# I can help with hard coding!

#1

Ok, so I have been working on this really complicated coding for the past week or so. Basically what the coding does is this: It goes through the choices the player made throughout the episode and gives statistics based off of those choices. For instance: If the player chose to take a picture of a top secret government picture and also chose to punch the Secretary while she was chasing you, then the statistics would say:

Omen was left feeling upset about his actions.
You chose to take the picture when it was risky to take it.
You chose to punch the Secretary when it was a risky move.

But if they chose just to take the picture and not to punch the Secretary, then this would show up:

Omen was left feeling scared about his actions.
You chose to take the picture when it was risky to take it.
You chose not to punch the Secretary when it was a possible risky move.
You left Lee feeling eased when you chose not to punch the Secretary.

And so on so forth for every other possible combination. If you need this, then here is the full coding:

INT. BLACK - NIGHT

music music_stringwaltz

``````    NARRATOR
Would you like to see your statistics for this episode?
``````

choice
“Yes Please!”{

if (chose_punch){
if (chose_picture){

@OMEN enters from right to screen center

@OMEN is idle_sad_serious_loop

``````    NARRATOR
Omen was left feeling | color:blue , |upset | reset |about his actions.
You chose to take the picture when it was risky to take it.
``````

@OMEN exits right

@SECRATARY enters from right to screen center

@SECRATARY is idle_argument_angry_loop

``````    NARRATOR
You chose to punch the Secretary when it was a risky move.
``````

@SECRATARY exits right

@LEE enters from right to screen center

@LEE is walk_scared_loop

``````    NARRATOR
You left Lee feeling | color:red |threatened| reset |when you punched the Secretary.
``````

}}
if (chose_picture){
if (didnt_choose_punch){

@OMEN enters from right to screen center

@OMEN is walk_scared_loop

``````    NARRATOR
Omen was left feeling | color:blue , outline:black , bold |scared | reset |about his actions.
You chose to take the picture when it was risky to take it.
``````

@OMEN exits right

@SECRATARY enters from right to screen center

@SECRATARY is laugh_crackup

``````    NARRATOR
You chose not to punch the Secretary when it was a possible risky move.
``````

@SECRATARY exits right

@LEE enters from right to screen center

@LEE is idle_armscrossed_neutral_loop

``````    NARRATOR
You left Lee feeling | color:red , underline , outline:black |eased| reset |when you chose not to punch the Secretary.
``````

}}
if (chose_punch){
if (didnt_choose_picture){

@OMEN enters from right to screen center

@OMEN is idle_argument_angry_loop

``````    NARRATOR
Omen was left feeling | color:red |daring | reset |about his actions.
You chose not to take the picture when it could have been risky before.
``````

@OMEN exits right

@SECRATARY enters from right to screen center

@SECRATARY is laugh_crackup

``````    NARRATOR
You chose to punch the Secretary when it was a possible risky move.
``````

@SECRATARY exits right

@LEE enters from right to screen center

@LEE is walk_scared_loop

``````    NARRATOR
You left Lee feeling | color:red |threatened| reset |when you punched the Secretary.
``````

}}

@LEE exits right

}
“No, I think I’m fine.”{

}

If you need help making complicated coding, just tell me these things:

What kind of coding you need: What you need to be coded. (A Door Code, A statistics bar, etc.)
What are you going to use the code in? Limelight, Ink, or Classic? (I only know complicated on the Limelight Style. Sorry!
What is your character’s name in the coding: The names of the characters you are using the code on.
Literally Anything Else.
I look forward to seeing your requests

#2

A post was merged into an existing topic: I am looking to help people with complicated coding. Feel free to ask!

#3