First, I will talk about zones.
According to the Episode guides each background is divided into a zone and each zone is the width of a standard smartphone screen.
Background from the Episode guides.
Backgrounds from Episode usually have three zones, but some will have only 1, 2, or 4.
Every background is different.
Next, I will talk about the positions that are possible when you want a character in your scene:
Generic code for it:
@CHARACTER stands POSITION
The background positions:
back far left
back left
back right
back far right
The foreground positions:
screen left
screen right
screen center
upscreen right
upscreen left
Example:
@CHARACTER stands back far right
You can also add a zone for where the character is standing:
Generic code for it:
@CHARACTER stands POSITION in zone #
An example:
@CHARACTER stands back left in zone 3
(I will leave mentioning spot directing for having a character in another zone since there is a thread for that, but the general command is @CHARACTER spot S X Y in zone #)
Another thing I would like to discuss:
The command for walking to a Rear Spot:
@CHARACTER spot S X Y in zone #
@CHARACTER walks to spot S X Y in T AND CHARACTER faces left / right AND CHARACTER does it while walk_rear
Now, to talk about cuts and pans to another zone in a background:
First, the generic command for cutting to a different zone within a background:
@cut to zone #
An example:
@cut to zone 2
Second, the generic command for panning to a different zone:
@pan to zone # in T
An example:
@pan to zone 2 in 3
This means the camera will pan (slide) to zone 2 from the current zone itās in, and this pan will last 3 seconds.
It doesnāt have to be three seconds. It can be any number of seconds you want it to be.
Lastly, I will talk about following a character to a different zone:
The follow command:
@follow CHARACTER to POSITION in zone # and CHARACTER does it while animation
An example using this command:
@follow CHARACTER to screen center in zone 2 AND CHARACTER does it while run_jog
The follow command using spot directing:
&pan to zone # in T
@CHARACTER walks to spot S X Y in zone # in T and CHARACTER does it while animation
An example for it:
&pan to zone 2 in 3
@CHARACTER walks to spot 1.280 200 0 in zone 2 in 3 AND CHARACTER does it while run_jog
ā¦And thatās all for now : )
Have a great day!