How to Keep Background Characters Animated


#1

I have been reading stories like Adrenaline and Fine Line, and I think it is cool how they keep the background characters animated throughout in a realistic way. How does one do that on the portal?


#2

You have to use &

For example, while your characters talking:
CHARACTER1
Dialogue,
&BG1 is animation and BG2 is animation
CHARACTER2
Dialogue.
or
CHARACTER1
Dialogue,
&BG1 walks to spot % X Y
CHARACTER2
Dialogue.

etc,

So it’s not interrupting the dialogues


#3

Anytime I do “&BG1 is animation THEN BG1 is animation THEN BG1 is animation”, it does not look good, @Apes. BG1 does the animation like 10 times in one second


#4

Keep them in separate lines

&BG1 is animation
CHARACTER1
Dialogue,
&BG1 is animation
CHARACTER2
Dialogue.


#5

But I want the BG1 to keep looking animated even if the players does not tap.

What you are saying will make the BG1 look frozen afterwards


#6

They have to stop at some point if the reader does not tap further. Just pick the actions so they don’t look weird when they finish them.


#7

Okay, I guess


#8

It shouldn’t doing it 10x a second.

When you use then, the character does the behaviors one after the other.

Let me see your code


#9

Lol. I was exaggerating. What I was saying was that it was moving through the behaviours away too fast


#10

Well it goes at the normal rate of the behaviors, my advice:

Use behaviors that last longer or use looping behaviors


#11

You can also use “starts” instead of & and also you can add loop animations to the background characters for example “talk_arms_crossed_loop” etc :slight_smile:


#12