How to get characters to walk and talk at the same time?

I noticed that there are several authors get their characters to walk to certain spots or exit out of the screen while the speech bubble is present.

2 Likes

You need to use an &command with the speechbubble, like this:

&CHARACTER1 walks to screen center in zone 2
CHARACTER1 (animation)
Dialogue

4 Likes

If you get the character to exit the screen instead of putting @CHAR walks to spot 1.270 -100 0 the speech bubble will disappear. If you put
&CHAR walks to spot 1.270 -100 0
CHAR (walk_talk_happy)
Blah

the speech bubble won’t disappear once the character exits the scene.

4 Likes

Is this just for Ink because I can’t seem to figure it out for Limelight.

Everything stays the same it’s just different animations

Okay, I’ll try it again.

Closing due to one month of inactivity :slight_smile: