How to have music in consecutive scenes?

Hi everyone, do you know how to have music in consecutive scenes? Even if I fade out the music in the previous scene what I put in the next one does not seem to play even though I put the volume at the sound I want.

Help would be much appreciated :slight_smile: xx

1 Like

Can you show your script :thinking:?

The script is fine, it doesn’t have any errors and everything else works, this was more of an enquiry as I’ve not been able to do it in the past and usually just end up skipping music in a scene until the next one.

I know. I wanted to see what you had written so I could make suggestions.

Oh, ok, here, the scene is not complete at the moment, but it will be going into a scene in a bookshop that the character Maeve works at that takes place the day after this scene, here:

INT. POSH HOTEL BAR - DAY with POSH HOTEL BAR in zone 1 at layer -1
@cut to zone 1 AND zoom on 320 172 to 166% in 0
music music_nyjazz_lp
volume music 50 0
&ELIZA spot 0.543 106 312 in zone 2 AND ELIZA faces right AND ELIZA is tinker_stand_neutral_loop_rear AND ELIZA moves to layer -2 AND KELSEY spot 0.543 260 312 in zone 1 AND KELSEY faces left AND KELSEY moves to layer -2 AND CALEB spot 0.581 197 290 in zone 1 AND CALEB faces left AND CALEB is rear AND CALEB moves to layer 1 AND FEMALE HOTEL PATRON 4 spot 0.596 41 248 in zone 2 AND FEMALE HOTEL PATRON 4 faces right AND FEMALE HOTEL PATRON 4 moves to layer 1 AND MALE HOTEL PATRON 4 spot 0.627 106 248 in zone 2 AND MALE HOTEL PATRON 4 faces left AND MALE HOTEL PATRON 4 moves to layer 1 AND JUSTIN spot 0.581 42 284 in zone 3 AND JUSTIN faces right AND JUSTIN is rear AND JUSTIN moves to layer 1 AND MAEVE spot 0.596 93 38 in zone 3 AND MAEVE faces right AND MAEVE is rear AND MAEVE moves to layer 3
@KELSEY is laugh_crackup
&pause for a beat
@pan to zone 2 in 2
@MALE HOTEL PATRON 4 is talk_explain_neutral
@MALE HOTEL PATRON 4 is idle_armscrossed_neutral_loop AND FEMALE HOTEL PATRON 4 is react_shocked_gasp
@FEMALE HOTEL PATRON 4 is talk_excited_happy
@pan to zone 3 in 2
@MAEVE walks to spot 0.596 253 248 in zone 2 in 2 AND MAEVE faces right AND MAEVE does it while walk_neutral_rear
@MAEVE faces left AND MAEVE is stretch_pregnant_tired AND JUSTIN faces left AND JUSTIN is think_rubchin
@MAEVE is idle_exhausted_loop
&pause for a beat
@JUSTIN walks to spot 0.627 8 238 in 2 AND MAEVE is idle
@speechbubble is 135 266 to 100% with tail_top_right

    JUSTIN (talk_neutral)
Hello again.

@MAEVE faces right AND MAEVE is react_startled_surprised
@speechbubble is 186 270 to 100% with tail_top_left

    MAEVE (talk_sad_exhausted)
Oh its you.

@JUSTIN is laugh_chuckle AND MAEVE is idle_awkward_uneasy_loop
@speechbubble is 135 266 to 100% with tail_top_right

    JUSTIN (talk_reassure_neutral)
Sorry if I scared you.

    JUSTIN (talk_sheepish_rubneck)
It really wasn't my intention.

@speechbubble is 135 266 to 100% with tail_top_right

    MAEVE (talk_think_neutral)
It's Justin isn't it?

    MAEVE (talk_shrug_neutral)
What did you think of my show tonight?

&MAEVE is idle
@speechbubble is 135 266 to 100% with tail_top_right

    JUSTIN (talk_gossip)
Your Swan Lake was lovely.

    JUSTIN (talk_explain_neutral)
Reminded me of when my Gran took me to the ballet as a kid.

    JUSTIN (talk_think_neutral)
I have a collection of music from some of the greats at home, would you fancy coming to my place to listen to a few records.

&JUSTIN is think_rubchin
@speechbubble reset

    NARRATOR (SARAH)
How would you like to respond?

choice
“Polite put-down” {
@speechbubble is 135 266 to 100% with tail_top_right
readerMessage You have earned +1 | color:pink | Good | color:black | point.
@GOOD +1

    MAEVE (talk_awkward_loop)
I'm sorry, I can't.

    MAEVE (talk_explain_neutral)
I'm really busy is all.

&MAEVE is idle
} “Blunt response” {
@speechbubble is 135 266 to 100% with tail_top_right
readerMessage You have earned +1 | color:green | Bad | color:black | point.
@BAD +1

    MAEVE (talk_armscrossed_neutral_loop)
I can't, my boss doesn't like us fraternising with guests.

&MAEVE is idle_armscrossed_neutral_loop
}

@speechbubble is 135 266 to 100% with tail_top_right

    JUSTIN (talk_sheepish_rubneck)
It's ok, never mind.

    JUSTIN (talk_greet_neutral)
See you around.

@JUSTIN walks to spot 0.627 160 238 in zone 2 in 1.5 AND ELIZA faces left AND ELIZA is idle AND KELSEY spot 0.543 55 312 in zone 2 AND KELSEY faces right AND CALEB faces right AND CALEB is think_rubchin
@remove JUSTIN
@remove FEMALE HOTEL PATRON 4
@remove MALE HOTEL PATRON 4
@MAEVE walks to spot 0.564 267 290 in zone 1 in 3 AND MAEVE faces right AND MAEVE does it while walk_neutral_rear AND pan to zone 1 in 3 AND zoom on 279 217 to 232% in 3

Can I see the part in the previous scene where the music fades out?

So it goes like this:

volume music 0 3000
@transition iris out in 2
INT. POSH HOTEL BAR - DAY with POSH HOTEL BAR in zone 1 at layer -1

(then into the scene)

Alright, so here’s the problem. Your timing is off. Your music fade time cannot be longer than the scene transition itself, otherwise it will cancel out the next music command. To best fix this issue, I’d make the timing just under 2000 (in this case). I typically do volume music 0 1500 when transitioning for two seconds, but really anything under 2000 would work perfectly. Another remedy would be adding a pause for a beat then using the music command, but that’s a bit less efficient.

1 Like

Ok, thank you so much :slight_smile: x

1 Like

You’re welcome! Let me know if you’re still finding issues here :blue_heart: