Code for it:
@CHARACTER enters from SIDE to POSITION
SIDE: left, right
POSITION:
Example using code:
@YOU enters from left to screen center
Another example, adding time (the S stands for a number, in seconds):
@CHARACTER enters from SIDE to POSITION in S
@YOU enters from left to screen center in 2
Another Example adding a walking animation:
@CHARACTER enters from SIDE to POSITION AND CHARACTER does it while walking_animation
@YOU enters from left to screen center AND YOU does it while walk_neutral
Example adding time and animation together:
@CHARACTER enters from SIDE to POSITION in S AND CHARACTER does it while walking_animation
@YOU enters from left to screen center in 2 AND YOU does it while walk_neutral
And now for exiting:
@CHARACTER exits SIDE
Example:
@YOU exits left
Exiting, adding time, where S stands for a number, in seconds:
@CHARACTER exits SIDE in S
Example using this:
@YOU exits left in 2.2
Exiting doing a walking animation:
@CHARACTER exits SIDE AND CHARACTER does it while walking_animation
Example using this:
@YOU exits left AND YOU does it while walk_neutral_offset_loop
Exiting using time and a walking animation:
@CHARACTER exits SIDE in S AND CHARACTER does it while walking_animation
Example using this:
@YOU exits left in 2.2 AND YOU does it while walk_neutral_offset_loop
Some codes for walking backwards (Code 1 for walking backwards goes hand in hand with code 1 for exiting backwards while code 2 for walking backwards goes hand in hand with code 2 for exiting backwards):
@YOU enters from left to screen center in 1.9 AND YOU faces left AND YOU does it while walk_neutral
@YOU enters from right to screen center in 1.7 AND YOU faces right AND YOU does it while walk_neutral
Some codes for exiting backwards:
@YOU exits right in 1.9 AND YOU faces left AND YOU does it while walk_neutral_offset_loop
@YOU exits left in 1.7 AND YOU faces right AND YOU does it while walk_neutral_offset_loop
A mini-template for walking backwards using spot directing:
@YOU spot 1.280 50 0 AND YOU faces left
YOU (talk_shrug_neutral)
Watch me walk backwards.
@YOU walks to spot 1.280 270 0 in 1.3 AND YOU faces left AND YOU does it while walk_neutral
Please check out: Tip: Conversion between Main Positions to Spots (very helpful and it’s where I got the spot directing values I used in the example above from) & HOW TO: Stage Direction & Script Symbols/Commands and What They're Used For (Joseph Evans has a tutorial on entering and exiting, instead of does it while, he uses is. You can read more about it in script symbols). Also, check out this tutorial on walking with spot direction: Spot Walking (Walking w/Spot Direction) (from there, you can also read the thread on spot directing, there’s a link there). Also, check out: HOW TO: Move Characters / Overlays to the Layers as you can include AND CHAR moves to layer # as part of your entering scene or walking to a spot/position scene. # stands for a number BTW, so remember to replace it with a numerical value. In addition, the examples I used were for limelight, however this works in ink, too, just the walking animations will be different. If you want your character to slide, use a non-walking animation and if you want them to go fast, make the seconds less than 1 (e.x 0.5, 0.3, 0.8, etc.) but not less than 0 since seconds can’t go backwards. But you can include whole numbers, in addition to decimal points for your seconds.
OK, that’s all for now and thanks for checking this out XOXO
See you soon <3 <3 <3