I’ve done that all. They still aren’t tappable.
tappable
“Q-A_BUTTON”{
&overlay Q-A_BUTTON opacity 0 in 1
&overlay POINTS_BUTTON opacity 0 in 1
&overlay FINISHED_BUTTON opacity 0 in 1
&overlay MAIN_MENU opacity 0 in 1
goto return_here
}
label return_here
&speechbubble is 161 280 to 100%
NARR
What would you like to ask?
choice
“What’s this story about?”{
NARR
This story is about a girl named Marie, and how she’s trying to figure out who she truly is in her life.
NARR
You’ll see her life change for | bold , animation:flash , color:blue |good | reset |or | bold , animation:flash , color:red |bad.
NARR
Depending on what choices you, make for her depends on how her mood, life and choices will fall out.
goto return_here
}
“When’s the next update?”{
NARR
Well, this took a lot of development and I attend to make a lot of development out of this story.
NARR
I’d say the next couple updates will come out very soon.
goto return_here
}
“Can we customise Marie?”{
NARR
Yeahhhh… Nope!
NARR
I attend to leave Marie, this way because that’s who I pictured her to be.
goto return_here
}“I don’t understand the point system in this story?”{
NARR
The point system in this story is straight forward.
NARR
You gain | bold , color:blue | good | reset |or | bold , color:red |bad| reset | points.
NARR
Those points that you gain are important because they can Marie’s behaviour, choices and how she sees her life. And of course the ending of the story.
goto return_here
}
“What’s your instagram”{
NARR
My instagram is…
NARR
| color:blue , bold , animation:flash |Epi_Etern| reset |.
goto return_here
}
“Why’s there so much blue?”{
NARR
The colour | bold , color:blue |Blue| reset | is very important in the story. Because Marie’s favourite colour use to be | bold , color:green |Green| reset |But because of all her choices she makes in her life.
NARR
Throughout each Episode her love for | bold , color:green | Green| reset | fades away and she starts to love the colour | bold , color:blue |Blue| reset |.
goto return_here
}“I’m done asking questions.”{
goto label menu
}
tappable
“POINTS_BUTTON”{
if (MARIE = 0) {
@speechbubble is 156 211 to 100%
NARRATOR
You have 0 points.
goto label menu
}
elif (MARIE = 1) {
INT.GOOD with STARRY_1 to 2.865 -4 476 in zone 1 with STARRY_2 to 2.811 -2 -334 in zone 1
&overlay STARRY_1 opacity 1 in 0
&overlay STARRY_2 opacity 1 in 0
&overlay STARRY_1 moves to Layer 1
&overlay STARRY_2 moves to Layer 1
&FUTURE spot 1.308 88 31 AND FUTURE faces right AND MARIE spot 1.195 216 1 AND MARIE faces left
&FUTURE moves to layer 0 AND MARIE moves to layer 0
@transition fade in blue in 1
sound heavenly_choir
&MARIE is cheer_happy_loop AND FUTURE is applaud_happy_loop
@speechbubble is 156 211 to 100%
NARRATOR
You have 1 Good point.
@transition fade out blue in 1
goto label menu
}elif (MARIE = 1) {
@speechbubble is 156 211 to 100%
NARRATOR
You have 1 Bad point.
INT.BAD with STARRY_1_BAD to 2.865 -4 476 in zone 1 with STARRY_2_BAD to 2.811 -2 -334 in zone 1
&overlay STARRY_1_BAD opacity 1 in 0
&overlay STARRY_2_BAD opacity 1 in 0
&overlay STARRY_1_BAD moves to Layer 1
&overlay STARRY_2_BAD moves to Layer 1
@transition fade in red in 1
sound fright_sfx
@MARIE stands upscreen left AND PAST stands upscreen right
NARR
Pause
goto label menu
}else {
@speechbubble is 156 211 to 100%
NARRATOR
You’ve got a Good and Bad point.
goto label menu
}}
tappable
“FINISHED_BUTTON”{
&overlay Q-A_BUTTON opacity 0 in 2
&overlay POINTS_BUTTON opacity 0 in 2
&overlay FINISHED_BUTTON opacity 0 in 2
@transition fade out black in 1
volume music 0 2000
goto label The_End
}