Yeah thats pretty much my question
&CHARACTER is animation
Narrator
Dialogue
Example:
&EMMA is talk_arms_crossed
NARRATOR
…
ok omg thanks a lot! <3
You could also do something like that (I like to use this)
&CHARACTER1 is talk_happ_smile AND CHARACTER2 is cheer_loop AND CHARACTER3 is laugh_giggle AND CHARACTER4 is cough THEN CHARACTER1 is laugh_happy [ …]
NARRATOR
That’s the way.
If you use THEN, the character will automatically startto do a second animation after they have finished the first animation
No problem
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