How to have Custom Name show when Character is Talking


Can anyone help with with the coding to get the character with the custom name to have that name show when he is talking?



So, put

NAME (talk_cup_neutral_loop)
Let’s hang outside for a little bit. It’s nice out here.
We can go sit on the steps.


Because it’s not working for me and I changed his display name.

Oh wait, I’m going to say I have to put his script name and the NAME will show. I feel stupid. Haha

Did you made a choice for the name? And did you name the YOU in the character settings

Closing due to inactivity :slight_smile: