EXT. TOWNHOUSE - DAY AND BOX
sound ext_citystreet_quiet
@zoom on 72 118 to 313% in 0
@transition fade in blue 2
@RILEY spot 0.291 24 301 AND RILEY faces right
@add Moving Box to RILEY
@RILEY walks to spot 0.291 87 299 in 2 AND RILEY is walk_box_neutral_loop
RILEY
(I wounder were she is at? She said she would meet me here.)
(I better call her.)
@RILEY is reach_kneel_neutral
@remove Moving Box from RILEY
@overlay BOX opacity 1 in 1
@RILEY is standup_neutral
I need someone to step by step show me how to get the box to pop up were I need it.
Here is a guide om how to use overlays. Its very good :
Please visit my website for more templates and guides!
https://www.dara-amarie.com/
OVERLAYNAME is the overlay name
x coordinate is where the overlay is placed on the screen horizontally (side to side)
y coordinate is where the overlay is placed on the screen vertically (up and down)
% is the scale size
T stands for time in seconds
# means “number”
NOTE: When you test your story and move your overlay around, you will see 2 codes that look something like this (examples):
@overlay O…
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Wait wut r u tryna do tho?
I made the box into a overlay so that I could set it down so she could make a call and I am wanting to her her set it down after she kneels down. I want the box to pop up right then not move onto the screen.
Thank you I am going to see if this will help.
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Thank you so much I get it now.
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Jadlyss
September 20, 2018, 10:22pm
7
EXT. TOWNHOUSE - DAY AND BOX
change to
EXT. TOWNHOUSE - DAY with BOX
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I go it. between all of your help I noticed I put “and” and not with and I got it moved and everything just how it should be.
Jadlyss
September 20, 2018, 10:24pm
9
I’m glad I could help, if you run into anymore problems let me know (:
1 Like