How to make a Locked Choice!

  <LOCKED> "Insert text here"{

  } 

I suggest using gain for locked choices, since why would you display it there if it was locked? So if a character makes a messed up choice make sure that they don’t get to choose the locked choice (AKA make it locked)

I hope I helped!

Check out my Help Thread for even more great stuff!

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Sorry everyone I meant to put this

 <LOCKED> "Insert text here"{

 }

Very helpful! ^^

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How do I use it with a gain ?

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Wdym? (Please explain)

I want to use the locked choice with character points so if the reader hasn’t got a certain amount of points they cant unlock the choice
and also if on the next episode I want to remember what happened before how would I use if else or elif to help

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So basically when you make the choices that effect their character points you want to make sure you gain them.

Do you want me to make a mini script?

Just checking in, are you still there?

EXT. FARMERS MARKET OL - DAY

@zoom reset

@OWNER stands screen left AND OWNER faces right AND YOU stands screen right AND YOU faces left

OWNER (talk_shrug_neutral)
Why hello there.

choice
“Be kind”{

YOU (talk_greet_neutral)
Hello, you have such a nice shop.

OWNER (talk_excited_happy)
Thank you very much, dear.

@OWNER +2

}“Greet in a normal manner”{

YOU (talk_neutral_unsure)
Hello.

OWNER (talk_handsonhips_neutral)
Woah, such respectful manners you have.

@OWNER +1

}“Be really rude”{

YOU (talk_angry)
Wow, your shop sucks loser.

OWNER (talk_accuse_angry)
Then why’d you come to it, moron?!

@OWNER -2

}

YOU (talk_think_neutral)
I wonder if I can have free ice cream?

if (OWNER > 1) {
goto choice_unlocked
} elif (OWNER = 1) {
goto choice_unlocked
} else {
goto choice_locked
}

label choice_unlocked

NARRATOR
Let’s see if the owner will give you free ice cream.

choice
“Get the free ice cream.”{
NARRATOR
Congrats! You got the free ice cream because you were nice to the owner and greeted him in a respectful manner.

gain chose_yescream

}“Don’t take the free ice cream.”{

NARRATOR
You chose not to take the free ice cream.

gain chose_nocream
}

@pause for a beat

goto continue_story

label choice_locked

NARRATOR
Let’s see if the owner will give you free ice cream.

choice
< LOCKED > “Get the free ice cream.”{

goto choice_locked

}“Get no free ice cream.”{

NARRATOR
Unfortunately you were rude to the owner, so you get no ice cream.

gain chose_rudecream

}

@pause for a beat

goto continue_story

label continue_story

NARRATOR (YOU)
So I left the ice cream shop.

@YOU faces right

@YOU exits right AND YOU does it while walk_neutral

INT. DELTA HOUSE - DAY

@zoom reset

@YOU stands screen right AND YOU faces left AND FRIEND stands screen left AND FRIEND faces right

FRIEND (talk_think_neutral)
So, did you get free ice cream?

if (chose_yescream) {
YOU (talk_handsonhips_neutral)
Yes, I did get it and it was delicious.
} elif (chose_nocream) {
YOU (talk_handsonhips_neutral)
Nope, I chose not to get it.
} else {
YOU (talk_exhausted)
Cah you believe it? The owner said I was so rude and didn’t give me one.
}

@pause for a beat

This is a sample template from Limelight that I made-I believe they mean that they want something like this. Of course, they must have a completely different scenario in mind with different characters & choices.
(Also, this is a very simple one but did take me some time to code lmao)

2 Likes

lol, ikr the pain of coding is that it takes you some time XD

1 Like

But sometimes it is fun lol :sunglasses: :purple_heart:

Yes please sorry was afk for a day

Yes