- Clue bar stays at the top of the screen with the clues in ready to use. (This will mean you can’t see the part of the screen where the clue bar is)
- Drop down menu being able to click an arrow which will make the bar show up (only when you want, and then being allowed to click an arrow to close it again while you explore the rooms for items.
- No clue bar it should atomically use the object needed without the reader clicking on it.
0 voters
So I’m creating a escape game where you are trapped in an abandoned hospital and need to escape. You have to collect objects to help you eg you can’t undo the bolts on the door with out a screwdriver, which you can’t get until you find another object to help you get it etc.
When you get an object it will go into the clue bar and you will carry it until you use it snd it is no longer needed. When you try to use the object you have to select the right object to use it or it won’t let you use it i.e the Narrator will say “that won’t work.”
So I was wondering which you would prefer
You can also vote for it to automatically use the object when you click the object needed
Eg. If you have found the screwdriver and then click on the door if will automatically use the screwdriver without you needing to click it in the clue bar. (Personaly I think it ruins the fun lol)
If anyone has any questions please feel free to leave them below.