How to refer to tappable labels?

Is there even such a thing? Should I put a label name next to tappable?

:thinking: What do you mean by tappable labels?

Readers don’t see labels, they’re just parts of the code, “portals” in the script, if you will.

You can have a tappable take you to a label, for example:

tappable
“BOX”{
goto box_branch
}“CIRCLE”{
goto circle_branch
}

label box_branch

#.scene here

goto converge
label circle_branch

#.scene here

goto converge
label converge

#.rest of story here

And you can put a gain to later refer to the choice the reader made.

What sort of thing are you aiming to make?

if you choose miamihelp or los angeleshelp and you get introuble, how do you refer to… a flashback of you being in that place in a choice, then after that choice, you use these labels

you can’t use if because you’ll need a label, you can’t put if(BOX)

I’ve never use gains, how would I refer to it in a later choice? I want to use it as a gain in another choice.

Tell the truth to your parent

Lie to your parent
goto_MiamiHelp (since you’re lying and it doesn’t work out for you, you’ve gain this by doing something in the last episode and you picked miami so, that’s your lablel.)

Choice_lube
Tell The Truth

LIE
Goto_LosAngeleshelp

Here’s Dara’s guide to gains, which will teach you about it better than I can:

But in general, you put the gain somewhere in the choice or label. That will help you know which path the reader was in.

I’m not sure exactly how you’d phrase it, but it’d be something like:

NARRATOR
What do you want to do?

choice
“Lie”{
gain told_lie
goto Miamihelp
}“Tell the truth”{
gain told_truth
goto truth
}

label truth

#.Scene where you told the truth

goto converge
label Miamihelp

#. Scene where you told a lie

goto converge
label converge

#.Story continues




#. Then later:

if (told_lie){

#. Reader faces the consequences of the lie here

}else{

#. Good things happen here, because the reader told the truth

}

Dara’s guide is better at explaining it haha. :sweat_smile:

but gain_toldlie is a whole other choice in itself.
She doesn’t have what I’m looking for, and the gains are really hard to understand, she only does a simple version of it.

I don’t know what to advise, since I don’t know what your previous coding is or what you’re trying to do now.

Maybe it would be easier to see like this:

In the previous episode, the character is either in Miami or Los Angeles, right? I imagine it looks like this:

NARR
Which city will you visit?

choice
“Miami”{
###.Miami scene here
}“Los Angeles”{
###.LosAngeles scene here
}

If you add a gain to those, like this…

NARR
Which city will you visit?

choice
“Miami”{
gain miami
###.Miami scene here
}“Los Angeles”{
gain losangeles
###.LosAngeles scene here
}

Then, in this episode, you can refer to the city the MC was in:

if (miami){
##.A scene about Miami
}else{
##.A scene about Los Angeles
}

^ And that, for example, you can put into the choice about lying or telling the truth:

NARR
What will you do?

choice
“Lie”{

if (miami){
##.A scene about Miami
}else{
##.A scene about Los Angeles
}

}“Tell the truth”{

###. A scene where you tell the truth

}

I can’t give a more specific example without more details about the past episode and the current episode, but hopefully that helps a bit. :+1: