I need a proofreader for my chapter 4

hello my story is published but I need someone that proofreads my 4th chapter pls here is the link if you are going to do it

-thank you, Cris

I can proofread it. :two_hearts: :two_hearts: I’ll pm you ss if I find any errors.

okay thank you!

1 Like

I went through the first 3 chapters, and there’s no fourth.

People can’t proofread a story once it’s published. In order to check the fourth chapter, you can only do so if that chapter is published.

2 Likes

Ohh i didn’t know that

Actually, you can send the script to your proofreader and then copy and paste the corrected script in the writers portal

1 Like

here is my whole script

Summary

#finished
EXT. FIRE - NIGHT with SLC
music music_alternativegroove
volume music 50 5000
@zoom reset
@overlay 4809258514448384_SLC shifts to -77 226 in zone 1
@overlay 4809258514448384_SLC scales to 0.660 0.660

@speechbubble is 158 240 to 100%
NARRATOR
Would you like to | highlight:darkorange , color:red, bold, |read chapter 4| reset | or will you like to | highlight:red , color:red, bold |skip the chapter| reset |?
choice
“Start Chapter 4!” {
goto label_start
} “Skip, I Already Read This Chapter.” {
goto label_startandend
}
music off
label label_start
INT. UGCWARNING - BOTH
@pause for 7
INT. SM
@pause for 5

music music_extremetheme
INT. SUDDEN LIFE CHANGE
@zoom on 6 111 to 233% in 1.8
@zoom on 201 115 to 233% in 2
@zoom on 320 85 to 233% in 2
@zoom on 204 333 to 100% in 1.4
@pause for 3

music off
INT. JUVIE HOSPITAL ROOM - DAY
@cut to zone 1
@TWINSIS changes into sis_hospital
@MOM changes into mom_pj
@CAP changes into DARREN_party_1
if (OUTFIT_1 is “Option 1”) {
@MC changes into mc_party_1
} elif (OUTFIT_1 is “Option 2”) {
@MC changes into mc_party_2
} else {
@MC changes into mc_party_3
}
readerMessage | bold |Previously on | bold , color:red |Sudden Life Change| reset |…
@MC spot 1.089 173 85 in zone 1 and MC faces right and MC moves to layer 3
@CAP spot 1.163 116 87 in zone 1 and CAP faces right and CAP moves to layer -1
@BFF changes into BFF_party_1_copy
@BFF spot 1.060 76 95 and BFF faces right and BFF moves to layer 0
&MC faces left
@zoom on 63 294 to 143% in 0
@speechbubble is 172 199 to 100% with tail_top_right
MC (talk_armscrossed_shrug_neutral)
Sumeyye! Where were you?

@speechbubble is 172 199 to 100% with tail_top_left
BFF (talk_agree_happy)
Oh I was at the cafeteria
BFF (talk_awkward_loop)
I was a little hungry.
&BFF is idle_armscrossed_neutral_loop

@speechbubble is 172 199 to 100% with tail_top_right
MC (talk_armscrossed_shrug_neutral)
Oh. Well now that you’re here we need to go.

@speechbubble is 172 199 to 100% with tail_top_left
BFF (talk_armsraised_neutral)
Where?

@speechbubble is 172 199 to 100% with tail_top_right
MC (talk_armscrossed_shrug_neutral)
To go get new clothes and then to find out more info about the guy that shot Lexie.

@speechbubble is 172 199 to 100% with tail_top_left
BFF (talk_agree_happy)
Okay.

@transition fade out black 2
music off
INT. BLACK - NIGHT
NARRATOR
| animation:shuffle-sideways , bold , color:purple, shadow:plum |Chapter 4
@remove MC
@remove CAP
@remove BFF
#bg character{
INT. POLICE STATION 2 - DAY with DESK POLICE
@overlay DESK POLICE shifts to 47 87 in zone 1
@overlay DESK POLICE scales to 1.000 1.000
@overlay DESK POLICE moves to layer 8
@zoom reset
readerMessage Created by | color:plum , bold |@episode.mt.writes| reset | on IG! with messageTitle | bold , color:red |Script Template
@add Coffee Cup To Go to BAILEY
@ASTRID changes into fm_police
@BAILEY changes into male_police_officer_bailey
@RANDOM9 changes into male_police
@POLICEM4 changes into male_police_officer
@POLICEM5 changes into male_police_officer
@POLICEM6 changes into male_police_officer
@MISTLETOE changes into fm_police
@POLICEM7 changes into male_police_officer
@POLICEF3 changes into female_police
@SAKURA changes into sakura_police
@ASTRID spot 0.653 45 299 in zone 1 and ASTRID faces right
&ASTRID is talk_neutral_loop
@BAILEY spot 0.640 108 313 in zone 1 and BAILEY faces left
&BAILEY is sip_cup_neutral_loop
@RANDOM9 spot 0.693 184 298 in zone 1 and RANDOM9 faces right and RANDOM9 moves to layer -1
&RANDOM9 is type_sit_neutral_loop
@SAKURA spot 0.677 120 252 in zone 1 and SAKURA faces right and SAKURA moves to layer 9
&SAKURA is idle_sit_serious_loop
@POLICEF3 spot 0.659 43 313 in zone 2 and POLICEF3 faces right and POLICEF3 moves to layer -1
&POLICEF3 is type_sit_neutral_loop
@POLICEM4 spot 0.569 173 352 in zone 2 and POLICEM4 faces left and POLICEM4 moves to layer -2
&POLICEM4 is talk_phone_neutral_loop
@POLICEM5 spot 0.857 135 209 in zone 2 and POLICEM5 faces right and POLICEM5 moves to layer 9
&POLICEM5 is talk_armscrossed_neutral_loop
@add Sheet Paper White to POLICEM6
@POLICEM6 spot 0.830 220 217 in zone 2 and POLICEM6 faces left and POLICEM6 moves to layer 10
&POLICEM6 is read_paper_neutral
@POLICEM7 spot 0.614 54 337 in zone 3 and POLICEM7 faces right and POLICEM7 moves to layer 9
&POLICEM7 is talk_agree_happy
@MISTLETOE spot 0.560 114 339 in zone 3 and MISTLETOE faces left and MISTLETOE moves to layer 9
&MISTLETOE is idle_armscrossed_neutral_loop
@pan to zone 3 in 7
@pan to zone 2 in 7
#bg character}
@MC changes into new_clothes_MC_BFF
@BFF changes into new_clothes_MC_BFF
@BFF spot 0.968 -48 109 in zone 1
@BFF enters from left to spot 0.974 53 108 and BFF faces right and BFF moves to layer 12
@MC spot 0.968 -48 109 in zone 1
@MC enters from left to spot 0.968 121 112 and MC faces right and MC moves to layer 11
@pause for 1.5
@ALMA changes into fm_police
@ALMA enters from right to spot 0.965 245 113 and ALMA faces left and ALMA moves to layer 10

@speechbubble is 187 202 to 100% with tail_top_left
MC (talk_armscrossed_angry_loop)
Where is he?
&MC is idle_armscrossed_neutral_loop
@speechbubble is 172 199 to 100% with tail_top_right
ALMA (talk_armscrossed_shrug_neutral)
He is inside the interrogation room like you ordered.

@speechbubble is 186 199 to 100% with tail_top_left
MC (talk_neutral)
Great! Thanks Officer Alma.

@speechbubble is 172 199 to 100% with tail_top_right
ALMA (talk_armsraised_neutral)
No problem!

@speechbubble is 172 199 to 100% with tail_top_left
MC (talk_neutral)
We’ll talk later.

&ALMA is listen_nod_neutral_loop

@MC walks to spot 0.974 70 113 in zone 3 and MC does it while walk_neutral_offset_loop
@BFF walks to spot 0.974 70 113 in zone 3 AND BFF does it while walk_neutral_offset_loop
@remove MC AND remove BFF

INT. INTERROGATION ROOM - NIGHT with SECURITYCAM with REDLIGHT
readerMessage Background credits to @epii.jessica on IG
@overlay 4809258514448384_SECURITYCAM shifts to -5 485 in zone 1
@overlay 4809258514448384_SECURITYCAM scales to 0.280 0.280
@overlay 4809258514448384_REDLIGHT shifts to 25 481 in zone 1
@overlay 4809258514448384_REDLIGHT scales to 0.208 0.208
@CARTELBAR spot 1.280 116 55 in zone 1 and CARTELBAR faces right and CARTELBAR moves to layer -2
&CARTELBAR is idle_sit_armscrossed_unimpressed_loop
@overlay INTERROGATION TABLE create
@overlay INTERROGATION TABLE opacity 1
@overlay 4809258514448384_INTERROGATION TABLE shifts to -13 -4 in zone 1
@overlay 4809258514448384_INTERROGATION TABLE scales to 1.000 1.000
@overlay 4809258514448384_INTERROGATION TABLE moves to layer -1
@cut to zone 3
@MC changes into new_clothes_MC_BFF
@BFF changes into new_clothes_MC_BFF
@MC enters from right to screen center
@BFF enters from right to screen right
@pause for 2
@cut to zone 1

@speechbubble is 134 163 to 100% with tail_top_left
CARTELBAR (talk_sit_doubtful)
Look who finally decided to show up.
@pause for 1

@cut to zone 3
@pause for 1.4

@speechbubble is 137 236 to 100% with tail_top_right
@MC is eyeroll_subtle
MC (talk_doubtful)
Cut the cr*p.

@follow MC to screen center in zone 2 and MC walks to spot 1.280 188 5 in zone 2 AND BFF walks to screen right in zone 2
@MC spot 1.235 151 38 in zone 2 and MC is transition_stand_to_squat_neutral THEN MC is idle_sit_armcrossed_unimpressed_loop and MC moves to layer -2
@zoom on 640 123 to 117% in 0.9
@BFF is idle_armscrossed_angry_loop
@speechbubble is 131 112 to 100% with tail_top_right
MC (talk_sit_armscrossed_neutral_loop)
Now, tell me.
MC
Who are you?
MC
For who do you work for?
MC (talk_sit_doubtful)
And who send you to kill my sister?

@cut to zone 1
@zoom on 0 261 to 117% in 0
CARTELBAR (talk_sit_doubtful)
Wow, too many questions don’t you think.

@cut to zone 2
@zoom on 640 231 to 117% in 0
MC (talk_sit_doubtful)
Answer me!

@cut to zone 1
@zoom on 6 297 to 117% in 0
CARTELBAR (talk_sit_shrug_neutral)
No.

@cut to zone 2
@zoom on 640 164 to 117% in 0
MC (talk_sit_shrug_neutral)
No what?

@cut to zone 1
@zoom on 0 307 to 117% in 0
CARTELBAR (talk_sit_doubtful)
I’m not going to talk.

@cut to zone 2
@zoom on 640 149 to 117% in 0
MC (talk_sit_reassure_happy)
So… That’s how you want to play.
@speechbubble is 164 144 to 100%
NARR (MC)
I’m really greatful that I have a friend like Sumeyye, she’s always by my side even in the hard times.
We have been friends since a early age that I can’t even remember.

@cut to zone 1
@zoom on 0 323 to 117% in 0

@CARTELBAR is react_sit_confused
@pause for 0.5

@cut to zone 2
@zoom on 640 311 to 117% in 0

    MC (talk_sit_neutral_loop)
Sumeyye you know what to do.

@MC is idle_sit_armcrossed_unimpressed_loop

@BFF is text_phone_neutral_loop
@pause for 2

    BFF (talk_pointup_pretentious)
Done!

@pause for 0.3
&BFF is dustoff_neutral_loop
@pause for 2
@BFF is idle_armscrossed_shifteyes_loop
@pause for 1.9

@cut to zone 1
@zoom on 11 355 to 117% in 0

    CARTELBAR (react_sit_armscrossed_surprised_mild)
Wait.
    CARTELBAR (talk_sit_doubtful)
What did she do?

@cut to zone 2
@zoom on 640 303 to 117% in 0

@MC is laugh_sit_giggle
MC (talk_sit_coy)
She just did a little trick that she knows.

@cut to zone 1
@zoom on 11 355 to 117% in 0

    CARTELBAR (talk_sit_doubtful)
What trick?

@cut to zone 2
@zoom on 640 303 to 117% in 0

    MC (talk_sit_anklescrossed_neutral_loop)
When she was on her phone she send a signal to the security camera to turn it off.
    MC (talk_sit_coy)
And while we speak the camera is turning itself off.

@cut to zone 1
@zoom on 0 568 to 374% in 1.5
@overlay REDLIGHT opacity 0.23987 in 2
@zoom on 7 156 to 113% in 0.5 using easebackinout

    CARTELBAR (talk_sit_doubtful)
B-but how?

@cut to zone 2
@zoom on 640 367 to 168% in 0

@BFF is flirt_wink_happy
#wink expression on bff
BFF (shush_neutral)
It’s a secret.

@zoom on 640 236 to 123% in 0.5
@MC is laugh_sit_crackup
@pause for 2
MC (talk_sit_armscrossed_neutral_loop)
Now I can make you talk!
@cut to zone 1
@zoom on 0 312 to 123% in 0
CARTELBAR (talk_sit_shrug_neutral)
Never.
@pause for 1.5

@cut to zone 2
@zoom on 616 333 to 169% in 1

@BFF walks to spot 1.280 252 -87 and BFF does it while idle_armscrossed_shifteyes_loop and BFF moves to layer -3
@MC spot 1.235 169 -68 and MC faces right
@pause for 1
&MC is talk_whisper_unsure
&BFF is listen_nod_neutral_loop
@pause for 2.5

@BFF is standup_neutral
&BFF faces right
@zoom on 616 333 to 101% in 0
@follow BFF to screen right in zone 3 and BFF walks to spot 1.280 188 5 in zone 3 AND BFF does it while walk_neutral_loop
@BFF is tinker_stand_neutral_loop_rear and BFF faces left
@pause for 1.5
@cut to zone 1
CARTELBAR (talk_sit_doubtful)
W-why is she turning off the lights?
@pause for 1.5
@transition fade out black 1
INT. BLACK - NIGHT

    NARR
Hey!
Don't come any closer.

@speechbubble is 164 144 to 100%
NARR (MC)
Are you going to talk?

    NARR
NO!

@pause for 1
sound punch_kungfu
NARR
Don’t you dare to punch me on my face!
@speechbubble is 164 144 to 100%
NARR (MC)
DoN’t YoU dArE tO pUnCh mE On mY FaCe.

    NARR
Hey don't do that!

@speechbubble is 164 144 to 100%
NARR (MC)
Are you going to talk?

    NARR
No.

@pause for 1
sound punch_kungfu
NARR
Ouch!
No no no no no
Not again…
sound punch_kungfu
@pause for 1
@speechbubble is 164 144 to 100%
NARR (MC)
What about now?

    NARR
Okay fine.

@speechbubble is 164 144 to 100%
NARR (MC)
Sumeyye turn them on.

INT. INTERROGATION ROOM - NIGHT with SECURITYCAM with REDLIGHT
@overlay 4809258514448384_SECURITYCAM shifts to -5 485 in zone 1
@overlay 4809258514448384_SECURITYCAM scales to 0.280 0.280
@overlay 4809258514448384_REDLIGHT shifts to 25 481 in zone 1
@overlay 4809258514448384_REDLIGHT scales to 0.208 0.208
@overlay INTERROGATION TABLE create
@overlay INTERROGATION TABLE opacity 1
@overlay 4809258514448384_INTERROGATION TABLE shifts to -13 -4 in zone 1
@overlay 4809258514448384_INTERROGATION TABLE scales to 1.000 1.000
@overlay 4809258514448384_INTERROGATION TABLE moves to layer -1
@overlay REDLIGHT opacity 0.23987
@MC changes into new_clothes_MC_BFF
@BFF changes into new_clothes_MC_BFF
@cut to zone 3
@BFF spot 1.280 226 11 and BFF is tinker_stand_neutral_loop_rear and BFF faces left
@pause for 2
@cut to zone 1

@CARTELBAR spot 1.055 100 129 and CARTELBAR moves to layer -2 and CARTELBAR faces right
@MC spot 1.010 218 126 and MC moves to layer -3 and MC faces left
&CARTELBAR is idle_armscrossed_awkward_loop
@speechbubble is 158 152 to 100% with tail_top_right
MC (talk_armscrossed_angry_loop)
Tell me.

&MC is idle_armscrossed_angry_loop
@speechbubble is 159 149 to 100% with tail_top_left
CARTELBAR (talk_apathetic)
I can only say this.

&CARTELBAR is idle_armscrossed_neutral_loop
@speechbubble is 160 154 to 100% with tail_top_right
MC (talk_armscrossed_angry_loop)
What?

&MC is idle_armscrossed_angry_loop
@speechbubble is 157 145 to 100% with tail_top_left
CARTELBAR (talk_accuse_angry)
They send me to send a message to your father.

&CARTELBAR is idle_armscrossed_angry_loop
@speechbubble is 162 157 to 100% with tail_top_right
MC (talk_doubtful)
My father?
@speechbubble is 160 138 to 100% with tail_top_right
MC (talk_exhausted)
What does he has to do with this?
&MC is idle_armscrossed_angry_loop
@speechbubble is 157 133 to 100% with tail_top_left
CARTELBAR (talk_afraid)
So… You don’t know yet?
&CARTELBAR is idle_awkward_uneasy_loop
@speechbubble is 159 133 to 100% with tail_top_right
MC (talk_deny_neutral)
Know what?
@speechbubble is 157 216 to 100%
sound drum_punchline
NARR (AUTHOR)
It was at this moment that he knew he fcked up.
@MC moves to layer -2 AND CARTELBAR moves to layer -3
@speechbubble is 162 127 to 100% with tail_top_left
CARTELBAR (idle_flashlight_scared_loop)
(Oh sh
t! I’m a dead man.)
&MC is idle_armscrossed_angry_loop
@speechbubble is 152 132 to 100% with tail_top_left
CARTELBAR (talk_afraid)
That’s everything that I can tell you.
&CARTELBAR is idle_awkward_scratch_loop
@speechbubble is 157 126 to 100% with tail_top_right
MC (talk_accuse_angry)
This has something to do with my dad, right?
&MC is idle_armscrossed_angry_loop
@speechbubble is 160 164 to 100% with tail_top_left
CARTELBAR
M-maybe…
&CARTELBAR is idle_awkward_scratch_loop
@speechbubble is 159 124 to 100% with tail_top_right
MC (talk_asif_angry)
That’s it! I’m leaving right now.

@MC walks to spot 1.010 130 123 in zone 2 AND MC does it while walk_angry_loop
@remove MC

INT. CELL BEDROOM - DAY
@transition iris in black 3
readerMessage Background credits to @j.miley.stories on IG!
@DAD changes into cartel_3_nohood
@DAD spot 0.589 76 272 in zone 2 and DAD faces left and DAD is idle_sit_anklescrossed_neutral_loop
@pan to zone 2
&DAD faces rigth
@speechbubble is 168 297 to 136% with tail_bottom_right
MC
Padre!!! | bold , color:navy |Father!!!
@cut to zone 3
@MC changes into new_clothes_MC_BFF
@MC spot 0.745 428 160 in zone 3
@MC walks to spot 0.745 265 160 and MC faces left
@zoom on 960 148 to 189% in 0.5
@speechbubble is 163 181 to 106% with tail_top_right
MC (talk_accuse_angry)
You little piece o-
@cut to zone 2
@zoom on 320 173 to 175% in 0
@DAD is idle and DAD faces right
@speechbubble is 168 201 to 109% with tail_top_left
DAD (talk_accuse_angry)
Don’t you dare to talked to me like that.
DAD (talk_accuse_angry)
I’m still your father.
DAD (talk_apathetic)
What’s all of this about?
@cut to zone 3
@zoom on 960 120 to 175% in 0
@speechbubble is 193 151 to 109% with tail_top_right
MC (talk_argue_angry)
It’s all your fault.
@cut to zone 2
@zoom on 320 149 to 175% in 0
@speechbubble is 192 214 to 109% with tail_top_left
DAD (talk_apathetic)
Sweetie, what are you talking about?

@MC spot 0.564 147 267 in zone 3
@MC walks to spot 0.564 147 267
&MC faces left
&DAD is idle_armscrossed_neutral_loop
@speechbubble is 186 197 to 98% with tail_top_right
MC (talk_accuse_angry)
Someone send a hitman to kill Lexie.
MC (talk_argument_angry)
Lucky for us he was drunk at that moment!
@speechbubble is 183 185 to 98% with tail_top_left
DAD (talk_confused_mindblown)
What!
&DAD is idle_armscrossed_angry_loop
@speechbubble is 186 197 to 98% with tail_top_right
MC (talk_apathetic)
And guess what I found.
@speechbubble is 183 185 to 98% with tail_top_left
DAD (talk_afraid)
What?
&DAD is idle_armscrossed_angry_loop
@speechbubble is 186 197 to 98% with tail_top_right
MC (talk_accuse_angry)
The “death” of Lexie it was going to be a message for you!
@speechbubble is 183 185 to 98% with tail_top_left
DAD (talk_armraised_sad)
Me?
&DAD is idle_sad_loop
@speechbubble is 186 197 to 98% with tail_top_right
MC (talk_armscrossed_angry_loop)
You.
MC (talk_angry)
Now tell me, who send that men to kill Lexie?
@speechbubble is 183 185 to 98% with tail_top_left
DAD (idle_armscrossed_angry_loop)
(The Santos cartel!)
DAD (talk_afraid)
I don’t know
&DAD is idle_armscrossed_angry_loop
@speechbubble is 186 197 to 98% with tail_top_right
MC (talk_accuse_angry)
That’s BS!
MC (talk_armscrossed_angry_loop)
I don’t believe you have no enemies.
@speechbubble is 183 185 to 98% with tail_top_left
DAD (talk_afraid)
No, I don’t have enemies.
&DAD is idle_armscrossed_neutral_loop
@speechbubble is 186 197 to 98% with tail_top_right
MC (talk_armscrossed_angry_loop)
Fine, don’t tell me but later than sooner I’m going to find out.

@MC walks to spot 0.564 257 265 in zone 3 AND MC does it while walk_angry_loop THEN remove MC
@zoom on 338 220 to 244% in 0.5

@DAD is scream_angry
@pause for 1.7
@speechbubble is 183 185 to 98% with tail_top_left
DAD (talk_argue_angry)
Where is the emergency phone!!
@DAD is reach_kneel_neutral_rear THEN DAD is tinker_kneel_neutral_loop_rear
@pause for 1.5
@DAD is transition_squat_to_stand_neutral THEN DAD is text_phone_neutral_loop

    DAD (talk_phone_angry_loop)
Aurelio.

&DAD is listen_phone_angry_loop
@speechbubble is 169 193 to 109%
NARR
What do you need boss?

    DAD (talk_phone_angry_loop)
I need you to get me out of here.

&DAD is listen_phone_angry_loop
NARR
Our lawyer quit last week.

    DAD (talk_phone_angry_loop)
WHAT?
    DAD (talk_phone_angry_loop)
Find someone else.

&DAD is listen_phone_angry_loop
NARR
I’ve tried but no one wants to work with us.

    DAD (talk_phone_angry_loop)
We have no option than my daughter Lexie.

&DAD is listen_phone_angry_loop
NARR
Are you sure about this?

    DAD (talk_phone_angry_loop)
Yes, she's not going to know everything but I know she can get me out of here.

&DAD is listen_phone_sigh
@speechbubble is 169 193 to 109%
NARR
Okay, do you need something else Ricardo?

    DAD (talk_phone_angry_loop)
Yes Aurelio.

&DAD is listen_phone_angry_loop
@speechbubble is 169 193 to 109%
NARR
What?

    DAD (talk_phone_angry_loop)
Someone send a hitman to kill one of my daughters.

&DAD is listen_phone_angry_loop
@speechbubble is 169 193 to 109%
NARR
Do you know who might caused this?

    DAD (talk_phone_angry_loop)
Yes I think it's time to pay a little visit to Santos cartel don't you think?

@pause for 2
@transition fade out black 2
INT. EURO HOTEL ROOM LIGHTS - NIGHT
@zoom reset
@cut to zone 1
@CAP changes into DARREN_party_1
@CAP spot 0.946 -47 124 in zone 1
@CAP walks to spot 0.946 105 128 in zone 1 AND CAP faces right AND CAP does it while walk_exhausted_loop
@zoom on 0 167 to 136% in 0.7

    NARR (AUTHOR)
This is your chance to customize the MC's boyfriend.
Make him Hot!

label boy_custom_1
NARRATOR
What does he look like?

choice
“Skin Tone” {
goto boy_skin_1
} “Hair” {
goto boy_hair_1
} “Eyes” {
goto boy_eyes_1
} “Eyebrows” {
goto boy_brows_1
} “Face Shape”{
goto boy_face_1
} “Nose” {
goto boy_nose_1
} “Mouth” {
goto boy_mouth_1
} “This is perfect!” {
goto boy_end_1
}

####################### SKIN COLOR #######################

label boy_skin_1

    NARRATOR
All skin tones.

choice
“Neutral Shades” {
goto boy_neutralskin_1
} “Rose Shades” {
goto boy_roseskin_1
} “Gold Shades” {
goto boy_goldskin_1
} “Copper Shades” {
goto boy_copperskin_1
} “Ash Shades” {
goto boy_ashskin_1
} “Done” {
goto boy_custom_1
}

label boy_neutralskin_1

    NARRATOR
Neutral skin tones.

choice [shouldPaginate: YES]
“Neutral 00” {
@CAP changes bodyColor into Neutral 00
goto boy_neutralskin_1
} “Neutral 01” {
@CAP changes bodyColor into Neutral 01
goto boy_neutralskin_1
} “Neutral 02” {
@CAP changes bodyColor into Neutral 02
goto boy_neutralskin_1
} “Neutral 03” {
@CAP changes bodyColor into Neutral 03
goto boy_neutralskin_1
} “Different Shades” {
goto boy_skin_1
} “Done” {
goto boy_custom_1
}
“Neutral 04” {
@CAP changes bodyColor into Neutral 04
goto boy_neutralskin_1
} “Neutral 05” {
@CAP changes bodyColor into Neutral 05
goto boy_neutralskin_1
} “Neutral 06” {
@CAP changes bodyColor into Neutral 06
goto boy_neutralskin_1
} “Neutral 07” {
@CAP changes bodyColor into Neutral 07
goto boy_neutralskin_1
} “Different Shades” {
goto boy_skin_1
} “Done” {
goto boy_custom_1
}
“Neutral 08” {
@CAP changes bodyColor into Neutral 08
goto boy_neutralskin_1
} “Neutral 09” {
@CAP changes bodyColor into Neutral 09
goto boy_neutralskin_1
} “Neutral 10” {
@CAP changes bodyColor into Neutral 10
goto boy_neutralskin_1
} “Done” {
goto boy_custom_1
} “Different Shades” {
goto boy_skin_1
}

label boy_roseskin_1

    NARRATOR
Rose skin tones.

choice [shouldPaginate: YES]
“Rose 00” {
@CAP changes bodyColor into Rose 00
goto boy_roseskin_1
} “Rose 01” {
@CAP changes bodyColor into Rose 01
goto boy_roseskin_1
} “Rose 02” {
@CAP changes bodyColor into Rose 02
goto boy_roseskin_1
} “Rose 03” {
@CAP changes bodyColor into Rose 03
goto boy_roseskin_1
} “Different Shades” {
goto boy_skin_1
} “Done” {
goto boy_custom_1
}
“Rose 04” {
@CAP changes bodyColor into Rose 04
goto boy_roseskin_1
} “Rose 05” {
@CAP changes bodyColor into Rose 05
goto boy_roseskin_1
} “Rose 06” {
@CAP changes bodyColor into Rose 06
goto boy_roseskin_1
} “Rose 07” {
@CAP changes bodyColor into Rose 07
goto boy_roseskin_1
} “Different Shades” {
goto boy_skin_1
} “Done” {
goto boy_custom_1
}
“Rose 08” {
@CAP changes bodyColor into Rose 08
goto boy_roseskin_1
} “Rose 09” {
@CAP changes bodyColor into Rose 09
goto boy_roseskin_1
} “Rose 10” {
@CAP changes bodyColor into Rose 10
goto boy_roseskin_1
} “Done” {
goto boy_custom_1
} “Different Shades” {
goto boy_skin_1
}

label boy_goldskin_1

    NARRATOR
Gold skin tones.

choice [shouldPaginate: YES]
“Gold 00” {
@CAP changes bodyColor into Gold 00
goto boy_goldskin_1
} “Gold 01” {
@CAP changes bodyColor into Gold 01
goto boy_goldskin_1
} “Gold 02” {
@CAP changes bodyColor into Gold 02
goto boy_goldskin_1
} “Gold 03” {
@CAP changes bodyColor into Gold 03
goto boy_goldskin_1
} “Different Shades” {
goto boy_skin_1
} “Done” {
goto boy_custom_1
}
“Gold 04” {
@CAP changes bodyColor into Gold 04
goto boy_goldskin_1
} “Gold 05” {
@CAP changes bodyColor into Gold 05
goto boy_goldskin_1
} “Gold 06” {
@CAP changes bodyColor into Gold 06
goto boy_goldskin_1
} “Gold 07” {
@CAP changes bodyColor into Gold 07
goto boy_goldskin_1
} “Different Shades” {
goto boy_skin_1
} “Done” {
goto boy_custom_1
}
“Gold 08” {
@CAP changes bodyColor into Gold 08
goto boy_goldskin_1
} “Gold 09” {
@CAP changes bodyColor into Gold 09
goto boy_goldskin_1
} “Gold 10” {
@CAP changes bodyColor into Gold 10
goto boy_goldskin_1
} “Done” {
goto boy_custom_1
} “Different Shades” {
goto boy_skin_1
}

label boy_copperskin_1

    NARRATOR
Copper skin tones.

choice [shouldPaginate: YES]
“Copper 00” {
@CAP changes bodyColor into Copper 00
goto boy_copperskin_1
} “Copper 01” {
@CAP changes bodyColor into Copper 01
goto boy_copperskin_1
} “Copper 02” {
@CAP changes bodyColor into Copper 02
goto boy_copperskin_1
} “Copper 03” {
@CAP changes bodyColor into Copper 03
goto boy_copperskin_1
} “Different Shades” {
goto boy_skin_1
} “Done” {
goto boy_custom_1
}
“Copper 04” {
@CAP changes bodyColor into Copper 04
goto boy_copperskin_1
} “Copper 05” {
@CAP changes bodyColor into Copper 05
goto boy_copperskin_1
} “Copper 06” {
@CAP changes bodyColor into Copper 06
goto boy_copperskin_1
} “Copper 07” {
@CAP changes bodyColor into Copper 07
goto boy_copperskin_1
} “Different Shades” {
goto boy_skin_1
} “Done” {
goto boy_custom_1
}
“Copper 08” {
@CAP changes bodyColor into Copper 08
goto boy_copperskin_1
} “Copper 09” {
@CAP changes bodyColor into Copper 09
goto boy_copperskin_1
} “Copper 10” {
@CAP changes bodyColor into Copper 10
goto boy_copperskin_1
} “Done” {
goto boy_custom_1
} “Different Shades” {
goto boy_skin_1
}

label boy_ashskin_1

    NARRATOR
Ash skin tones.

choice [shouldPaginate: YES]
“Ash 00” {
@CAP changes bodyColor into Ash 00
goto boy_ashskin_1
} “Ash 01” {
@CAP changes bodyColor into Ash 01
goto boy_ashskin_1
} “Ash 02” {
@CAP changes bodyColor into Ash 02
goto boy_ashskin_1
} “Ash 03” {
@CAP changes bodyColor into Ash 03
goto boy_ashskin_1
} “Different Shades” {
goto boy_skin_1
} “Done” {
goto boy_custom_1
}
“Ash 04” {
@CAP changes bodyColor into Ash 04
goto boy_ashskin_1
} “Ash 05” {
@CAP changes bodyColor into Ash 05
goto boy_ashskin_1
} “Ash 06” {
@CAP changes bodyColor into Ash 06
goto boy_ashskin_1
} “Ash 07” {
@CAP changes bodyColor into Ash 07
goto boy_ashskin_1
} “Different Shades” {
goto boy_skin_1
} “Done” {
goto boy_custom_1
}
“Ash 08” {
@CAP changes bodyColor into Ash 08
goto boy_ashskin_1
} “Ash 09” {
@CAP changes bodyColor into Ash 09
goto boy_ashskin_1
} “Ash 10” {
@CAP changes bodyColor into Ash 10
goto boy_ashskin_1
} “Done” {
goto boy_custom_1
} “Different Shades” {
goto boy_skin_1
}

####################### EYEBROWs #######################

label boy_brows_1

    NARRATOR
Eyebrow shapes.

choice [shouldPaginate: YES]
“Arched Medium”{
@CAP changes eyebrows into Arched Medium
goto boy_brows_1
}“Generic”{
@CAP changes eyebrows into Male Generic
goto boy_brows_1
}“Round Medium”{
@CAP changes eyebrows into Round Medium
goto boy_brows_1
}“Round Soft”{
@CAP changes eyebrows into Round Soft
goto boy_brows_1
} “Change Color” {
goto boy_browscolor_1
} “Done”{
goto boy_custom_1
}
“Round Thick”{
@CAP changes eyebrows into Round Thick
goto boy_brows_1
}“Straight Medium”{
@CAP changes eyebrows into Straight Medium
goto boy_brows_1
}“Arched Bushy”{
@CAP changes eyebrows into Arched Bushy
goto boy_brows_1
}“Round Thin”{
@CAP changes eyebrows into Round Thin
goto boy_brows_1
} “Change Color” {
goto boy_browscolor_1
} “Done”{
goto boy_custom_1
}
“Furrowed Straight”{
@CAP changes eyebrows into Furrowed Straight S
goto boy_brows_1
}“Furrowed Raised”{
@CAP changes eyebrows into Furrowed Raised S
goto boy_brows_1
}“Straight Medium Scar”{
@CAP changes eyebrows into Straight Medium Scar
goto boy_brows_1
} “Done”{
goto boy_custom_1
} “Change Color” {
goto boy_browscolor_1
}

####################### EYEBROW COLOR #######################

label boy_browscolor_1

    NARRATOR
Eyebrow colors.

