HOW TO: Remember Past Choices (if/elif/else)

#21

I don’t get it , could you explain it a little more in depth?

#22

It’s all explained in the guide above. The word “else” needs to be by itself with nothing in parentheses next to it.

#23

okay, thanks again,

#24

So you need a Yes no option in between each choice?

#25

To remember outfits? A yes/no choice needs to be inside each option.

#26

how you stay with the same outfit choice in the next episode?

3 Likes
#29

Ok this is very helpful. Thanks! I’m a newbie at writing haha.

#30

I’m very new to this, how do you reset progress? And how can I remember the outfit in the next scene? :dizzy_face:

#31

Can you give an example? :pray:

#32

Or will it save itself? I’m completely confused…:persevere:
Btw, I didn’t use the same template as @sudanese.gurl . Does that make any difference?

#33

When you’re testing your story in the app, tap on Navigation, then tap on Reset Story Progress.

If you didn’t make your character change into a different outfit between the current scene and the next scene, then the character will stay in the outfit you chose in the next scene.

#34

Thank you so much! :heart_decoration: :

1 Like
#35

Can you remember the outfits in later chapters or do you have to do it all over?

#36

In the guide above, it tells you how to remember outfits for future chapters.

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#37

Your topics are very useful :heart_eyes:
I have a question:
In my story I want to create choices that will affect the future.
For example:

if you choose to trust your best friend in episode 1, then in episode 3 he will remember that you trusted him and he will help you.
if you choose to don’t trust your best friend in episode 1, then in episode 3 he will remember it and he won’t help you.
as Same like realtionships, friendships etc.

I thought I had to use gains, like:
EPISODE 1
Choice
“FREAK OUT” {
MC talks…

gain FREAKOUT
}

“Calm down and sound like pi**ed off” {
MC talks…

gain Calm down and sound like pi**ed off
}

EPISODE 3
if (FREAKOUT) {
Friend “I’ll help you!”

} else (Calm down and sound like pi**ed off) {
Friend “I won’t help you”

}

AND

In my story I want to create choices that will affect the future.
For example:

if you choose to trust your best friend in episode 1, then in episode 3 he will remember that you trusted him and he will help you.
if you choose to don’t trust your best friend in episode 1, then in episode 3 he will remember it and he won’t help you.
I thought I had to use gains, like:
EPISODE 1
Choice
“Trust him” {
MC talks…

gain trust_friend
}

“Don’t trust him” {
MC talks…

gain notrust_friend
}

EPISODE 3
if (trust_friend) {
Friend “I’ll help you!”

} else {
Friend “I won’t help you”

}

Will it work or I have to change something? Do I have to use labels or goto?
Does not working! and i’m so confused.

#38

This is correct.

This one is not correct. else needs to be by itself

#39

I puts the name of choice “freak out” Then person try remember understand.
I try different add words without trust_friend. I will show you on screenshots.

#40

What am I doing wrong? Please help!!!


“Unexpected GAINS black_shorts”

#41

You forgot to add a starting bracket for that “Yes” option

#42

Well don’t I feel dumb! Haha. Thank you so much.

1 Like