The title is basically the question. If u didn’t understand, I meant that the character throws punches without a break between them.
1 Like
You can stop an animation partway, and if you do that multiple times it’ll make it look faster.
Try:
&CHARACTER is animation
@pause for T
&CHARACTER is animation
@pause for T
Repeat as many times as you’d like. I’d try times (T) between 0.1 and 0.5 to start.
4 Likes
Thanks a lot! It worked!
1 Like
But how do you make the victim get the punch fast?
1 Like
Same thing! You can do:
&CHARACTER1 is animation and CHARACTER2 is animation
@pause for T
&CHARACTER1 is animation and CHARACTER2 is animation
@pause for T
1 Like
Alright, Thanks
1 Like