How to Keep Background Characters Animated

I have been reading stories like Adrenaline and Fine Line, and I think it is cool how they keep the background characters animated throughout in a realistic way. How does one do that on the portal?

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You have to use &

For example, while your characters talking:
CHARACTER1
Dialogue,
&BG1 is animation and BG2 is animation
CHARACTER2
Dialogue.
or
CHARACTER1
Dialogue,
&BG1 walks to spot % X Y
CHARACTER2
Dialogue.

etc,

So it’s not interrupting the dialogues

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Anytime I do “&BG1 is animation THEN BG1 is animation THEN BG1 is animation”, it does not look good, @Apes. BG1 does the animation like 10 times in one second

Keep them in separate lines

&BG1 is animation
CHARACTER1
Dialogue,
&BG1 is animation
CHARACTER2
Dialogue.

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But I want the BG1 to keep looking animated even if the players does not tap.

What you are saying will make the BG1 look frozen afterwards

They have to stop at some point if the reader does not tap further. Just pick the actions so they don’t look weird when they finish them.

Okay, I guess

It shouldn’t doing it 10x a second.

When you use then, the character does the behaviors one after the other.

Let me see your code

Lol. I was exaggerating. What I was saying was that it was moving through the behaviours away too fast

Well it goes at the normal rate of the behaviors, my advice:

Use behaviors that last longer or use looping behaviors

You can also use “starts” instead of & and also you can add loop animations to the background characters for example “talk_arms_crossed_loop” etc :slight_smile: