🚗 HOW TO: Drive into / Drive Off the scene with Character inside


#104

I don’t know. I’m very confused. I asked another person about it, and they told me to use this
@overlay CAR2 shifts to 328 27 in zone 2 in 0.5 AND overlay CAR1 shifts to 331 15 in zone 2 in 0.3 using easein
I don’t know what you mean by this: You need one action after another, for 1st use & for second @. Make sure your character is in the car offscreen as well (when it’s driving off)


#105

That’s an example from my guide:

these spots are spots offscreen where characters drives on/off

You need to place your car offscreen right and put your character inside the car as well then use walks to spot and shifts to command


#106

Try if this will work:

&TWOG1 walks to spot 0.329 119 248 in 0.5
@overlay CAR2 shifts to 328 27 in zone 2 in 0.5 AND overlay CAR1 shifts to 331 15 in zone 2 in 0.3


#107

It leaves my character


#108

Did you place your character offscreen in the car? If not, you need to do this


#109

I did this & my ccar didn’t move at all
EXT. TOKYO STREET - NIGHT with CAR1 to 1.233 -348 8 in zone 2 at layer 2 with CAR2 to 0.646 -366 11 in zone 2
@cut to zone 2
@TWOG1 moves to layer 2
@TWOG1 spot 0.329 -176 244 AND TWOG1 faces right
&TWOG1 walks to spot 0.251 111 228 in 0.5 AND TWOG1 does it while talk_sit_doubtful
@TWOG1 is talk_sit_doubtful
@overlay CAR2 shifts to -34 1 in 0.5
@overlay CAR2 scales to 0.646 0.646
@overlay CAR1 shifts to -31 8
@overlay CAR1 scales to 1.233 1.233


#110

try:

EXT. TOKYO STREET - NIGHT with CAR1 to 1.233 -348 8 in zone 2 at layer 2 with CAR2 to 0.646 -366 11 in zone 2
&TWOG1 spot 0.329 -176 244 in zone 2 at layer 2 AND TWOG1 faces right AND TWOG1 is talk_sit_doubtful
@cut to zone 2
@pause for a beat

&TWOG1 walks to spot 0.251 111 228 in 0.5 AND TWOG1 does it while talk_sit_doubtful
@overlay CAR2 shifts to -34 1 in 0.5 AND overlay CAR1 shifts to -31 83

If this won’t work that’s mean the spots are wrong


#112

Does your guide works with characters riding an animal as an overlay?


#113

Yes :slight_smile: works the same


#114

awesome, ill give it a try.