How to write that in the script

I actually just coded a scene using this! What I did was remove the display name from a background character and position the speechbubble from the background character to the unknown character. To make it seem like the “unknown character” is talking, just type in

&CHARACTER starts talk_armscrossed_neutral_loop (or whatever animation u need)

then have the background character without a display name talk and position the speechbubble to the character u desire :blob_hearts:

hope this helped, and let me know if it doesnt make sense lol

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