How to stop characters from continuing the animation once they have spoken their dialogues?

@CHAR starts animation
or
&CHAR starts animation
directly after their dialogue to stop them from doing a looping animation, you just have to make sure the animation you select after that dialogue is not a looping animation as well.

You can also have:
&CHAR is looping_animation THEN CHAR is nonlooping_animation
CHAR
Dialogue here.

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