How to let someone move, without them actually walking

Just like you would make them walk but with their current animation. So if they’re idle_armscrossed_neutral_loop for example, you’d do it like this, while zooming:

&zoom on ... in 2
@CHARACTER walks to spot ... in 2 AND CHARACTER faces left/right AND CHARACTER does it while idle_armscrossed_neutral_loop 

Hope this helps :slight_smile: