2 AND CLUBM20 faces right AND CLUBM20 is dance_whip_loop AND CLUBM20 moves to layer 3
&CLUBG22 spot 0.691 225 194 in zone 2 AND CLUBG22 faces left AND CLUBG22 is dance_frame_neutral_loop AND CLUBG22 moves to layer 4 AND CLUBG23 spot 0.691 239 192 in zone 2 AND CLUBG23 faces right AND CLUBG23 is dance_club_happy_loop AND CLUBG23 moves to layer 4 AND CLUBG24 spot 0.544 32 266 in zone 2 AND CLUBG24 faces right AND CLUBG24 is dance_shake_happy_loop AND CLUBG24 moves to layer 4 AND CLUBM21 spot 0.609 118 232 in zone 2 AND CLUBM21 faces left AND CLUBM21 is dance_club_happy_loop AND CLUBM21 moves to layer 4 AND CLUBM22 spot 0.609 163 227 in zone 2 AND CLUBM22 faces right AND CLUBM22 is dance_armsup_bounce_loop AND CLUBM22 moves to layer 4 AND CLUBM23 spot 0.619 41 209 in zone 2 AND CLUBM23 is dance_grind_neutral_loop AND CLUBM23 moves to layer 4 AND CLUBM24 spot 0.748 116 175 in zone 2 AND CLUBM24 faces left AND CLUBM24 is sing_dance_clap_happy_loop AND CLUBM24 moves to layer 4
Sorry, I only filled two zones. You can add that to any club background I imagine
Thanks, but I haven’t been able to get that particular overlay. I looked through the art catalog, and I didn’t see it.
It’s NOT in the art catalog, you need to download the one I posted and upload it to the art catalog so that you’ll be able to us it!