choice [shouldPaginate: YES]
“Dirty Blonde” {
@CAP changes eyebrowsColor into Dirty Blonde
goto boy_browscolor_1
} “Honey Blonde” {
@CAP changes eyebrowsColor into Honey Blonde
goto boy_browscolor_1
} “Platinum Blonde” {
@CAP changes eyebrowsColor into Platinum Blonde
goto boy_browscolor_1
} “Strawberry Blonde” {
@CAP changes eyebrowsColor into Strawberry Blonde
goto boy_browscolor_1
} “Change Brow Shape” {
goto boy_brows_1
} “Done” {
goto boy_custom_1
}
“Blonde Medium” {
@CAP changes eyebrowsColor into Blonde Medium
goto boy_browscolor_1
} “Chestnut Brown” {
@CAP changes eyebrowsColor into Chestnut Brown
goto boy_browscolor_1
} “Dark Brown” {
@CAP changes eyebrowsColor into Dark Brown
goto boy_browscolor_1
} “Deep Brown” {
@CAP changes eyebrowsColor into Deep Brown
goto boy_browscolor_1
} “Change Brow Shape” {
goto boy_brows_1
} “Done” {
goto boy_custom_1
}
“Light Brown” {
@CAP changes eyebrowsColor into Light Brown
goto boy_browscolor_1
} “Dark Black” {
@CAP changes eyebrowsColor into Black Dark
goto boy_browscolor_1
} “Jet Black” {
@CAP changes eyebrowsColor into blackJet
goto boy_browscolor_1
} “Light Pink” {
@CAP changes eyebrowsColor into Pink Lt
goto boy_browscolor_1
} “Change Brow Shape” {
goto boy_brows_1
} “Done” {
goto boy_custom_1
}
“Lavender” {
@CAP changes eyebrowsColor into Purple Lilac
goto boy_browscolor_1
} “Mint” {
@CAP changes eyebrowsColor into Green Mint
goto boy_browscolor_1
} “Ginger Red” {
@CAP changes eyebrowsColor into Ginger Red
goto boy_browscolor_1
} “Copper Red” {
@CAP changes eyebrowsColor into Copper Red
goto boy_browscolor_1
} “Change Brow Shape” {
goto boy_brows_1
} “Done” {
goto boy_custom_1
}
“Gray” {
@CAP changes eyebrowsColor into Gray
goto boy_browscolor_1
} “White” {
@CAP changes eyebrowsColor into White
goto boy_browscolor_1
} “Change Brow Shape” {
goto boy_brows_1
} “Done” {
goto boy_custom_1
}

####################### FACE SHAPE #######################

label boy_face_1

    NARRATOR
Face shapes.

choice
“Clean Shaven” {
goto boy_face_clean_1
} “Facial Hair” {
goto boy_face_beards_1
} “Done” {
goto boy_custom_1
}

label boy_face_clean_1

    NARRATOR
Face shapes.

choice [shouldPaginate: YES]
“Soft Diamond” {
@CAP changes face into Diamond Soft
goto boy_face_clean_1
} “Defined Diamond” {
@CAP changes face into Diamond Defined
goto boy_face_clean_1
} “Chiseled” {
@CAP changes face into Chiseled Angular
goto boy_face_clean_1
} “Generic” {
@CAP changes face into Male Generic
goto boy_face_clean_1
} “Facial Hair” {
goto boy_face_beards_1
} “Done”{
goto boy_custom_1
}
“Round” {
@CAP changes face into Round Soft
goto boy_face_clean_1
} “Square Jaw” {
@CAP changes face into Square Jaw
goto boy_face_clean_1
} “Square Defined” {
@CAP changes face into Square Defined
goto boy_face_clean_1
} “Triangle” {
@CAP changes face into Triangle Chiseled
goto boy_face_clean_1
} “Facial Hair” {
goto boy_face_beards_1
} “Done”{
goto boy_custom_1
}
“Mature Square” {
@CAP changes face into Square Jaw Mature
goto boy_face_clean_1
} “Broad Cheeks” {
@CAP changes face into Round Broad Cheeks
goto boy_face_clean_1
} “Triangle Defined Chin” {
@CAP changes face into Triangle Defined Chin
goto boy_face_clean_1
} “Pointed Ear” {
@CAP changes face into Triangle Defined Chin Pointed Ear Skin
goto boy_face_clean_1
} “Facial Hair” {
goto boy_face_beards_1
} “Done”{
goto boy_custom_1
}
“Square Sculpted” {
@CAP changes face into Square Sculpted
goto boy_face_clean_1
} “Cleft Chin” {
@CAP changes face into Square Sculpted Cleft Chin
goto boy_face_clean_1
} “Triangle Sculpted” {
@CAP changes face into Triangle Sculpted
goto boy_face_clean_1
} “Square Youth” {
@CAP changes face into Square Youthful
goto boy_face_clean_1
} “Facial Hair” {
goto boy_face_beards_1
} “Done”{
goto boy_custom_1
}
“Square Aged” {
@CAP changes face into Square Aged
goto boy_face_clean_1
} “Done”{
goto boy_custom_1
} “Facial Hair” {
goto boy_face_beards_1
}

label boy_face_beards_1

    NARRATOR
Face shapes.

choice [shouldPaginate: YES]
“Chiseled Stubble” {
@CAP changes face into Chiseled Angular Stubble
goto boy_face_beards_1
} “Chiseled Shaved” {
@CAP changes face into Chiseled Square Stubble Shaved
goto boy_face_beards_1
} “Long Jaw Stubble” {
@CAP changes face into Square Long Jaw Stubble
goto boy_face_beards_1
} “Long Jaw Shadow” {
@CAP changes face into Square Long Jaw Shadow
goto boy_face_beards_1
} “Clean Shaved” {
goto boy_face_clean_1
} “Done”{
goto boy_custom_1
}
“Roundcheek Stubble” {
@CAP changes face into Square Jaw Roundcheek Stubble
goto boy_face_beards_1
} “Scruffy Beard” {
@CAP changes face into Triangle Chiseled Scruffy Beard
goto boy_face_beards_1
} “Clean Shaved” {
goto boy_face_clean_1
} “Done”{
goto boy_custom_1
}

####################### EYE SHAPE #######################

label boy_eyes_1

    NARRATOR
Eye shapes.

choice [shouldPaginate: YES]
“Deepset Downturned” {
@CAP changes eyes into Deepset Downturned
goto boy_eyes_1
} “Deepset Heavy” {
@CAP changes eyes into Deepset Heavy Lid
goto boy_eyes_1
} “Deepset Downturned Lid” {
@CAP changes eyes into Deepset Downturned Lidded
goto boy_eyes_1
} “Deepset Mature” {
@CAP changes eyes into Deepset Sloping Mature
goto boy_eyes_1
} “Change Color”{
goto boy_eyecolor_1
} “Done”{
goto boy_custom_1
}
“Generic” {
@CAP changes eyes into Male Generic
goto boy_eyes_1
} “Slender” {
@CAP changes eyes into Monolid Slender
goto boy_eyes_1
} “Oval Wide” {
@CAP changes eyes into Oval Wide
goto boy_eyes_1
} “Sloping Heavy Lid” {
@CAP changes eyes into Sloping Heavy Lid
goto boy_eyes_1
} “Change Color”{
goto boy_eyecolor_1
} “Done”{
goto boy_custom_1
}
“Deep Sunken” {
@CAP changes eyes into Male Deep Sunken
goto boy_eyes_1
} “Narrow Almond Smiling” {
@CAP changes eyes into Narrow Almond Deep Smiling
goto boy_eyes_1
} “Narrow Almond Sunken” {
@CAP changes eyes into Narrow Almond Deep Sunken
goto boy_eyes_1
} “Hooded Almond” {
@CAP changes eyes into Hooded Almond
goto boy_eyes_1
} “Change Color”{
goto boy_eyecolor_1
} “Done”{
goto boy_custom_1
}
“Almond Deep” {
@CAP changes eyes into Wide Almond Deep
goto boy_eyes_1
} “Almond Deep Eyebags” {
@CAP changes eyes into Wide Almond Deep Eyebags
goto boy_eyes_1
} “Change Color”{
goto boy_eyecolor_1
} “Done”{
goto boy_custom_1
}

####################### EYE COLOR #######################

label boy_eyecolor_1

    NARRATOR
Eye colors.

choice [shouldPaginate: YES]
“Black” {
@CAP changes eyesColor into Brown Black
goto boy_eyecolor_1
} “Dark Brown” {
@CAP changes eyesColor into Brown Dark
goto boy_eyecolor_1
} “Light Brown” {
@CAP changes eyesColor into Brown Light
goto boy_eyecolor_1
} “Pale Brown” {
@CAP changes eyesColor into Brown Pale
goto boy_eyecolor_1
} “Change Eye Shape” {
goto boy_eyes_1
} “Done”{
goto boy_custom_1
}
“Ice Blue” {
@CAP changes eyesColor into Ice Blue
goto boy_eyecolor_1
} “Aqua Blue” {
@CAP changes eyesColor into Blue Aqua
goto boy_eyecolor_1
} “Deep Blue” {
@CAP changes eyesColor into Blue Deep
goto boy_eyecolor_1
} “Blue Green” {
@CAP changes eyesColor into Blue Green
goto boy_eyecolor_1
} “Change Eye Shape” {
goto boy_eyes_1
} “Done”{
goto boy_custom_1
}
“Silver” {
@CAP changes eyesColor into Grey Cool
goto boy_eyecolor_1
} “Green” {
@CAP changes eyesColor into Green Emerald
goto boy_eyecolor_1
} “Hazel” {
@CAP changes eyesColor into Hazel
goto boy_eyecolor_1
} “Dark Hazel” {
@CAP changes eyesColor into Hazel Dark
goto boy_eyecolor_1
} “Change Eye Shape” {
goto boy_eyes_1
} “Done”{
goto boy_custom_1
}
“Red” {
@CAP changes eyesColor into Red
goto boy_eyecolor_1
} “Violet” {
@CAP changes eyesColor into Violet
goto boy_eyecolor_1
} “Change Eye Shape” {
goto boy_eyes_1
} “Done”{
goto boy_custom_1
}

####################### MOUTH SHAPE #######################

label boy_mouth_1

    NARRATOR
Mouth shapes.

choice [shouldPaginate: YES]
“Medium Straight” {
@CAP changes mouth into Medium Straight Natural
goto boy_mouth_1
}“Thin Heart” {
@CAP changes mouth into Thin Heart
goto boy_mouth_1
}“Small Heart” {
@CAP changes mouth into Small Heart
goto boy_mouth_1
}“Medium Heart” {
@CAP changes mouth into Medium Heart
goto boy_mouth_1
}“Change Color”{
goto boy_mouthcolor_1
} “Done”{
goto boy_custom_1
}
“Full Heart” {
@CAP changes mouth into Full Heart Natural
goto boy_mouth_1
}“Large Heart” {
@CAP changes mouth into Full Heart Large
goto boy_mouth_1
}“Full Flat Top” {
@CAP changes mouth into Full Flat Top Pouty
goto boy_mouth_1
}“Full Lower Lip” {
@CAP changes mouth into Full Lower Lip Sharp
goto boy_mouth_1
}“Change Color”{
goto boy_mouthcolor_1
} “Done”{
goto boy_custom_1
}

####################### MOUTH COLOR #######################

label boy_mouthcolor_1

    NARRATOR
All lip colors.

choice
“Natural” {
goto boy_NaturalColors_1
} “Gloss” {
goto boy_GlossColors_1
} “Matte” {
goto boy_MatteColors_1
} “Change Lip Shape” {
goto boy_mouth_1
}

label boy_NaturalColors_1

    NARRATOR
Natural lip colors.

choice [shouldPaginate: YES]
“Fair Rose” {
@CAP changes mouthColor into Fair Rose Matte
goto boy_NaturalColors_1
} “Fair Neutral” {
@CAP changes mouthColor into Fair Neutral Matte
goto boy_NaturalColors_1
} “Fair Gold” {
@CAP changes mouthColor into Fair Gold Matte
goto boy_NaturalColors_1
} “Beige Light Gold” {
@CAP changes mouthColor into Beige Light Gold Matte
goto boy_NaturalColors_1
} “Try Other Colors” {
goto boy_mouthcolor_1
} “Done” {
goto boy_custom_1
}
“Beige Gold” {
@CAP changes mouthColor into Beige Gold Matte
goto boy_NaturalColors_1
} “Beige Rose” {
@CAP changes mouthColor into Beige Rose
goto boy_NaturalColors_1
} “Beige Deep Neutral” {
@CAP changes mouthColor into Beige Deep Neutral
goto boy_NaturalColors_1
} “Medium Nude” {
@CAP changes mouthColor into Neutral Medium Nude Matte
goto boy_NaturalColors_1
} “Try Other Colors” {
goto boy_mouthcolor_1
} “Done” {
goto boy_custom_1
}
“Tan Deep Gold” {
@CAP changes mouthColor into Tan Deep Gold
goto boy_NaturalColors_1
} “Tan Deep Neutral” {
@CAP changes mouthColor into Tan Deep Neutral
goto boy_NaturalColors_1
} “Brown Neutral” {
@CAP changes mouthColor into Brown Neutral
goto boy_NaturalColors_1
} “Brown Gold” {
@CAP changes mouthColor into Brown Gold
goto boy_NaturalColors_1
} “Try Other Colors” {
goto boy_mouthcolor_1
} “Done” {
goto boy_custom_1
}
“Brown Deep Gold” {
@CAP changes mouthColor into Brown Deep Gold
goto boy_NaturalColors_1
} “Brown Deep Rose” {
@CAP changes mouthColor into Brown Deep Rose
goto boy_NaturalColors_1
} “Gold Deep Matte” {
@CAP changes mouthColor into Gold Deep Matte
goto boy_NaturalColors_1
} “Done” {
goto boy_custom_1
} “Try Other Colors” {
goto boy_mouthcolor_1
}

label boy_GlossColors_1

    NARRATOR
Gloss lipstick colors.

choice [shouldPaginate: YES]
“Peach” {
@CAP changes mouthColor into Peach Gloss
goto boy_GlossColors_1
} “Light Peach” {
@CAP changes mouthColor into Pink Peach Lt Gloss
goto boy_GlossColors_1
} “Beige Pink” {
@CAP changes mouthColor into Pink Beige Gloss
goto boy_GlossColors_1
} “Medium Pink” {
@CAP changes mouthColor into Pink Medium Gloss
goto boy_GlossColors_1
} “Try Other Colors” {
goto boy_mouthcolor_1
} “Done” {
goto boy_custom_1
}
“Warm Pink” {
@CAP changes mouthColor into Pink Warm Gloss
goto boy_GlossColors_1
} “Hot Pink” {
@CAP changes mouthColor into Pink Hot Gloss
goto boy_GlossColors_1
} “Deep Pink” {
@CAP changes mouthColor into Pink Deep Gloss
goto boy_GlossColors_1
} “Rose” {
@CAP changes mouthColor into Rose Gloss
goto boy_GlossColors_1
} “Try Other Colors” {
goto boy_mouthcolor_1
} “Done” {
goto boy_custom_1
}
“Pink Peach” {
@CAP changes mouthColor into Pink Peach Medium Gloss
goto boy_GlossColors_1
} “Light Nude” {
@CAP changes mouthColor into Rose Light Nude Gloss
goto boy_GlossColors_1
} “Medium Nude” {
@CAP changes mouthColor into Rose Medium Nude Gloss
goto boy_GlossColors_1
} “Dark Nude” {
@CAP changes mouthColor into Rose Dark Nude Gloss
goto boy_GlossColors_1
} “Try Other Colors” {
goto boy_mouthcolor_1
} “Done” {
goto boy_custom_1
}
“Mauve” {
@CAP changes mouthColor into Mauve Gloss
goto boy_GlossColors_1
} “Pastel Purple” {
@CAP changes mouthColor into Purple Pastel Gloss
goto boy_GlossColors_1
} “Plum” {
@CAP changes mouthColor into Plum Gloss
goto boy_GlossColors_1
} “Deep Purple” {
@CAP changes mouthColor into Purple Deep Gloss
goto boy_GlossColors_1
} “Try Other Colors” {
goto boy_mouthcolor_1
} “Done” {
goto boy_custom_1
}
“Red” {
@CAP changes mouthColor into Red Gloss
goto boy_GlossColors_1
} “Deep Red” {
@CAP changes mouthColor into Red Deep Gloss
goto boy_GlossColors_1
} “Violet” {
@CAP changes mouthColor into Violet Gloss
goto boy_GlossColors_1
} “Black” {
@CAP changes mouthColor into Black Gloss
goto boy_GlossColors_1
} “Try Other Colors” {
goto boy_mouthcolor_1
} “Done” {
goto boy_custom_1
}
“Blood Orange” {
@CAP changes mouthColor into Blood Orange Gloss
goto boy_GlossColors_1
} “Red Garnet” {
@CAP changes mouthColor into Red Garnet Gloss
goto boy_GlossColors_1
} “Blackberry” {
@CAP changes mouthColor into Blackberry Gloss
goto boy_GlossColors_1
} “Pink Cashmere” {
@CAP changes mouthColor into Pink Cashmere Gloss
goto boy_GlossColors_1
} “Try Other Colors” {
goto boy_mouthcolor_1
} “Done” {
goto boy_custom_1
}
“Ash Deep” {
@CAP changes mouthColor into Ash Deep Gloss
goto boy_GlossColors_1
} “Dark Mauve” {
@CAP changes mouthColor into Dark Mauve Gloss
goto boy_GlossColors_1
} “Dark Amethyst” {
@CAP changes mouthColor into Dark Amethyst Gloss
goto boy_GlossColors_1
} “Royal Blue” {
@CAP changes mouthColor into Royal Blue Gloss
goto boy_GlossColors_1
} “Try Other Colors” {
goto boy_mouthcolor_1
} “Done” {
goto boy_custom_1
}
“Dark Apricot” {
@CAP changes mouthColor into Dark Apricot Gloss
goto boy_GlossColors_1
} “Copper Deep” {
@CAP changes mouthColor into Copper Deep Gloss
goto boy_GlossColors_1
} “Try Other Colors” {
goto boy_mouthcolor_1
} “Done” {
goto boy_custom_1
}

label boy_MatteColors_1

    NARRATOR
Matte lipstick colors.

