If I’m understanding correctly, you would just add a pause between that character’s animation.
I’m not entirely sure how long the pause should be so you would have to play with that but here’s an LL and a INK example:
LL:
&CHARACTER1 starts punch_fight_give_angry
@pause for 0.4
&CHARACTER1 starts punch_fight_give_angry
@pause for 0.5
&CHARACTER1 starts punch_fight_give_angry
@pause for 0.4
&CHARACTER1 starts punch_fight_give_angry
INK:
&CHARACTER1 starts punch_jab
@pause for 0.4
&CHARACTER1 starts punch_jab
@pause for 0.4
&CHARACTER1 starts punch_jab
@pause for 0.5
&CHARACTER1 starts punch_jab