choice “Be nice” {
CUSTOMMC1 (admire_happy)
It’s okay, why the hurry?
Gain You_was_nice
} “Be rude” {
CUSTOMMC1 (idle_armscrossed_angry_loop)
Watch where you’re going!
Gain You_was_rude
}
If (you_was_nice) {
CUSTOMMC1 (admire_happy)
Hi, this is random
} else {
CUSTOMMC1 (idle_armscrossed_angry_loop)
This is also random
}
and this is the error
Expected CHARACTER or SCENE change. Found 'If (You_was_nice) {"instead. Did you forget to CAPITALIZE the name, or close the () around the animation?
Try capitalizing the “Y” in (you_was_nice). I noticed you named your gain "You_was_nice.
Maybe that should work. Otherwise, check out this article for further details!