choice [shouldPaginate: YES]
“Peach” {
@CAP changes mouthColor into Peach Matte
goto boy_MatteColors_1
} “Light Peach” {
@CAP changes mouthColor into Pink Peach Light Matte
goto boy_MatteColors_1
} “Beige Pink” {
@CAP changes mouthColor into Pink Beige Matte
goto boy_MatteColors_1
} “Medium Pink” {
@CAP changes mouthColor into Pink Medium Matte
goto boy_MatteColors_1
} “Try Other Colors” {
goto boy_mouthcolor_1
} “Done” {
goto boy_custom_1
}
“Warm Pink” {
@CAP changes mouthColor into Pink Warm Matte
goto boy_MatteColors_1
} “Hot Pink” {
@CAP changes mouthColor into Pink Hot Matte
goto boy_MatteColors_1
} “Deep Pink” {
@CAP changes mouthColor into Pink Deep Matte
goto boy_MatteColors_1
} “Rose” {
@CAP changes mouthColor into Rose Matte
goto boy_MatteColors_1
} “Try Other Colors” {
goto boy_mouthcolor_1
} “Done” {
goto boy_custom_1
}
“Pink Peach” {
@CAP changes mouthColor into Pink Peach Medium Matte
goto boy_MatteColors_1
} “Light Nude” {
@CAP changes mouthColor into Rose Light Nude Matte
goto boy_MatteColors_1
} “Medium Nude” {
@CAP changes mouthColor into Rose Medium Nude Matte
goto boy_MatteColors_1
} “Dark Nude” {
@CAP changes mouthColor into Rose Dark Nude Matte
goto boy_MatteColors_1
} “Try Other Colors” {
goto boy_mouthcolor_1
} “Done” {
goto boy_custom_1
}
“Mauve” {
@CAP changes mouthColor into Mauve Matte
goto boy_MatteColors_1
} “Pastel Purple” {
@CAP changes mouthColor into Purple Pastel Matte
goto boy_MatteColors_1
} “Plum” {
@CAP changes mouthColor into Plum Matte
goto boy_MatteColors_1
} “Deep Purple” {
@CAP changes mouthColor into Purple Deep Matte
goto boy_MatteColors_1
} “Try Other Colors” {
goto boy_mouthcolor_1
} “Done” {
goto boy_custom_1
}
“Red” {
@CAP changes mouthColor into Red Matte
goto boy_MatteColors_1
} “Deep Red” {
@CAP changes mouthColor into Red Deep Matte
goto boy_MatteColors_1
} “Violet” {
@CAP changes mouthColor into Violet Matte
goto boy_MatteColors_1
} “Black” {
@CAP changes mouthColor into Black Matte
goto boy_MatteColors_1
} “Try Other Colors” {
goto boy_mouthcolor_1
} “Done” {
goto boy_custom_1
}
“Blood Orange” {
@CAP changes mouthColor into Blood Orange Matte
goto boy_MatteColors_1
} “Red Garnet” {
@CAP changes mouthColor into Red Garnet Matte
goto boy_MatteColors_1
} “Blackberry” {
@CAP changes mouthColor into Blackberry Matte
goto boy_MatteColors_1
} “Pink Cashmere” {
@CAP changes mouthColor into Pink Cashmere Matte
goto boy_MatteColors_1
} “Try Other Colors” {
goto boy_mouthcolor_1
} “Done” {
goto boy_custom_1
}
“Ash Deep” {
@CAP changes mouthColor into Ash Deep Matte
goto boy_MatteColors_1
} “Dark Mauve” {
@CAP changes mouthColor into Dark Mauve Matte
goto boy_MatteColors_1
} “Dark Amethyst” {
@CAP changes mouthColor into Dark Amethyst Matte
goto boy_MatteColors_1
} “Royal Blue” {
@CAP changes mouthColor into Royal Blue Matte
goto boy_MatteColors_1
} “Try Other Colors” {
goto boy_mouthcolor_1
} “Done” {
goto boy_custom_1
}
“Dark Apricot” {
@CAP changes mouthColor into Dark Apricot Matte
goto boy_MatteColors_1
} “Copper Deep” {
@CAP changes mouthColor into Copper Deep Matte
goto boy_MatteColors_1
} “Try Other Colors” {
goto boy_mouthcolor_1
} “Done” {
goto boy_custom_1
}

####################### NOSE SHAPE #######################

label boy_nose_1

    NARRATOR
Nose shapes.

choice [shouldPaginate: YES]
“Button Wide” {
@CAP changes nose into Button Wide
goto boy_nose_1
} “Button Round” {
@CAP changes nose into Button Round
goto boy_nose_1
} “Grecian Narrow” {
@CAP changes nose into Grecian Narrow
goto boy_nose_1
} “Grecian Hooked”{
@CAP changes nose into Hooked Grecian
goto boy_nose_1
} “Grecian Round” {
@CAP changes nose into Grecian Round
goto boy_nose_1
} “Done”{
goto boy_custom_1
}
“Round Wide” {
@CAP changes nose into Round Wide
goto boy_nose_1
} “Generic” {
@CAP changes nose into Male Generic
goto boy_nose_1
} “Straight Narrow” {
@CAP changes nose into Straight Narrow
goto boy_nose_1
} “Bulbous Downturned” {
@CAP changes nose into Bulbous Downturned
goto boy_nose_1
} “Round Flared Downturned” {
@CAP changes nose into Round Flared Downturned
goto boy_nose_1
} “Done”{
goto boy_custom_1
}
“Straight Flat” {
@CAP changes nose into Straight Flat
goto boy_nose_1
} “Straight Pointed” {
@CAP changes nose into Straight Pointed
goto boy_nose_1
} “Roman Straight Broad” {
@CAP changes nose into Roman Straight Broad
goto boy_nose_1
} “Done”{
goto boy_custom_1
} “Aquiline Medium” {
@CAP changes nose into Aquiline Medium
goto boy_nose_1
}

####################### HAIR STYLE #######################

label boy_hair_1

    NARRATOR
All hairstyles.

choice
“Short Hair” {
goto boy_hair_short_1
} “Medium Hair” {
goto boy_hair_medium_1
} “Long Hair” {
goto boy_hair_long_1
} “Done” {
goto boy_custom_1
} “Change Color” {
goto boy_haircolor_1
}

label boy_hair_short_1

    NARRATOR
Short hairstyles.

choice [shouldPaginate: YES]
“Military Fade” {
@CAP changes hair into Military Fade Cut
goto boy_hair_short_1
} “Slicked Back” {
@CAP changes hair into Slicked Back Solid
goto boy_hair_short_1
} “Curly Fade” {
@CAP changes hair into Short Curly Fade
goto boy_hair_short_1
} “Curly Mohawk” {
@CAP changes hair into Curly Mohawk
goto boy_hair_short_1
} “Change Color” {
goto boy_haircolor_1
} “Back to Hairstyles” {
goto boy_hair_1
}
“Crew Cut” {
@CAP changes hair into Crew Cut
goto boy_hair_short_1
} “Conservative Cut” {
@CAP changes hair into Conservative Cut
goto boy_hair_short_1
} “Undercut Short” {
@CAP changes hair into Undercut Short Straight Texture
goto boy_hair_short_1
} “Receding Short” {
@CAP changes hair into Receding Short Straight
goto boy_hair_short_1
} “Change Color” {
goto boy_haircolor_1
} “Back to Hairstyles” {
goto boy_hair_1
}
“Receded Hairline” {
@CAP changes hair into Receded Hairline
goto boy_hair_short_1
} “Back to Hairstyles” {
goto boy_hair_1
} “Change Color” {
goto boy_haircolor_1
}

label boy_hair_medium_1

    NARRATOR
Medium hairstyles.

choice [shouldPaginate: YES]
“Taper Wavy” {
@CAP changes hair into Medium Taper Wavy
goto boy_hair_medium_1
} “Side Curls” {
@CAP changes hair into Medium Side Curls
goto boy_hair_medium_1
} “Mohawk Dreads” {
@CAP changes hair into Mohawk Dreads Short
goto boy_hair_medium_1
} “Top Dreads Loose” {
@CAP changes hair into Dreads Loose Top Short
goto boy_hair_medium_1
} “Change Color” {
goto boy_haircolor_1
} “Back to Hairstyles” {
goto boy_hair_1
}
“Long Messy Top Curls” {
@CAP changes hair into Long Top Messy Curls
goto boy_hair_medium_1
} “Side Part Curly” {
@CAP changes hair into Short Side Part Curly
goto boy_hair_medium_1
} “Messy Undercut” {
@CAP changes hair into Messy Undercut
goto boy_hair_medium_1
} “Natural Waves” {
@CAP changes hair into Medium Waves Natural
goto boy_hair_medium_1
} “Change Color” {
goto boy_haircolor_1
} “Back to Hairstyles” {
goto boy_hair_1
}
“Medium Wavy Messy” {
@CAP changes hair into Medium Wavy Messy
goto boy_hair_medium_1
} “Tousled Curls” {
@CAP changes hair into Tousled Loose Curls Long
goto boy_hair_medium_1
} “Parted Bangs” {
@CAP changes hair into Long Bang Short Hair
goto boy_hair_medium_1
} “Generic Short” {
@CAP changes hair into Generic Short
goto boy_hair_medium_1
} “Change Color” {
goto boy_haircolor_1
} “Back to Hairstyles” {
goto boy_hair_1
}
“Twists” {
@CAP changes hair into Short Twists
goto boy_hair_medium_1
} “Messy Curls” {
@CAP changes hair into Short Messy Curls
goto boy_hair_medium_1
} “Messy Wavy” {
@CAP changes hair into Wavy Messy
goto boy_hair_medium_1
} “Quiff” {
@CAP changes hair into Wavy Quiff
goto boy_hair_medium_1
} “Change Color” {
goto boy_haircolor_1
} “Back to Hairstyles” {
goto boy_hair_1
}
“Dreads Mohawk” {
@CAP changes hair into Dreads Mohawk Wrap Up Hair
goto boy_hair_medium_1
} “Small Bun” {
@CAP changes hair into Small Bun
goto boy_hair_medium_1
} “Manbun” {
@CAP changes hair into Manbun
goto boy_hair_medium_1
} “Side Shave” {
@CAP changes hair into Short Side Shave
goto boy_hair_medium_1
} “Change Color” {
goto boy_haircolor_1
} “Back to Hairstyles” {
goto boy_hair_1
}
“Pixie” {
@CAP changes hair into Short Pixie
goto boy_hair_medium_1
} “Messy Side Part” {
@CAP changes hair into Medium Side Part Flip
goto boy_hair_medium_1
} “Messy Fluffy” {
@CAP changes hair into Medium Messy Fluffy Parted
goto boy_hair_medium_1
} “Bangs Fluffy” {
@CAP changes hair into Straight Bang Fluffy Hair Hair
goto boy_hair_medium_1
} “Change Color” {
goto boy_haircolor_1
} “Back to Hairstyles” {
goto boy_hair_1
}

label boy_hair_long_1

    NARRATOR
Long hairstyles.

choice [shouldPaginate: YES]
“Shaggy” {
@CAP changes hair into Short Shaggy
goto boy_hair_long_1
} “Ponytail Wavy” {
@CAP changes hair into Small Ponytail Wavy Parted Hair
goto boy_hair_long_1
} “Side Swept” {
@CAP changes hair into Side Swept Medium Hair Solid
goto boy_hair_long_1
} “Messy Wild Unkempt” {
@CAP changes hair into Messy Wild Unkempt
goto boy_hair_long_1
} “Change Color” {
goto boy_haircolor_1
} “Back to Hairstyles” {
goto boy_hair_1
}
“Afro” {
@CAP changes hair into Afro
goto boy_hair_long_1
} “Curly Afro” {
@CAP changes hair into Curly Loose Afro Hair
goto boy_hair_long_1
} “Medium Dreadlocks” {
@CAP changes hair into Medium Dreadlocks
goto boy_hair_long_1
} “Long Dreadlocks” {
@CAP changes hair into Long Dreadlocks
goto boy_hair_long_1
} “Change Color” {
goto boy_haircolor_1
} “Back to Hairstyles” {
goto boy_hair_1
}
“Braided” {
@CAP changes hair into Long Braided
goto boy_hair_long_1
} “Dreads Bun” {
@CAP changes hair into Dreads Long Loose Bun
goto boy_hair_long_1
} “Medium Shoulder Dreads” {
@CAP changes hair into Dreads Loose Medium Shoulder Hair
goto boy_hair_long_1
} “Medium Curly” {
@CAP changes hair into Medium Curly
goto boy_hair_long_1
} “Change Color” {
goto boy_haircolor_1
} “Back to Hairstyles” {
goto boy_hair_1
}
“Short Wavy” {
@CAP changes hair into Short Wavy
goto boy_hair_long_1
} “Parted Straight” {
@CAP changes hair into Straight Medium
goto boy_hair_long_1
} “Long Wavy” {
@CAP changes hair into Wavy Long
goto boy_hair_long_1
} “Long Curls” {
@CAP changes hair into Long Curls
goto boy_hair_long_1
} “Change Color” {
goto boy_haircolor_1
} “Back to Hairstyles” {
goto boy_hair_1
}
“Emo Hair” {
@CAP changes hair into Emo Pixie
goto boy_hair_long_1
} “Scene Hair” {
@CAP changes hair into Scene Swoosh
goto boy_hair_long_1
} “Punk Hair” {
@CAP changes hair into Cropped Punk Cut
goto boy_hair_long_1
} “Long Slicked Back” {
@CAP changes hair into Long Straight Slicked Back
goto boy_hair_long_1
} “Change Color” {
goto boy_haircolor_1
} “Back to Hairstyles” {
goto boy_hair_1
}
“Messy Curls” {
@CAP changes hair into Medium Messy Curls
goto boy_hair_long_1
} “Long Wavy Ponytail” {
@CAP changes hair into Updo Pony Wavy Long
goto boy_hair_long_1
} “Layered Side Part” {
@CAP changes hair into Long Layered Side Part
goto boy_hair_long_1
} “Loose Curls” {
@CAP changes hair into Long Loose Curls
goto boy_hair_long_1
} “Change Color” {
goto boy_haircolor_1
} “Back to Hairstyles” {
goto boy_hair_1
}
“Wavy Blowout” {
@CAP changes hair into Long Wavy Blowout
goto boy_hair_long_1
} “Thick Curls” {
@CAP changes hair into Long Thick Curls
goto boy_hair_long_1
} “Widows Peak” {
@CAP changes hair into Long Tapered Widows Peak
goto boy_hair_long_1
} “Wavy Parted” {
@CAP changes hair into Long Wavy Parted
goto boy_hair_long_1
} “Change Color” {
goto boy_haircolor_1
} “Back to Hairstyles” {
goto boy_hair_1
}

####################### HAIR COLOR #######################

label boy_haircolor_1

    NARRATOR
All hair colors.

choice
“Dark”{
goto boy_hairDark_1
}“Light” {
goto boy_hairLight_1
}“Dyed”{
goto boy_hairDye_1
} “Back to Styles” {
goto boy_hair_1
}

label boy_hairDark_1

    NARRATOR
Dark hair colors.

choice [shouldPaginate: YES]
“Light Brown” {
@CAP changes hairColor into Light Brown
goto boy_hairDark_1
}“Warm Brown” {
@CAP changes hairColor into Medium Warm Brown
goto boy_hairDark_1
}“Medium Brown” {
@CAP changes hairColor into Medium Brown
goto boy_hairDark_1
}“Chestnut Brown”{
@CAP changes hairColor into Chestnut Brown
goto boy_hairDark_1
}“Different Colors”{
goto boy_haircolor_1
}“Done”{
goto boy_custom_1
}
“Dark Brown”{
@CAP changes hairColor into Dark Brown
goto boy_hairDark_1
}“Brunette Brown”{
@CAP changes hairColor into Brunette Brown
goto boy_hairDark_1
}“Ginger Red” {
@CAP changes hairColor into Ginger Red
goto boy_hairDark_1
}“Burgundy Red” {
@CAP changes hairColor into Burgundy Red
goto boy_hairDark_1
}“Different Colors”{
goto boy_haircolor_1
}“Done”{
goto boy_custom_1
}
“Deep Brown” {
@CAP changes hairColor into Deep Brown
goto boy_hairDark_1
}“Brown Black” {
@CAP changes hairColor into Brown Black
goto boy_hairDark_1
}“Dark Black” {
@CAP changes hairColor into Black Dark
goto boy_hairDark_1
}“Jet Black” {
@CAP changes hairColor into Black Jet
goto boy_hairDark_1
}“Different Colors”{
goto boy_haircolor_1
}“Done”{
goto boy_custom_1
}

label boy_hairLight_1

    NARRATOR
Light hair colors.

