HOW TO: TIMED TAPPABLE choice

Here is the full script if that helps

&overlay STRA create
&overlay 6640974372143104_STRA shifts to 4 150 in zone 3
&overlay 6640974372143104_STRA scales to 0.262 0.262
&overlay RI create
&overlay 6640974372143104_RI shifts to 5 261 in zone 3
&overlay 6640974372143104_RI scales to 0.262 0.262
&overlay LE create
&overlay 6640974372143104_LE shifts to 4 372 in zone 3
&overlay 6640974372143104_LE scales to 0.262 0.262
&overlay LE opacity 1 in 0.5
&overlay RI opacity 1 in 0.5
@overlay STRA opacity 1 in 0.5

&overlay DART create
&overlay 6640974372143104_DART shifts to 239 1 in zone 3
&overlay 6640974372143104_DART scales to 2.336 2.336
&overlay 6640974372143104_DART moves to layer 4
@overlay DART opacity 1 in 0
@speechbubble is 160 97 to 100%
NARRATOR
Hi.
tappable [timed:top]
“RI” {
&overlay 6640974372143104_DART shifts to 339 366 in zone 3 in 1
@overlay 6640974372143104_DART scales to 0.752 0.752 in 1
sound incorrect_buzzer
@speechbubble is 160 97 to 100%
NARRATOR
Missed.
@pause for 0.5
} “STRA” {
&overlay 6640974372143104_DART shifts to 274 366 in zone 3 in 1
@overlay 6640974372143104_DART scales to 0.752 0.752 in 1
@pause for 0.5
sound incorrect_buzzer
@speechbubble is 160 97 to 100%
NARRATOR
Missed.
} “LE” {
@ERZA +1
&overlay 6640974372143104_DART shifts to 209 356 in zone 3 in 1
@overlay 6640974372143104_DART scales to 0.752 0.752 in 1
@pause for 0.5
sound correct_ding
@speechbubble is 160 97 to 100%
NARRATOR
Bull’s eye!
} else {
@speechbubble is 160 97 to 100%
NARRATOR
Try to tap faster next time! :slightly_smiling_face:
}

STRA stands for straight, RI stands for left, and LE stands for left.

:thinking::thinking::thinking::thinking::thinking:

This happens when people do not put the extra non tappable choice. But you have it there so I dont see why it doesnt recognise that it is timed.:woman_facepalming:

1 Like

I’ll try to delete the non tappable choice.

Can I see how you coded it please?

It doesn’t work again, unfortunately. Sorry for bothering you. Thank you so much for trying to help me! I appreciate it a lot.

Screen shot

The tappable overlays are on the left, and the game is to aim the dart at the man’s head.

No I meant that you should have the non tapable choice and you have it right from what I see.:woman_facepalming:

This problem you have usually happens to people who forgot to add the non tappable choice… than as expleined in the post it ignores the timmed command.

But you have it so it should recognise it is timed.:thinking::thinking::thinking::thinking::woman_facepalming::woman_facepalming::woman_facepalming:

OK I will be at my PC after work so I will try to test your coding

1 Like

I understood that. I just tried to delete it anyways, because I don’t know what else to try. :sweat_smile:

And thank you so much! :two_hearts:

I hope I can help you.:pleading_face: If you want you can send me your overlays so I can test it exactly as you have it ( else I will use just some random overlays of mine)

1 Like

Thank you so much again! You are so, so sweet and generous. I will PM them right now. :slight_smile:

found it!!! Heureka!!

You forgot the " " around the last choice.

it is not else like in if/elif/ else it is just a normal choice (you can use any word not just else). So write:
“else”

1 Like

Oh, thank you so much!!! :blob_hearts: :blob_hearts: :blob_hearts: :blob_hearts:

I’m sorry that it was such a silly mistake. :sweat_smile:

1 Like

no problem.:rofl: I also havent seen it on the first 20 looks.:woman_facepalming::woman_facepalming::rofl::rofl::rofl::woman_shrugging:

1 Like

Thank you for having taken time out of your day to help me. :heart:

1 Like

bump :innocent:

This is genius! Does it work with pannable as well? :thinking: This could have a perfect use in minigames, to make sure the user never gets stuck and is unable to continue. If the user can’t tap, the time will run out and the episode can continue :smiley:

bump :thinking:

bump :star_struck:

bump