I noticed that there are several authors get their characters to walk to certain spots or exit out of the screen while the speech bubble is present.
2 Likes
You need to use an &command with the speechbubble, like this:
&CHARACTER1 walks to screen center in zone 2
CHARACTER1 (animation)
Dialogue
4 Likes
If you get the character to exit the screen instead of putting @CHAR walks to spot 1.270 -100 0 the speech bubble will disappear. If you put
&CHAR walks to spot 1.270 -100 0
CHAR (walk_talk_happy)
Blah
the speech bubble won’t disappear once the character exits the scene.
4 Likes
Is this just for Ink because I can’t seem to figure it out for Limelight.
Everything stays the same it’s just different animations
Okay, I’ll try it again.
Closing due to one month of inactivity