choice [shouldPaginate: YES]
“Platinum Blonde” {
@CAP changes hairColor into Platinum Blonde
goto boy_hairLight_1
}“Dirty Blonde” {
@CAP changes hairColor into Dirty Blonde
goto boy_hairLight_1
}“Honey Blonde” {
@CAP changes hairColor into Honey Blonde
goto boy_hairLight_1
}“Strawberry Blonde” {
@CAP changes hairColor into Strawberry Blonde
goto boy_hairLight_1
}“Different Colors”{
goto boy_haircolor_1
}“Done”{
goto boy_custom_1
}
“Medium Blonde” {
@CAP changes hairColor into Blonde Medium
goto boy_hairLight_1
}“Ash Blonde” {
@CAP changes hairColor into Ash Blonde
goto boy_hairLight_1
}“Peach Blonde” {
@CAP changes hairColor into Peach Blonde
goto boy_hairLight_1
}“Platinum White” {
@CAP changes hairColor into Platinum White
goto boy_hairLight_1
}“Different Colors”{
goto boy_haircolor_1
}“Done”{
goto boy_custom_1
}

label boy_hairDye_1

    NARRATOR
Dyed hair colors.

choice
“Pink/Purple” {
goto boy_hairDye_Pink_1
}“Blue/Green” {
goto boy_hairDye_Blue_1
}“Red/Yellow” {
goto boy_hairDye_Red_1
}“White/Grey” {
goto boy_hairDye_White_1
}“Different Colors”{
goto boy_haircolor_1
}“Done”{
goto boy_custom_1
}

label boy_hairDye_Pink_1

    NARRATOR
Pink and purple hair colors.

choice [shouldPaginate: YES]
“Hot Pink” {
@CAP changes hairColor into Hot Pink
goto boy_hairDye_Pink_1
} “Light Pink” {
@CAP changes hairColor into Pink Lt
goto boy_hairDye_Pink_1
} “Warm Pink” {
@CAP changes hairColor into Warm Pink
goto boy_hairDye_Pink_1
} “Rose Gold” {
@CAP changes hairColor into Rose Gold
goto boy_hairDye_Pink_1
}“Back to Dyed Colors”{
goto boy_hairDye_1
}“Done” {
goto boy_custom_1
}
“Purple” {
@CAP changes hairColor into Red Purple
goto boy_hairDye_Pink_1
} “Purple Lilac” {
@CAP changes hairColor into Purple Lilac
goto boy_hairDye_Pink_1
} “Plum” {
@CAP changes hairColor into Plum
goto boy_hairDye_Pink_1
} “Dark Purple” {
@CAP changes hairColor into Purple
goto boy_hairDye_Pink_1
}“Back to Dyed Colors”{
goto boy_hairDye_1
}“Done” {
goto boy_custom_1
}
“Pastel Lavender” {
@CAP changes hairColor into Pastel Purple Lavender
goto boy_hairDye_Pink_1
}“Done” {
goto boy_custom_1
}“Back to Dyed Colors”{
goto boy_hairDye_1
}

label boy_hairDye_Blue_1

    NARRATOR
Blue and green hair colors.

choice [shouldPaginate: YES]
“Blue” {
@CAP changes hairColor into Blue
goto boy_hairDye_Blue_1
} “Light Blue” {
@CAP changes hairColor into Cornflower Blue
goto boy_hairDye_Blue_1
} “Aqua Blue” {
@CAP changes hairColor into Aqua Blue
goto boy_hairDye_Blue_1
} “Dark Blue” {
@CAP changes hairColor into Blue Black
goto boy_hairDye_Blue_1
}“Back to Dyed Colors”{
goto boy_hairDye_1
}“Done” {
goto boy_custom_1
}
“Green” {
@CAP changes hairColor into Green
goto boy_hairDye_Blue_1
} “Lime Green” {
@CAP changes hairColor into Yellow Green
goto boy_hairDye_Blue_1
} “Mint” {
@CAP changes hairColor into Mint
goto boy_hairDye_Blue_1
} “Aqua Green” {
@CAP changes hairColor into Aqua Green
goto boy_hairDye_Blue_1
}“Back to Dyed Colors”{
goto boy_hairDye_1
}“Done” {
goto boy_custom_1
}
“Pastel Blue” {
@CAP changes hairColor into Pastel Blue
goto boy_hairDye_Blue_1
} “Pastel Mint” {
@CAP changes hairColor into Pastel Mint
goto boy_hairDye_Blue_1
}“Back to Dyed Colors”{
goto boy_hairDye_1
}“Done” {
goto boy_custom_1
}

label boy_hairDye_Red_1

    NARRATOR
Red, yellow, & orange hair colors.

choice [shouldPaginate: YES]
“Yellow” {
@CAP changes hairColor into Yellow
goto boy_hairDye_Red_1
} “Orange” {
@CAP changes hairColor into Orange
goto boy_hairDye_Red_1
} “Red” {
@CAP changes hairColor into Red
goto boy_hairDye_Red_1
} “Copper Red” {
@CAP changes hairColor into Copper Red
goto boy_hairDye_Red_1
}“Back to Dyed Colors”{
goto boy_hairDye_1
}“Done” {
goto boy_custom_1
}

label boy_hairDye_White_1

    NARRATOR
White & grey hair colors.

choice [shouldPaginate: YES]
“Grey” {
@CAP changes hairColor into Cool Gray
goto boy_hairDye_White_1
} “Light Grey” {
@CAP changes hairColor into Aqua Gray
goto boy_hairDye_White_1
}“White” {
@CAP changes hairColor into Warm White
goto boy_hairDye_White_1
}“Ice” {
@CAP changes hairColor into Platinum Ice
goto boy_hairDye_White_1
}“Back to Dyed Colors”{
goto boy_hairDye_1
}“Done” {
goto boy_custom_1
}

label boy_end_1
NARRATOR
Are you happy with how he looks?
choice
“Yes, he looks amazing!” {
readerMessage Follow @dara.amarie.ep on Instagram! with messageTitle Customization Template Credit
@CAP is primp_neutral
} “No, I want to change something.” {
goto boy_custom_1
}

    NARR (AUTHOR)
Great now its time to choose his name!

input What is his name? | What is his name? | Done (BOYFRIEND)

    NARRATOR (AUTHOR)
Great now on with the story.

    CAP (talk_greet_shy)
Hey.

INT. BEDVIEW - NIGHT with BEDBLANKET
@overlay 4809258514448384_BEDBLANKET shifts to 3 -44 in zone 1
@overlay 4809258514448384_BEDBLANKET scales to 1.000 1.000
@overlay 4809258514448384_BEDBLANKET moves to layer 2
@zoom reset
readerMessage Background and Overlay credits to epii.jessica
@MC changes into mc_pij
@CAP changes into CAP_pj
@MC spot 1.280 247 66 in zone 1 AND MC faces left AND MC moves to layer -1
&MC is blush_shy
@speechbubble is 180 217 to 100% with tail_top_right
MC (talk_greet_shy)
Hey!
&MC is idle_shiftweight_neutral_loop
@CAP spot 1.280 -70 76 in zone 1
@CAP walks to spot 1.280 100 76 in zone 1 AND CAP faces right AND CAP moves to layer -1
&CAP is idle_awkward_scratch_loop
NARRATOR (MC)
Some of you may ask how did we end up together?

    NARR
Well remember that scene at my high school well everything went downhill.
Or that's what I thought.

INT. CEO OFFICE OL - DAY with POLICE STATION DESK COMPUTER
@overlay POLICE STATION DESK COMPUTER shifts to -4 31 in zone 1
@overlay POLICE STATION DESK COMPUTER scales to 1.000 1.000
@overlay POLICE STATION DESK COMPUTER moves to layer -1
@cut to zone 2
@MC previews into Long Updo Wavy Princess Braid
@PRINCIPAL changes into principal_outfit
@MOM changes into MOM_school
@MC changes into cheerleader_outfit_mc
@PRINCIPAL spot 0.933 153 198 in zone 2 AND PRINCIPAL moves to layer 0 AND PRINCIPAL faces right AND PRINCIPAL is idle_armscrossed_angry_loop
NARR
Many years ago.
@speechbubble is 180 217 to 100% with tail_top_left
PRINCIPAL (talk_armscrossed_angry_loop)
Mrs. Gomez.
We can not accept your daughter to this school.
PRINCIPAL (talk_armscrossed_angry_loop)
Or any other schools around the district anymore.

@cut to zone 3
@MOM spot 0.913 121 200 in zone 3 AND MOM faces left AND MC spot 0.946 195 174 in zone 3 AND MC faces left AND MC moves to layer 1
&MC is idle_armscrossed_angry_loop
MOM (talk_exhausted)
Porque? | bold , color:navy |Why?
@cut to zone 2

    PRINCIPAL (talk_armscrossed_angry_loop)
Your daughter has been involved in many fights.
    PRINCIPAL (talk_armscrossed_angry_loop)
She needs more discipline.

@cut to zone 3
MOM (talk_sad_serious_loop)
Ella estaba protegiendo a su hermana. | bold , color:navy |She was protecting her sister.

@cut to zone 2
&MOM is idle_awkward_scratch_loop
PRINCIPAL (talk_armscrossed_angry_loop)
I’m sorry, we can’t do anything about it.
PRINCIPAL (talk_armscrossed_neutral_loop)
But… There is a military school here in the city.
PRINCIPAL (talk_armsraised_neutral)
They can help her to have more discipline.

@cut to zone 3
@speechbubble is 180 182 to 100% with tail_top_right
MC (talk_asif_angry)
What!!?
MC (talk_armscrossed_angry_loop)
Mama you can’t do that to me.
&MC is idle_armscrossed_awkward_loop
@MOM faces right
@speechbubble is 180 182 to 100% with tail_top_left
MOM (talk_armscrossed_sad_loop)
Lo siento cariño, pero no te van a volver a aceptar aqui. | bold , color:navy |I’m sorry sweetie, but they won’t accept you again.
&MOM is idle_awkward_scratch_loop
@MC walks to spot 0.946 381 171 in zone 3 AND MC does it while walk_angry_loop THEN remove MC
@MOM faces left
@speechbubble is 180 182 to 100% with tail_top_left
MOM (talk_awkward_loop)
Lo siento.
&MOM walks to spot 0.946 381 171 in zone 3 THEN remove MOM
@pause for 2
EXT. FOOTBALL STADIUM STAGE - DAY
@cut to zone 2
@LUNA changes into LUNA_military
@MC changes into MC_military_outfit1
@CAP changes into CAP_military
@CHARACTER changes into CAP_military
@LUNA spot 0.188 237 455 in zone 2 AND LUNA faces left AND LUNA moves to layer -4
@zoom on 573 266 to 473% in 0
NARR
Days later.

    LUNA (talk_accuse_angry)
C'mon ladies, run faster!

@MC spot 0.588 91 193 in zone 2 AND MC faces right AND MC moves to layer 1
@CAP spot 0.643 40 184 in zone 2 AND CAP faces right
@CHARACTER spot 0.615 133 199 in zone 2 AND CHARACTER faces right
@zoom on 0 0 to 100% in 0.4

&MC walks to spot 0.588 589 216 in zone 3 AND MC does it while run_athletic_neutral_loop
&CAP walks to spot 0.643 616 222 in zone 3 AND CAP does it while run_athletic_neutral_loop AND CAP moves to layer 1
&CHARACTER walks to spot 0.615 742 218 in zone 3 AND CHARACTER does it while run_athletic_neutral_loop
&LUNA walks to spot 0.188 79 453 in zone 3 in 2
&LUNA faces right
@pan to zone 3 in 2.5
@transition fade out black 2
INT. CAFETERIA TABLE OL - DAY
@MC changes into MC_military_outfit1
@CAP changes into CAP_military
@add Donut Chocolate to MC
@MC spot 1.161 251 9 in zone 1 AND MC faces left AND MC moves to layer -1 AND MC is eat_food_hand_sad
@MC is eat_food_hand_sad THEN MC is eat_food_hand_sad
@CAP spot 1.154 -149 76 in zone 1
@CAP walks to spot 1.154 41 75 in zone 1 AND CAP faces right AND CAP moves to layer -2
@speechbubble is 184 132 to 100% with tail_top_left
CAP (talk_awkward_loop)
Can I sit here?
@speechbubble is 184 132 to 100% with tail_top_right
MC (talk_armscrossed_shrug_neutral)
Sure.
@add Donut Chocolate Sprinkle to CAP
@CAP is transition_stand_to_squat_neutral THEN CAP is eat_food_hand_neutral AND CAP spot 1.154 89 34 in zone 1 AND CAP moves to layer -1
@CAP is eat_food_hand_neutral
&CAP is eat_food_hand_neutral
&MC is eat_food_hand_neutral
@speechbubble is 184 132 to 100% with tail_top_left
CAP (eat_food_hand_neutral)
I’m [BOYFRIEND], what’s your name?
&MC is eat_food_hand_neutral
@speechbubble is 166 161 to 100%
NARR
This is your change to choose your last name!

input What’s your lastname? | What’s your lastname? | Done (LASTNAME)
@speechbubble is 166 161 to 100%
NARR
That’s a lovely last name!
MC (eat_food_hand_neutral)
I’m [FIRSTNAME] [LASTNAME]

    CAP (eat_food_hand_neutral)
Nice to meet you

    MC (eat_food_hand_neutral)
Me too.

@transition fade out black 2
EXT. GAZEBO POOL HOUSE - DAY
@cut to zone 2
@MC changes into MC_military_outfit1
@CAP changes into CAP_military
@remove Donut Chocolate Sprinkle from CAP
@remove Donut Chocolate from MC
@zoom on 513 20 to 128% in 3
@CAP spot 0.891 131 144 in zone 2 AND CAP faces right
@MC spot 0.849 207 136 in zone 2 AND MC faces left
@MC is idle_awkward_uneasy_loop
@CAP is idle_awkward_scratch_loop
@speechbubble is 165 232 to 100%
NARR
Months later…
@speechbubble is 166 161 to 100% with tail_top_left
CAP (talk_awkward_loop)
Ummm…
CAP (talk_awkward_loop)
I don’t know how to say this, [FIRSTNAME].
&CAP is idle_awkward_scratch_loop
@speechbubble is 166 161 to 100% with tail_top_right
MC (talk_awkward_loop)
What is it [BOYFRIEND]?
&MC is idle_armscrossed_awkward_loop
@speechbubble is 166 161 to 100% with tail_top_left
CAP (talk_awkward_loop)
Mmmm…
CAP (talk_awkward_loop)
Would you be my girlfriend?
&CAP is idle_awkward_scratch_loop
@speechbubble is 166 161 to 100% with tail_top_right
MC (talk_excited_happy)
Yesss!!
@transition fade out black 2
INT. BLACK - NIGHT
@zoom reset
label QandA

    NARRATOR
What questions would you like to ask?

choice
“How often do you update?” {
NARRATOR (AUTHOR)
I’m not sure.
It depends on how hard the coding is and I only work at night making a new chapter.

goto QandA

} “Would the chapters get longer?” {
NARRATOR (AUTHOR)
Eventually.

goto QandA

} “Can we re-customize our character?” {
NARRATOR (AUTHOR)
Yes, I’m planning on doing a menu to re-customize characters, start chapter or even skip the chapter.

goto QandA

} “Can I have my character fetured on your next chapter?” {
NARRATOR (AUTHOR)
Yess.
You only have to DM your characters details on my Instagram!

goto QandA

} “I’m done asking questions.” {

    NARRATOR
Are you sure you're done asking questions?

choice
“Yes, I’m done.” {
} “No, take me back.” {
goto QandA
}}

@pause for 1.5
#end of chapter
label label_startandend

INT. THANKS
@zoom reset
readerMessage Splash made by | color:red |@Clevertimes | reset |on | bold |forums.
NARR
Follow me on Instagram for sneak peaks and updates!
Don’t forget to take screenshots!
@MC unpreviews into Long Down Wavy Princess Braid
@pause for 5

I finished proofreading! I also fixed the directing errors. You can just copy and paste that into your script. :two_hearts: :two_hearts:

Script

#finished
EXT. FIRE - NIGHT with SLC
music music_alternativegroove
volume music 50 5000
@zoom reset
@overlay 4809258514448384_SLC shifts to -77 226 in zone 1
@overlay 4809258514448384_SLC scales to 0.660 0.660

@speechbubble is 158 240 to 100%
NARRATOR
Would you like to | highlight:darkorange , color:red, bold, |read chapter 4| reset | or | highlight:red , color:red, bold |skip this chapter| reset |?
choice
“Start Chapter 4!” {
goto label_start
} “Skip, I Already Read This Chapter.” {
goto end
}
music off
label label_start
INT. UGCWARNING - BOTH
@pause for 7
INT. SM
@pause for 5

music music_extremetheme
INT. SUDDEN LIFE CHANGE
@zoom on 6 111 to 233% in 1.8
@zoom on 201 115 to 233% in 2
@zoom on 320 85 to 233% in 2
@zoom on 204 333 to 100% in 1.4
@pause for 3

music off
INT. JUVIE HOSPITAL ROOM - DAY
@cut to zone 1
@TWINSIS changes into sis_hospital
@MOM changes into mom_pj
@CAP changes into DARREN_party_1
if (OUTFIT_1 is “Option 1”) {
@MC changes into mc_party_1
} elif (OUTFIT_1 is “Option 2”) {
@MC changes into mc_party_2
} else {
@MC changes into mc_party_3
}
readerMessage | bold |Previously on | bold , color:red |Sudden Life Change| reset |…
&MC spot 1.089 173 85 in zone 1 at layer 3 and MC faces left
&CAP spot 1.163 116 87 in zone 1 at layer -1 and CAP faces right
@BFF changes into BFF_party_1_copy
&BFF spot 1.060 76 95 in zone 1 at layer 0 and BFF faces right
@zoom on 63 294 to 143% in 0
@speechbubble is 172 199 to 100% with tail_top_right

MC (talk_armscrossed_shrug_neutral)
Sumeyye! Where were you?

