How to stop overlays from glitching before they shift to their position?

Idk what it is but sometimes, not every time, the overlays glitch when a new scene begins in my story. For the scene I’m putting down below for 1 second i can see the overlays in the wrong spot and they quickly go to where they’re supposed to be. Either way that suttle glitch bothers the hell out of me. Please help! LOL

INT. DIAMONDS with CUSTOMIZATION_MIA with CHANGENAME with PLAY
&overlay CUSTOMIZATION_MIA opacity 0% in 0
&overlay CHANGENAME opacity 0% in 0
&overlay PLAY opacity 0% in 0
&zoom on 0 0 to 100% in 0
&overlay 4688180509147136_CUSTOMIZATION_MIA shifts to 48 388 in zone 1
&overlay 4688180509147136_CUSTOMIZATION_MIA scales to 0.349 0.349
&overlay 4688180509147136_CUSTOMIZATION_MIA moves to layer 2
&overlay 4688180509147136_CHANGENAME shifts to 48 274 in zone 1
&overlay 4688180509147136_CHANGENAME scales to 0.349 0.349
&overlay 4688180509147136_CHANGENAME moves to layer 2
&overlay 4688180509147136_PLAY shifts to 48 162 in zone 1
&overlay 4688180509147136_PLAY scales to 0.349 0.349
&overlay 4688180509147136_PLAY moves to layer 2
@overlay CUSTOMIZATION_MIA opacity 100% in 0.5
@overlay CHANGENAME opacity 100% in 0.9
@overlay PLAY opacity 100% in 1

3 Likes

You can add the coordinates and scales of the overlays to the background name instead since you are creating the overlays in that way.

INT. DIAMONDS with CUSTOMIZATION_MIA to 0.349 48 388 in zone 1 at layer 2 with CHANGENAME to 0.349 48 274 in zone 1 at layer 2 with PLAY to 0.349 48 162 in zone 1 at layer 2

2 Likes

label INTRO
INT. DIAMONDS with CUSTOMIZATION_MIA to 0.349 48 388 in zone 1 at layer 2 with CHANGENAME to 0.349 48 274 in zone 1 at layer 2 with PLAY to 0.349 48 162 in zone 1 at layer 2
&zoom on 0 0 to 100% in 0

YES when I copied what you wrote it worked!! THank you so much! that overlay glitch was just annoying! lol

2 Likes

Indeed lol! There are two ways to code it to prevent the glitch.

Putting the overlay with the background like this:
INT. BACKGROUND with OVERLAYNAME to S X Y in zone # at layer #

OR putting 0 seconds on the opacity, shift, and scale so that you won’t give the overlay time to appear in different spots.

&overlay OVERLAYNAME create
&overlay OVERLAYNAME opacity 1 in 0
&overlay OVERLAYNAME shifts to X Y in zone # in 0
&overlay OVERLAYNAME scales to S S in 0
&overlay OVERLAYNAME moves to layer #