How would I add a "gain" to a tappable dressing game?

I need to add a “gain” to an outfit to use it later on based on their choice of outfit earlier- but I don’t know where to place the “gain”-

CODING:
label dress
tappable “ARROW2”{
@LACIE changes into LACIE_buisness3
goto tap
}“ARROW1”{
@LACIE changes into LACIE_buisness
goto tap
}“CHECK”{
LACIE (flirt_wink_atcamera)
(I like this one!)
goto dress_end
}

label tap
tappable “ARROW2”{
@LACIE changes into LACIE_buisness2
goto tap1
}“ARROW1”{
@LACIE changes into LACIE_buisness2
goto tap1
}“CHECK”{
LACIE (flirt_wink_atcamera)
(I like this one!)
goto dress_end
}

label tap1
tappable “ARROW2”{
@LACIE changes into LACIE_buisness
goto dress
}“ARROW1”{
@LACIE changes into LACIE_buisness3
goto dress
}“CHECK”{
LACIE (flirt_wink_atcamera)
(I like this one!)
goto dress_end
}

label dress_end

I’m just gonna use of the choices as an example and you can use that for the other ones as well:

label dress
tappable “ARROW2”{
@LACIE changes into LACIE_buisness3
goto tap
}“ARROW1”{
@LACIE changes into LACIE_buisness
gain lacie_buisness
goto tap
}“CHECK”{
LACIE (flirt_wink_atcamera)
(I like this one!)
goto dress_end
}


For remembering the choice later on:

if (lacie_buisness)
{
Code goes here
}

Ty! that’s a lot of help :))

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