@speechbubble is 172 199 to 100% with tail_top_left

BFF (talk_agree_happy)
Oh, I was at the cafeteria.
BFF (talk_awkward_loop)
I was a little hungry.

&BFF is idle_armscrossed_neutral_loop
@speechbubble is 172 199 to 100% with tail_top_right

MC (talk_armscrossed_shrug_neutral)
Oh. Well now that you’re here, we need to go.

@speechbubble is 172 199 to 100% with tail_top_left
BFF (talk_armsraised_neutral)
Where?

@speechbubble is 172 199 to 100% with tail_top_right
MC (talk_armscrossed_shrug_neutral)
To go get new clothes and then to find out more info about the guy that shot Lexie.

@speechbubble is 172 199 to 100% with tail_top_left
BFF (talk_agree_happy)
Okay.

@transition fade out black 2
music off
INT. BLACK - NIGHT
NARRATOR
| animation:shuffle-sideways , bold , color:purple, shadow:plum |Chapter 4
@remove MC
@remove CAP
@remove BFF
#bg character{
INT. POLICE STATION 2 - DAY with DESK POLICE with DESK POLICE to 1 47 87 in zone 1 at layer 8
readerMessage Created by | color:plum , bold |@episode.mt.writes| reset | and | color:plum , bold |@superpup.episode| reset | on IG! with messageTitle | bold , color:red |Script Template
&zoom reset
@add Coffee Cup To Go to BAILEY
@add Sheet Paper White to POLICEM6
@ASTRID changes into fm_police
@BAILEY changes into male_police_officer_bailey
@RANDOM9 changes into male_police
@POLICEM4 changes into male_police_officer
@POLICEM5 changes into male_police_officer
@POLICEM6 changes into male_police_officer
@MISTLETOE changes into fm_police
@POLICEM7 changes into male_police_officer
@POLICEF3 changes into female_police
@SAKURA changes into sakura_police
@MC changes into new_clothes_MC_BFF
@BFF changes into new_clothes_MC_BFF
@ALMA changes into fm_police
&ASTRID spot 0.653 45 299 in zone 1 and ASTRID faces right AND ASTRID is talk_neutral_loop
&BAILEY spot 0.640 108 313 in zone 1 and BAILEY faces left AND BAILEY is sip_cup_neutral_loop
&RANDOM9 spot 0.693 184 298 in zone 1 at layer -1 and RANDOM9 faces right AND RANDOM9 is type_sit_neutral_loop
&SAKURA spot 0.677 120 252 in zone 1 at layer 9 and SAKURA faces right AND SAKURA is idle_sit_serious_loop
&POLICEF3 spot 0.659 43 313 in zone 2 at layer -1 and POLICEF3 faces right AND POLICEF3 is type_sit_neutral_loop
&POLICEM4 spot 0.569 173 352 in zone 2 at layer -2 and POLICEM4 faces left AND POLICEM4 is talk_phone_neutral_loop
&POLICEM5 spot 0.857 135 209 in zone 2 at layer 9 and POLICEM5 faces right AND POLICEM5 is talk_armscrossed_neutral_loop
&POLICEM6 spot 0.830 220 217 in zone 2 at layer 10 and POLICEM6 faces left AND POLICEM6 is read_paper_neutral
&POLICEM7 spot 0.614 54 337 in zone 3 at layer 9 and POLICEM7 faces right AND POLICEM7 is talk_agree_happy
&MISTLETOE spot 0.560 114 339 in zone 3 at layer 9 and MISTLETOE faces left AND MISTLETOE is idle_armscrossed_neutral_loop
&BFF spot 0.974 -70 108 in zone 1 at layer 12
&MC spot 0.968 -70 112 in zone 1 at layer 11
&ALMA spot 0.965 -70 113 in zone 1 at layer 10
@pause for a beat
@pan to zone 3 in 6
@pause for a beat
@pan to zone 1 in 6
#bg character}
&BFF walks to spot 0.974 53 108 in zone 1 and BFF faces right
&MC walks to spot 0.968 121 112 in zone 1 and MC faces right
@pause for 1.5
@ALMA walks to spot 0.965 245 113 and ALMA faces left
@speechbubble is 187 202 to 100% with tail_top_left

MC (talk_armscrossed_angry_loop)
Where is he?
&MC is idle_armscrossed_neutral_loop

@speechbubble is 172 199 to 100% with tail_top_right
ALMA (talk_armscrossed_shrug_neutral)
He’s in the interrogation room like you ordered.

@speechbubble is 186 199 to 100% with tail_top_left
MC (talk_neutral)
Great! Thanks Officer Alma.

@speechbubble is 172 199 to 100% with tail_top_right
ALMA (talk_armsraised_neutral)
No problem!

@speechbubble is 172 199 to 100% with tail_top_left
MC (talk_neutral)
We’ll talk later.

&ALMA is listen_nod_neutral_loop
@MC walks to spot 0.968 70 112 in zone 3 and MC does it while walk_neutral_offset_loop AND BFF walks to spot 0.974 70 108 in zone 3 AND BFF does it while walk_neutral_loop with INTERROGATION TABLE to 1 -13 -4 in zone 1 at layer -1
@remove MC AND remove BFF

INT. INTERROGATION ROOM - NIGHT with SECURITYCAM to 0.280 -5 485 in zone 1 with REDLIGHT to 0.208 25 481 in zone 1
readerMessage Background credits to @epii.jessica on IG
&CARTELBAR spot 1.280 116 55 in zone 1 at layer -2 and CARTELBAR faces right AND CARTELBAR is idle_sit_armscrossed_unimpressed_loop
&cut to zone 3
@MC enters from right to screen center AND BFF enters from right to screen right
@pause for 2
@cut to zone 1

@speechbubble is 134 163 to 100% with tail_top_left
CARTELBAR (talk_sit_doubtful)
Look who finally decided to show up.

@pause for 1
@cut to zone 3

@speechbubble is 137 236 to 100% with tail_top_right
@MC is eyeroll_subtle AND pause for 1.5

MC (talk_doubtful)
Cut the cr*p.

@pan to zone 2 in 1.8 AND MC walks to spot 1.280 188 5 in zone 2 AND BFF walks to screen right in zone 2
@MC is transition_stand_to_squat_neutral AND pause for 1
@MC spot 1.235 151 38 in zone 2 at layer -2 and MC is idle_sit_armcrossed_unimpressed_loop
@zoom on 640 123 to 117% in 0.9 AND BFF is idle_armscrossed_angry_loop
@speechbubble is 131 112 to 100% with tail_top_right
MC (talk_sit_armscrossed_neutral_loop)
Now, tell me.
MC
Who are you?
MC
Who do you work for?
MC (talk_sit_doubtful)
And who sent you to kill my sister?

@cut to zone 1 AND zoom on 0 261 to 117% in 0

CARTELBAR (talk_sit_doubtful)
That’s too many questions at once.

@cut to zone 2 AND zoom on 640 231 to 117% in 0
MC (talk_sit_doubtful)
Answer me!

@cut to zone 1 AND zoom on 6 297 to 117% in 0
CARTELBAR (talk_sit_shrug_neutral)
No.

@cut to zone 2 AND zoom on 640 164 to 117% in 0
MC (talk_sit_shrug_neutral)
No what?

@cut to zone 1 AND zoom on 0 307 to 117% in 0
CARTELBAR (talk_sit_doubtful)
I’m not going to talk.

@cut to zone 2 AND zoom on 640 149 to 117% in 0
MC (talk_sit_reassure_happy)
So that’s how you want to play.
@speechbubble is 164 144 to 100%
NARR (MC)
I’m really greatful to have a friend like Sumeyye, who’s always by my side, even during hard times.
We’ve been friends for most of our lives.

@cut to zone 1 AND zoom on 0 323 to 117% in 0
@CARTELBAR is react_sit_confused AND pause for 1.5

@cut to zone 2 AND zoom on 640 311 to 117% in 0

MC (talk_sit_neutral_loop)

Sumeyye, you know what to do.

&MC is idle_sit_armcrossed_unimpressed_loop AND BFF is text_phone_neutral_loop
@pause for 2

BFF (talk_pointup_pretentious)

Done!

@pause for 0.3
@BFF is dustoff_neutral_loop AND pause for 2
@BFF is idle_armscrossed_shifteyes_loop AND pause for 1.9
@cut to zone 1 AND zoom on 11 355 to 117% in 0

CARTELBAR (react_sit_armscrossed_surprised_mild)

Wait.
CARTELBAR (talk_sit_doubtful)
What did she do?

@cut to zone 2 AND zoom on 640 303 to 117% in 0
@MC is laugh_sit_giggle AND pause for 2
MC (talk_sit_coy)
Oh, she just did a little trick that she knows.

@cut to zone 1 AND zoom on 11 355 to 117% in 0

CARTELBAR (talk_sit_doubtful)

What trick?

@cut to zone 2 AND zoom on 640 303 to 117% in 0

MC (talk_sit_anklescrossed_neutral_loop)

All she did was send a signal to the security camera to turn it off.
MC (talk_sit_coy)
So while we speak, the camera is turning itself off.
@cut to zone 1 AND zoom on 0 568 to 374% in 1.5
@overlay REDLIGHT opacity 0.23987 in 2
@zoom on 7 156 to 113% in 0.5 using easebackinout

CARTELBAR (talk_sit_doubtful)

|bold, animation:shake|HOW?
@cut to zone 2 AND zoom on 640 367 to 168% in 0
@BFF is flirt_wink_happy AND pause for 1.5
BFF (shush_neutral)
It’s a secret.

@zoom on 640 236 to 123% in 0.5 AND MC starts laugh_sit_crackup AND pause for 2
MC (talk_sit_armscrossed_neutral_loop)
Now, I can make you talk!

@cut to zone 1 AND zoom on 0 312 to 123% in 0
CARTELBAR (talk_sit_shrug_neutral)
|bold|Never.

@pause for 1.5
@cut to zone 2 AND zoom on 616 333 to 169% in 1
@BFF is idle_armscrossed_shifteyes_loop AND pause for 2
@BFF walks to spot 1.280 252 -87 and BFF moves to layer -3
@MC spot 1.235 169 -68 and MC faces right AND MC moves to layer 1
@pause for 1
@MC is talk_whisper_unsure AND BFF is listen_nod_neutral_loop AND pause for 2.5
@BFF is standup_neutral AND pause for 1.5
@zoom on 616 333 to 101% in 0 AND BFF faces right
@pan to zone 3 in 2 and BFF walks to spot 1.280 188 5 in zone 3 AND BFF does it while walk_neutral_loop
@BFF is tinker_stand_neutral_loop_rear and BFF faces left AND pause for 1.5
@cut to zone 1
CARTELBAR (talk_sit_doubtful)
Why is she turning off the lights?
@pause for 1.5
@transition fade out black 1
INT. BLACK - NIGHT

NARR

Hey!
Don’t come any closer.
@speechbubble is 164 144 to 100%
NARR (MC)
Are you going to talk?

NARR

|bold|NO!
@pause for 1
sound punch_kungfu
NARR
Don’t you dare punch me in the face!
@speechbubble is 164 144 to 100%
NARR (MC)
DoN’t YoU dArE pUnCh mE iN tHe FaCe.

NARR

Hey, don’t do that!
@speechbubble is 164 144 to 100%
NARR (MC)
Are you going to talk?

NARR

No.
@pause for 1
sound punch_kungfu
NARR
|bold, animation:shake|OW!
No no no no no.
Not again…
sound punch_kungfu
@pause for 1
@speechbubble is 164 144 to 100%
NARR (MC)
What about now?

NARR

Fine.
@speechbubble is 164 144 to 100%
NARR (MC)
Sumeyye, turn on the lights.

INT. INTERROGATION ROOM - NIGHT with SECURITYCAM to 0.280 -5 485 in zone 1 with REDLIGHT to 0.208 25 481 in zone 1
readerMessage Background credits to @epii.jessica on IG
&CARTELBAR spot 1.280 116 55 in zone 1 at layer -2 and CARTELBAR faces right AND CARTELBAR is idle_sit_armscrossed_unimpressed_loop
&cut to zone 3
&overlay REDLIGHT opacity 0.23987 in 0
&CARTELBAR spot 1.055 100 129 in zone 1 at layer -2 and CARTELBAR faces right AND CARTELBAR is idle_armscrossed_awkward_loop
&MC spot 1.010 218 126 in zone 1 at layer -3 and MC faces left
&BFF spot 1.280 226 11 and BFF is tinker_stand_neutral_loop_rear and BFF faces left
@pause for 2
@cut to zone 1
@speechbubble is 158 152 to 100% with tail_top_right
MC (talk_armscrossed_angry_loop)
Tell me.

&MC is idle_armscrossed_angry_loop
@speechbubble is 159 149 to 100% with tail_top_left
CARTELBAR (talk_apathetic)
I can only say this.

&CARTELBAR is idle_armscrossed_neutral_loop
@speechbubble is 160 154 to 100% with tail_top_right
MC (talk_armscrossed_angry_loop)
What?

&MC is idle_armscrossed_angry_loop
@speechbubble is 157 145 to 100% with tail_top_left
CARTELBAR (talk_accuse_angry)
They told me to send a message to your father.

&CARTELBAR is idle_armscrossed_angry_loop
@speechbubble is 162 157 to 100% with tail_top_right
MC (talk_doubtful)
My father?

@speechbubble is 160 138 to 100% with tail_top_right
MC (talk_exhausted)
What does he have to do with this?

&MC is idle_armscrossed_angry_loop
@speechbubble is 157 133 to 100% with tail_top_left
CARTELBAR (talk_afraid)
So you don’t know yet?
&CARTELBAR is idle_awkward_uneasy_loop

@speechbubble is 159 133 to 100% with tail_top_right
MC (talk_deny_neutral)
|bold|Know what?

sound drum_punchline
@speechbubble is 157 216 to 100%
NARR (AUTHOR)
It was at that moment he knew that he f*cked up.

&MC moves to layer -2 AND CARTELBAR moves to layer -3 AND MC is idle_armscrossed_angry_loop
@speechbubble is 162 127 to 100% with tail_top_left
CARTELBAR (idle_flashlight_scared_loop)
(Oh sh*t! I’m a dead man walking.)

@speechbubble is 152 132 to 100% with tail_top_left
CARTELBAR (talk_afraid)
I can’t tell you anymore than that.

&CARTELBAR is idle_awkward_scratch_loop
@speechbubble is 157 126 to 100% with tail_top_right
MC (talk_accuse_angry)
So this has something to do with my dad.

&MC is idle_armscrossed_angry_loop
@speechbubble is 160 164 to 100% with tail_top_left
CARTELBAR
M-maybe…

&CARTELBAR is idle_awkward_scratch_loop
@speechbubble is 159 124 to 100% with tail_top_right
MC (talk_asif_angry)
That’s it! I’m leaving right now.

@MC walks to spot 1.010 130 123 in zone 2 AND MC does it while walk_angry_loop
@remove MC

INT. CELL BEDROOM - DAY
readerMessage Background credits to @j.miley.stories on IG!
@DAD changes into cartel_3_nohood
&DAD spot 0.589 76 272 in zone 2 and DAD faces right and DAD is idle_sit_anklescrossed_neutral_loop
&MC spot 0.745 428 160 in zone 3
@transition iris in black 3
@pan to zone 2
@speechbubble is 168 297 to 136% with tail_bottom_right
MC
Padre!!! | bold , color:navy |Father!!!

@cut to zone 3
@MC walks to spot 0.745 265 160 and MC faces left
@zoom on 960 148 to 189% in 0.5
@speechbubble is 163 181 to 106% with tail_top_right
MC (talk_accuse_angry)
You little piece o-
@cut to zone 2 AND zoom on 320 173 to 175% in 0 AND DAD is idle and DAD faces right
@speechbubble is 168 201 to 109% with tail_top_left
DAD (talk_accuse_angry)
Don’t you dare to talk to me like that.
DAD (talk_accuse_angry)
I’m still your father.
DAD (talk_apathetic)
What’s all of this about?

@cut to zone 3 AND zoom on 960 120 to 175% in 0
@speechbubble is 193 151 to 109% with tail_top_right
MC (talk_argue_angry)
It’s all your fault.

@cut to zone 2 AND zoom on 320 149 to 175% in 0
@speechbubble is 192 214 to 109% with tail_top_left
DAD (talk_apathetic)
Sweetie, what are you talking about?

@MC walks to spot 0.564 147 267 in zone 3 AND MC faces left AND DAD is idle_armscrossed_neutral_loop
@speechbubble is 186 197 to 98% with tail_top_right
MC (talk_accuse_angry)
Someone sent a hitman to kill Lexie.
MC (talk_argument_angry)
Lucky for us, he was drunk at the time!

@speechbubble is 183 185 to 98% with tail_top_left
DAD (talk_confused_mindblown)
|bold, animation:shake|What?!

&DAD is idle_armscrossed_angry_loop
@speechbubble is 186 197 to 98% with tail_top_right
MC (talk_apathetic)
And guess what I found.

@speechbubble is 183 185 to 98% with tail_top_left
DAD (talk_afraid)
What?

&DAD is idle_armscrossed_angry_loop
@speechbubble is 186 197 to 98% with tail_top_right
MC (talk_accuse_angry)
The “death” of Lexie was going to be a message for you!

@speechbubble is 183 185 to 98% with tail_top_left
DAD (talk_armraised_sad)
Me?

&DAD is idle_sad_loop
@speechbubble is 186 197 to 98% with tail_top_right
MC (talk_armscrossed_angry_loop)
You.
MC (talk_angry)
Now tell me, who sent that man to kill Lexie?

@speechbubble is 183 185 to 98% with tail_top_left
DAD (idle_armscrossed_angry_loop)
(The Santos cartel!)
DAD (talk_afraid)
I don’t know.

&DAD is idle_armscrossed_angry_loop
@speechbubble is 186 197 to 98% with tail_top_right
MC (talk_accuse_angry)
That’s complete and utter bullsh*t!
MC (talk_armscrossed_angry_loop)
I don’t believe you have no enemies.

@speechbubble is 183 185 to 98% with tail_top_left
DAD (talk_afraid)
Well, I don’t.

&DAD is idle_armscrossed_neutral_loop
@speechbubble is 186 197 to 98% with tail_top_right
MC (talk_armscrossed_angry_loop)
Fine, don’t tell me.
But sooner than later I’m going to find out.

@MC walks to spot 0.564 257 265 in zone 3 AND MC does it while walk_angry_loop THEN remove MC
@zoom on 338 220 to 244% in 0.5
@DAD is scream_angry AND pause for 1.7
@speechbubble is 183 185 to 98% with tail_top_left
DAD (talk_argue_angry)
|bold|Where is the emergency phone?!

@DAD is reach_kneel_neutral_rear AND pause for 1.5
@DAD is tinker_kneel_neutral_loop_rear AND pause for 2
@DAD is transition_squat_to_stand_neutral AND pause for 1.5
@DAD is text_phone_neutral_loop AND pause for 1.5

DAD (talk_phone_angry_loop)

Aurelio.

&DAD is listen_phone_angry_loop
@speechbubble is 169 193 to 109%
NARR
What do you need, boss?

DAD (talk_phone_angry_loop)

I need you to get me out of here.

&DAD is listen_phone_angry_loop
NARR
Our lawyer quit last week.

DAD (talk_phone_angry_loop)

|bold, animation:shake|WHAT?
DAD (talk_phone_angry_loop)
Find someone else.

&DAD is listen_phone_angry_loop
NARR
I’ve tried, but no one wants to work with us.

DAD (talk_phone_angry_loop)

We have no options besides my daughter Lexie.

&DAD is listen_phone_angry_loop
NARR
Are you sure about this?

DAD (talk_phone_angry_loop)

Yes, she can’t know everything, but I know that she can get me out of here.

&DAD is listen_phone_sigh
@speechbubble is 169 193 to 109%
NARR
Okay, do you need anything else Ricardo?

DAD (talk_phone_angry_loop)

Yes Aurelio.

&DAD is listen_phone_angry_loop
@speechbubble is 169 193 to 109%
NARR
What?

DAD (talk_phone_angry_loop)

Someone sent a hitman to kill one of my daughters.

&DAD is listen_phone_angry_loop
@speechbubble is 169 193 to 109%
NARR
Do you know who might have caused this?

DAD (talk_phone_angry_loop)

Yes, I think it’s time to pay a little visit to the Santos cartel, don’t you think?

@pause for 2 AND DAD is listen_phone_angry_loop
@transition fade out black 2
INT. EURO HOTEL ROOM LIGHTS - NIGHT
&zoom reset AND cut to zone 1
@CAP changes into DARREN_party_1
&CAP spot 0.946 -47 124 in zone 1
@CAP walks to spot 0.946 105 128 in zone 1 AND CAP faces right AND CAP does it while walk_exhausted_loop
@zoom on 0 167 to 136% in 0.7 AND CAP is idle_happy_loop

NARR (AUTHOR)

This is your chance to customize the MC’s boyfriend.
Make him |bold, color:red|HOT|reset|!

label boy_custom_1
NARRATOR
What does he look like?

choice
“Skin Tone” {
goto boy_skin_1
} “Hair” {
goto boy_hair_1
} “Eyes” {
goto boy_eyes_1
} “Eyebrows” {
goto boy_brows_1
} “Face Shape”{
goto boy_face_1
} “Nose” {
goto boy_nose_1
} “Mouth” {
goto boy_mouth_1
} “This is perfect!” {
goto boy_end_1
}

####################### SKIN COLOR #######################

label boy_skin_1

NARRATOR

All skin tones.
choice
“Neutral Shades” {
goto boy_neutralskin_1
} “Rose Shades” {
goto boy_roseskin_1
} “Gold Shades” {
goto boy_goldskin_1
} “Copper Shades” {
goto boy_copperskin_1
} “Ash Shades” {
goto boy_ashskin_1
} “Done” {
goto boy_custom_1
}

label boy_neutralskin_1

NARRATOR

Neutral skin tones.
choice [shouldPaginate: YES]
“Neutral 00” {
@CAP changes bodyColor into Neutral 00
goto boy_neutralskin_1
} “Neutral 01” {
@CAP changes bodyColor into Neutral 01
goto boy_neutralskin_1
} “Neutral 02” {
@CAP changes bodyColor into Neutral 02
goto boy_neutralskin_1
} “Neutral 03” {
@CAP changes bodyColor into Neutral 03
goto boy_neutralskin_1
} “Different Shades” {
goto boy_skin_1
} “Done” {
goto boy_custom_1
}
“Neutral 04” {
@CAP changes bodyColor into Neutral 04
goto boy_neutralskin_1
} “Neutral 05” {
@CAP changes bodyColor into Neutral 05
goto boy_neutralskin_1
} “Neutral 06” {
@CAP changes bodyColor into Neutral 06
goto boy_neutralskin_1
} “Neutral 07” {
@CAP changes bodyColor into Neutral 07
goto boy_neutralskin_1
} “Different Shades” {
goto boy_skin_1
} “Done” {
goto boy_custom_1
}
“Neutral 08” {
@CAP changes bodyColor into Neutral 08
goto boy_neutralskin_1
} “Neutral 09” {
@CAP changes bodyColor into Neutral 09
goto boy_neutralskin_1
} “Neutral 10” {
@CAP changes bodyColor into Neutral 10
goto boy_neutralskin_1
} “Done” {
goto boy_custom_1
} “Different Shades” {
goto boy_skin_1
}

label boy_roseskin_1

NARRATOR

Rose skin tones.
choice [shouldPaginate: YES]
“Rose 00” {
@CAP changes bodyColor into Rose 00
goto boy_roseskin_1
} “Rose 01” {
@CAP changes bodyColor into Rose 01
goto boy_roseskin_1
} “Rose 02” {
@CAP changes bodyColor into Rose 02
goto boy_roseskin_1
} “Rose 03” {
@CAP changes bodyColor into Rose 03
goto boy_roseskin_1
} “Different Shades” {
goto boy_skin_1
} “Done” {
goto boy_custom_1
}
“Rose 04” {
@CAP changes bodyColor into Rose 04
goto boy_roseskin_1
} “Rose 05” {
@CAP changes bodyColor into Rose 05
goto boy_roseskin_1
} “Rose 06” {
@CAP changes bodyColor into Rose 06
goto boy_roseskin_1
} “Rose 07” {
@CAP changes bodyColor into Rose 07
goto boy_roseskin_1
} “Different Shades” {
goto boy_skin_1
} “Done” {
goto boy_custom_1
}
“Rose 08” {
@CAP changes bodyColor into Rose 08
goto boy_roseskin_1
} “Rose 09” {
@CAP changes bodyColor into Rose 09
goto boy_roseskin_1
} “Rose 10” {
@CAP changes bodyColor into Rose 10
goto boy_roseskin_1
} “Done” {
goto boy_custom_1
} “Different Shades” {
goto boy_skin_1
}

label boy_goldskin_1

NARRATOR

Gold skin tones.
choice [shouldPaginate: YES]
“Gold 00” {
@CAP changes bodyColor into Gold 00
goto boy_goldskin_1
} “Gold 01” {
@CAP changes bodyColor into Gold 01
goto boy_goldskin_1
} “Gold 02” {
@CAP changes bodyColor into Gold 02
goto boy_goldskin_1
} “Gold 03” {
@CAP changes bodyColor into Gold 03
goto boy_goldskin_1
} “Different Shades” {
goto boy_skin_1
} “Done” {
goto boy_custom_1
}
“Gold 04” {
@CAP changes bodyColor into Gold 04
goto boy_goldskin_1
} “Gold 05” {
@CAP changes bodyColor into Gold 05
goto boy_goldskin_1
} “Gold 06” {
@CAP changes bodyColor into Gold 06
goto boy_goldskin_1
} “Gold 07” {
@CAP changes bodyColor into Gold 07
goto boy_goldskin_1
} “Different Shades” {
goto boy_skin_1
} “Done” {
goto boy_custom_1
}
“Gold 08” {
@CAP changes bodyColor into Gold 08
goto boy_goldskin_1
} “Gold 09” {
@CAP changes bodyColor into Gold 09
goto boy_goldskin_1
} “Gold 10” {
@CAP changes bodyColor into Gold 10
goto boy_goldskin_1
} “Done” {
goto boy_custom_1
} “Different Shades” {
goto boy_skin_1
}

label boy_copperskin_1

NARRATOR

Copper skin tones.
choice [shouldPaginate: YES]
“Copper 00” {
@CAP changes bodyColor into Copper 00
goto boy_copperskin_1
} “Copper 01” {
@CAP changes bodyColor into Copper 01
goto boy_copperskin_1
} “Copper 02” {
@CAP changes bodyColor into Copper 02
goto boy_copperskin_1
} “Copper 03” {
@CAP changes bodyColor into Copper 03
goto boy_copperskin_1
} “Different Shades” {
goto boy_skin_1
} “Done” {
goto boy_custom_1
}
“Copper 04” {
@CAP changes bodyColor into Copper 04
goto boy_copperskin_1
} “Copper 05” {
@CAP changes bodyColor into Copper 05
goto boy_copperskin_1
} “Copper 06” {
@CAP changes bodyColor into Copper 06
goto boy_copperskin_1
} “Copper 07” {
@CAP changes bodyColor into Copper 07
goto boy_copperskin_1
} “Different Shades” {
goto boy_skin_1
} “Done” {
goto boy_custom_1
}
“Copper 08” {
@CAP changes bodyColor into Copper 08
goto boy_copperskin_1
} “Copper 09” {
@CAP changes bodyColor into Copper 09
goto boy_copperskin_1
} “Copper 10” {
@CAP changes bodyColor into Copper 10
goto boy_copperskin_1
} “Done” {
goto boy_custom_1
} “Different Shades” {
goto boy_skin_1
}

label boy_ashskin_1

NARRATOR

Ash skin tones.
choice [shouldPaginate: YES]
“Ash 00” {
@CAP changes bodyColor into Ash 00
goto boy_ashskin_1
} “Ash 01” {
@CAP changes bodyColor into Ash 01
goto boy_ashskin_1
} “Ash 02” {
@CAP changes bodyColor into Ash 02
goto boy_ashskin_1
} “Ash 03” {
@CAP changes bodyColor into Ash 03
goto boy_ashskin_1
} “Different Shades” {
goto boy_skin_1
} “Done” {
goto boy_custom_1
}
“Ash 04” {
@CAP changes bodyColor into Ash 04
goto boy_ashskin_1
} “Ash 05” {
@CAP changes bodyColor into Ash 05
goto boy_ashskin_1
} “Ash 06” {
@CAP changes bodyColor into Ash 06
goto boy_ashskin_1
} “Ash 07” {
@CAP changes bodyColor into Ash 07
goto boy_ashskin_1
} “Different Shades” {
goto boy_skin_1
} “Done” {
goto boy_custom_1
}
“Ash 08” {
@CAP changes bodyColor into Ash 08
goto boy_ashskin_1
} “Ash 09” {
@CAP changes bodyColor into Ash 09
goto boy_ashskin_1
} “Ash 10” {
@CAP changes bodyColor into Ash 10
goto boy_ashskin_1
} “Done” {
goto boy_custom_1
} “Different Shades” {
goto boy_skin_1
}

####################### EYEBROWs #######################

label boy_brows_1

NARRATOR

Eyebrow shapes.
choice [shouldPaginate: YES]
“Arched Medium”{
@CAP changes eyebrows into Arched Medium
goto boy_brows_1
}“Generic”{
@CAP changes eyebrows into Male Generic
goto boy_brows_1
}“Round Medium”{
@CAP changes eyebrows into Round Medium
goto boy_brows_1
}“Round Soft”{
@CAP changes eyebrows into Round Soft
goto boy_brows_1
} “Change Color” {
goto boy_browscolor_1
} “Done”{
goto boy_custom_1
}
“Round Thick”{
@CAP changes eyebrows into Round Thick
goto boy_brows_1
}“Straight Medium”{
@CAP changes eyebrows into Straight Medium
goto boy_brows_1
}“Arched Bushy”{
@CAP changes eyebrows into Arched Bushy
goto boy_brows_1
}“Round Thin”{
@CAP changes eyebrows into Round Thin
goto boy_brows_1
} “Change Color” {
goto boy_browscolor_1
} “Done”{
goto boy_custom_1
}
“Furrowed Straight”{
@CAP changes eyebrows into Furrowed Straight S
goto boy_brows_1
}“Furrowed Raised”{
@CAP changes eyebrows into Furrowed Raised S
goto boy_brows_1
}“Straight Medium Scar”{
@CAP changes eyebrows into Straight Medium Scar
goto boy_brows_1
} “Done”{
goto boy_custom_1
} “Change Color” {
goto boy_browscolor_1
}

####################### EYEBROW COLOR #######################

label boy_browscolor_1

NARRATOR

Eyebrow colors.
choice [shouldPaginate: YES]
“Dirty Blonde” {
@CAP changes eyebrowsColor into Dirty Blonde
goto boy_browscolor_1
} “Honey Blonde” {
@CAP changes eyebrowsColor into Honey Blonde
goto boy_browscolor_1
} “Platinum Blonde” {
@CAP changes eyebrowsColor into Platinum Blonde
goto boy_browscolor_1
} “Strawberry Blonde” {
@CAP changes eyebrowsColor into Strawberry Blonde
goto boy_browscolor_1
} “Change Brow Shape” {
goto boy_brows_1
} “Done” {
goto boy_custom_1
}
“Blonde Medium” {
@CAP changes eyebrowsColor into Blonde Medium
goto boy_browscolor_1
} “Chestnut Brown” {
@CAP changes eyebrowsColor into Chestnut Brown
goto boy_browscolor_1
} “Dark Brown” {
@CAP changes eyebrowsColor into Dark Brown
goto boy_browscolor_1
} “Deep Brown” {
@CAP changes eyebrowsColor into Deep Brown
goto boy_browscolor_1
} “Change Brow Shape” {
goto boy_brows_1
} “Done” {
goto boy_custom_1
}
“Light Brown” {
@CAP changes eyebrowsColor into Light Brown
goto boy_browscolor_1
} “Dark Black” {
@CAP changes eyebrowsColor into Black Dark
goto boy_browscolor_1
} “Jet Black” {
@CAP changes eyebrowsColor into blackJet
goto boy_browscolor_1
} “Light Pink” {
@CAP changes eyebrowsColor into Pink Lt
goto boy_browscolor_1
} “Change Brow Shape” {
goto boy_brows_1
} “Done” {
goto boy_custom_1
}
“Lavender” {
@CAP changes eyebrowsColor into Purple Lilac
goto boy_browscolor_1
} “Mint” {
@CAP changes eyebrowsColor into Green Mint
goto boy_browscolor_1
} “Ginger Red” {
@CAP changes eyebrowsColor into Ginger Red
goto boy_browscolor_1
} “Copper Red” {
@CAP changes eyebrowsColor into Copper Red
goto boy_browscolor_1
} “Change Brow Shape” {
goto boy_brows_1
} “Done” {
goto boy_custom_1
}
“Gray” {
@CAP changes eyebrowsColor into Gray
goto boy_browscolor_1
} “White” {
@CAP changes eyebrowsColor into White
goto boy_browscolor_1
} “Change Brow Shape” {
goto boy_brows_1
} “Done” {
goto boy_custom_1
}

####################### FACE SHAPE #######################

label boy_face_1

NARRATOR

Face shapes.
choice
“Clean Shaven” {
goto boy_face_clean_1
} “Facial Hair” {
goto boy_face_beards_1
} “Done” {
goto boy_custom_1
}

label boy_face_clean_1

NARRATOR

Face shapes.
choice [shouldPaginate: YES]
“Soft Diamond” {
@CAP changes face into Diamond Soft
goto boy_face_clean_1
} “Defined Diamond” {
@CAP changes face into Diamond Defined
goto boy_face_clean_1
} “Chiseled” {
@CAP changes face into Chiseled Angular
goto boy_face_clean_1
} “Generic” {
@CAP changes face into Male Generic
goto boy_face_clean_1
} “Facial Hair” {
goto boy_face_beards_1
} “Done”{
goto boy_custom_1
}
“Round” {
@CAP changes face into Round Soft
goto boy_face_clean_1
} “Square Jaw” {
@CAP changes face into Square Jaw
goto boy_face_clean_1
} “Square Defined” {
@CAP changes face into Square Defined
goto boy_face_clean_1
} “Triangle” {
@CAP changes face into Triangle Chiseled
goto boy_face_clean_1
} “Facial Hair” {
goto boy_face_beards_1
} “Done”{
goto boy_custom_1
}
“Mature Square” {
@CAP changes face into Square Jaw Mature
goto boy_face_clean_1
} “Broad Cheeks” {
@CAP changes face into Round Broad Cheeks
goto boy_face_clean_1
} “Triangle Defined Chin” {
@CAP changes face into Triangle Defined Chin
goto boy_face_clean_1
} “Pointed Ear” {
@CAP changes face into Triangle Defined Chin Pointed Ear Skin
goto boy_face_clean_1
} “Facial Hair” {
goto boy_face_beards_1
} “Done”{
goto boy_custom_1
}
“Square Sculpted” {
@CAP changes face into Square Sculpted
goto boy_face_clean_1
} “Cleft Chin” {
@CAP changes face into Square Sculpted Cleft Chin
goto boy_face_clean_1
} “Triangle Sculpted” {
@CAP changes face into Triangle Sculpted
goto boy_face_clean_1
} “Square Youth” {
@CAP changes face into Square Youthful
goto boy_face_clean_1
} “Facial Hair” {
goto boy_face_beards_1
} “Done”{
goto boy_custom_1
}
“Square Aged” {
@CAP changes face into Square Aged
goto boy_face_clean_1
} “Done”{
goto boy_custom_1
} “Facial Hair” {
goto boy_face_beards_1
}

label boy_face_beards_1

NARRATOR

Face shapes.
choice [shouldPaginate: YES]
“Chiseled Stubble” {
@CAP changes face into Chiseled Angular Stubble
goto boy_face_beards_1
} “Chiseled Shaved” {
@CAP changes face into Chiseled Square Stubble Shaved
goto boy_face_beards_1
} “Long Jaw Stubble” {
@CAP changes face into Square Long Jaw Stubble
goto boy_face_beards_1
} “Long Jaw Shadow” {
@CAP changes face into Square Long Jaw Shadow
goto boy_face_beards_1
} “Clean Shaved” {
goto boy_face_clean_1
} “Done”{
goto boy_custom_1
}
“Roundcheek Stubble” {
@CAP changes face into Square Jaw Roundcheek Stubble
goto boy_face_beards_1
} “Scruffy Beard” {
@CAP changes face into Triangle Chiseled Scruffy Beard
goto boy_face_beards_1
} “Clean Shaved” {
goto boy_face_clean_1
} “Done”{
goto boy_custom_1
}

####################### EYE SHAPE #######################

label boy_eyes_1

NARRATOR

Eye shapes.
choice [shouldPaginate: YES]
“Deepset Downturned” {
@CAP changes eyes into Deepset Downturned
goto boy_eyes_1
} “Deepset Heavy” {
@CAP changes eyes into Deepset Heavy Lid
goto boy_eyes_1
} “Deepset Downturned Lid” {
@CAP changes eyes into Deepset Downturned Lidded
goto boy_eyes_1
} “Deepset Mature” {
@CAP changes eyes into Deepset Sloping Mature
goto boy_eyes_1
} “Change Color”{
goto boy_eyecolor_1
} “Done”{
goto boy_custom_1
}
“Generic” {
@CAP changes eyes into Male Generic
goto boy_eyes_1
} “Slender” {
@CAP changes eyes into Monolid Slender
goto boy_eyes_1
} “Oval Wide” {
@CAP changes eyes into Oval Wide
goto boy_eyes_1
} “Sloping Heavy Lid” {
@CAP changes eyes into Sloping Heavy Lid
goto boy_eyes_1
} “Change Color”{
goto boy_eyecolor_1
} “Done”{
goto boy_custom_1
}
“Deep Sunken” {
@CAP changes eyes into Male Deep Sunken
goto boy_eyes_1
} “Narrow Almond Smiling” {
@CAP changes eyes into Narrow Almond Deep Smiling
goto boy_eyes_1
} “Narrow Almond Sunken” {
@CAP changes eyes into Narrow Almond Deep Sunken
goto boy_eyes_1
} “Hooded Almond” {
@CAP changes eyes into Hooded Almond
goto boy_eyes_1
} “Change Color”{
goto boy_eyecolor_1
} “Done”{
goto boy_custom_1
}
“Almond Deep” {
@CAP changes eyes into Wide Almond Deep
goto boy_eyes_1
} “Almond Deep Eyebags” {
@CAP changes eyes into Wide Almond Deep Eyebags
goto boy_eyes_1
} “Change Color”{
goto boy_eyecolor_1
} “Done”{
goto boy_custom_1
}

####################### EYE COLOR #######################

label boy_eyecolor_1

NARRATOR

Eye colors.
choice [shouldPaginate: YES]
“Black” {
@CAP changes eyesColor into Brown Black
goto boy_eyecolor_1
} “Dark Brown” {
@CAP changes eyesColor into Brown Dark
goto boy_eyecolor_1
} “Light Brown” {
@CAP changes eyesColor into Brown Light
goto boy_eyecolor_1
} “Pale Brown” {
@CAP changes eyesColor into Brown Pale
goto boy_eyecolor_1
} “Change Eye Shape” {
goto boy_eyes_1
} “Done”{
goto boy_custom_1
}
“Ice Blue” {
@CAP changes eyesColor into Ice Blue
goto boy_eyecolor_1
} “Aqua Blue” {
@CAP changes eyesColor into Blue Aqua
goto boy_eyecolor_1
} “Deep Blue” {
@CAP changes eyesColor into Blue Deep
goto boy_eyecolor_1
} “Blue Green” {
@CAP changes eyesColor into Blue Green
goto boy_eyecolor_1
} “Change Eye Shape” {
goto boy_eyes_1
} “Done”{
goto boy_custom_1
}
“Silver” {
@CAP changes eyesColor into Grey Cool
goto boy_eyecolor_1
} “Green” {
@CAP changes eyesColor into Green Emerald
goto boy_eyecolor_1
} “Hazel” {
@CAP changes eyesColor into Hazel
goto boy_eyecolor_1
} “Dark Hazel” {
@CAP changes eyesColor into Hazel Dark
goto boy_eyecolor_1
} “Change Eye Shape” {
goto boy_eyes_1
} “Done”{
goto boy_custom_1
}
“Red” {
@CAP changes eyesColor into Red
goto boy_eyecolor_1
} “Violet” {
@CAP changes eyesColor into Violet
goto boy_eyecolor_1
} “Change Eye Shape” {
goto boy_eyes_1
} “Done”{
goto boy_custom_1
}

####################### MOUTH SHAPE #######################

label boy_mouth_1

NARRATOR

Mouth shapes.
choice [shouldPaginate: YES]
“Medium Straight” {
@CAP changes mouth into Medium Straight Natural
goto boy_mouth_1
}“Thin Heart” {
@CAP changes mouth into Thin Heart
goto boy_mouth_1
}“Small Heart” {
@CAP changes mouth into Small Heart
goto boy_mouth_1
}“Medium Heart” {
@CAP changes mouth into Medium Heart
goto boy_mouth_1
}“Change Color”{
goto boy_mouthcolor_1
} “Done”{
goto boy_custom_1
}
“Full Heart” {
@CAP changes mouth into Full Heart Natural
goto boy_mouth_1
}“Large Heart” {
@CAP changes mouth into Full Heart Large
goto boy_mouth_1
}“Full Flat Top” {
@CAP changes mouth into Full Flat Top Pouty
goto boy_mouth_1
}“Full Lower Lip” {
@CAP changes mouth into Full Lower Lip Sharp
goto boy_mouth_1
}“Change Color”{
goto boy_mouthcolor_1
} “Done”{
goto boy_custom_1
}

####################### MOUTH COLOR #######################

label boy_mouthcolor_1

NARRATOR

All lip colors.
choice
“Natural” {
goto boy_NaturalColors_1
} “Gloss” {
goto boy_GlossColors_1
} “Matte” {
goto boy_MatteColors_1
} “Change Lip Shape” {
goto boy_mouth_1
}

label boy_NaturalColors_1

NARRATOR

Natural lip colors.
choice [shouldPaginate: YES]
“Fair Rose” {
@CAP changes mouthColor into Fair Rose Matte
goto boy_NaturalColors_1
} “Fair Neutral” {
@CAP changes mouthColor into Fair Neutral Matte
goto boy_NaturalColors_1
} “Fair Gold” {
@CAP changes mouthColor into Fair Gold Matte
goto boy_NaturalColors_1
} “Beige Light Gold” {
@CAP changes mouthColor into Beige Light Gold Matte
goto boy_NaturalColors_1
} “Try Other Colors” {
goto boy_mouthcolor_1
} “Done” {
goto boy_custom_1
}
“Beige Gold” {
@CAP changes mouthColor into Beige Gold Matte
goto boy_NaturalColors_1
} “Beige Rose” {
@CAP changes mouthColor into Beige Rose
goto boy_NaturalColors_1
} “Beige Deep Neutral” {
@CAP changes mouthColor into Beige Deep Neutral
goto boy_NaturalColors_1
} “Medium Nude” {
@CAP changes mouthColor into Neutral Medium Nude Matte
goto boy_NaturalColors_1
} “Try Other Colors” {
goto boy_mouthcolor_1
} “Done” {
goto boy_custom_1
}
“Tan Deep Gold” {
@CAP changes mouthColor into Tan Deep Gold
goto boy_NaturalColors_1
} “Tan Deep Neutral” {
@CAP changes mouthColor into Tan Deep Neutral
goto boy_NaturalColors_1
} “Brown Neutral” {
@CAP changes mouthColor into Brown Neutral
goto boy_NaturalColors_1
} “Brown Gold” {
@CAP changes mouthColor into Brown Gold
goto boy_NaturalColors_1
} “Try Other Colors” {
goto boy_mouthcolor_1
} “Done” {
goto boy_custom_1
}
“Brown Deep Gold” {
@CAP changes mouthColor into Brown Deep Gold
goto boy_NaturalColors_1
} “Brown Deep Rose” {
@CAP changes mouthColor into Brown Deep Rose
goto boy_NaturalColors_1
} “Gold Deep Matte” {
@CAP changes mouthColor into Gold Deep Matte
goto boy_NaturalColors_1
} “Done” {
goto boy_custom_1
} “Try Other Colors” {
goto boy_mouthcolor_1
}

label boy_GlossColors_1

NARRATOR

Gloss lipstick colors.
choice [shouldPaginate: YES]
“Peach” {
@CAP changes mouthColor into Peach Gloss
goto boy_GlossColors_1
} “Light Peach” {
@CAP changes mouthColor into Pink Peach Lt Gloss
goto boy_GlossColors_1
} “Beige Pink” {
@CAP changes mouthColor into Pink Beige Gloss
goto boy_GlossColors_1
} “Medium Pink” {
@CAP changes mouthColor into Pink Medium Gloss
goto boy_GlossColors_1
} “Try Other Colors” {
goto boy_mouthcolor_1
} “Done” {
goto boy_custom_1
}
“Warm Pink” {
@CAP changes mouthColor into Pink Warm Gloss
goto boy_GlossColors_1
} “Hot Pink” {
@CAP changes mouthColor into Pink Hot Gloss
goto boy_GlossColors_1
} “Deep Pink” {
@CAP changes mouthColor into Pink Deep Gloss
goto boy_GlossColors_1
} “Rose” {
@CAP changes mouthColor into Rose Gloss
goto boy_GlossColors_1
} “Try Other Colors” {
goto boy_mouthcolor_1
} “Done” {
goto boy_custom_1
}
“Pink Peach” {
@CAP changes mouthColor into Pink Peach Medium Gloss
goto boy_GlossColors_1
} “Light Nude” {
@CAP changes mouthColor into Rose Light Nude Gloss
goto boy_GlossColors_1
} “Medium Nude” {
@CAP changes mouthColor into Rose Medium Nude Gloss
goto boy_GlossColors_1
} “Dark Nude” {
@CAP changes mouthColor into Rose Dark Nude Gloss
goto boy_GlossColors_1
} “Try Other Colors” {
goto boy_mouthcolor_1
} “Done” {
goto boy_custom_1
}
“Mauve” {
@CAP changes mouthColor into Mauve Gloss
goto boy_GlossColors_1
} “Pastel Purple” {
@CAP changes mouthColor into Purple Pastel Gloss
goto boy_GlossColors_1
} “Plum” {
@CAP changes mouthColor into Plum Gloss
goto boy_GlossColors_1
} “Deep Purple” {
@CAP changes mouthColor into Purple Deep Gloss
goto boy_GlossColors_1
} “Try Other Colors” {
goto boy_mouthcolor_1
} “Done” {
goto boy_custom_1
}
“Red” {
@CAP changes mouthColor into Red Gloss
goto boy_GlossColors_1
} “Deep Red” {
@CAP changes mouthColor into Red Deep Gloss
goto boy_GlossColors_1
} “Violet” {
@CAP changes mouthColor into Violet Gloss
goto boy_GlossColors_1
} “Black” {
@CAP changes mouthColor into Black Gloss
goto boy_GlossColors_1
} “Try Other Colors” {
goto boy_mouthcolor_1
} “Done” {
goto boy_custom_1
}
“Blood Orange” {
@CAP changes mouthColor into Blood Orange Gloss
goto boy_GlossColors_1
} “Red Garnet” {
@CAP changes mouthColor into Red Garnet Gloss
goto boy_GlossColors_1
} “Blackberry” {
@CAP changes mouthColor into Blackberry Gloss
goto boy_GlossColors_1
} “Pink Cashmere” {
@CAP changes mouthColor into Pink Cashmere Gloss
goto boy_GlossColors_1
} “Try Other Colors” {
goto boy_mouthcolor_1
} “Done” {
goto boy_custom_1
}
“Ash Deep” {
@CAP changes mouthColor into Ash Deep Gloss
goto boy_GlossColors_1
} “Dark Mauve” {
@CAP changes mouthColor into Dark Mauve Gloss
goto boy_GlossColors_1
} “Dark Amethyst” {
@CAP changes mouthColor into Dark Amethyst Gloss
goto boy_GlossColors_1
} “Royal Blue” {
@CAP changes mouthColor into Royal Blue Gloss
goto boy_GlossColors_1
} “Try Other Colors” {
goto boy_mouthcolor_1
} “Done” {
goto boy_custom_1
}
“Dark Apricot” {
@CAP changes mouthColor into Dark Apricot Gloss
goto boy_GlossColors_1
} “Copper Deep” {
@CAP changes mouthColor into Copper Deep Gloss
goto boy_GlossColors_1
} “Try Other Colors” {
goto boy_mouthcolor_1
} “Done” {
goto boy_custom_1
}

label boy_MatteColors_1

NARRATOR

Matte lipstick colors.
choice [shouldPaginate: YES]
“Peach” {
@CAP changes mouthColor into Peach Matte
goto boy_MatteColors_1
} “Light Peach” {
@CAP changes mouthColor into Pink Peach Light Matte
goto boy_MatteColors_1
} “Beige Pink” {
@CAP changes mouthColor into Pink Beige Matte
goto boy_MatteColors_1
} “Medium Pink” {
@CAP changes mouthColor into Pink Medium Matte
goto boy_MatteColors_1
} “Try Other Colors” {
goto boy_mouthcolor_1
} “Done” {
goto boy_custom_1
}
“Warm Pink” {
@CAP changes mouthColor into Pink Warm Matte
goto boy_MatteColors_1
} “Hot Pink” {
@CAP changes mouthColor into Pink Hot Matte
goto boy_MatteColors_1
} “Deep Pink” {
@CAP changes mouthColor into Pink Deep Matte
goto boy_MatteColors_1
} “Rose” {
@CAP changes mouthColor into Rose Matte
goto boy_MatteColors_1
} “Try Other Colors” {
goto boy_mouthcolor_1
} “Done” {
goto boy_custom_1
}
“Pink Peach” {
@CAP changes mouthColor into Pink Peach Medium Matte
goto boy_MatteColors_1
} “Light Nude” {
@CAP changes mouthColor into Rose Light Nude Matte
goto boy_MatteColors_1
} “Medium Nude” {
@CAP changes mouthColor into Rose Medium Nude Matte
goto boy_MatteColors_1
} “Dark Nude” {
@CAP changes mouthColor into Rose Dark Nude Matte
goto boy_MatteColors_1
} “Try Other Colors” {
goto boy_mouthcolor_1
} “Done” {
goto boy_custom_1
}
“Mauve” {
@CAP changes mouthColor into Mauve Matte
goto boy_MatteColors_1
} “Pastel Purple” {
@CAP changes mouthColor into Purple Pastel Matte
goto boy_MatteColors_1
} “Plum” {
@CAP changes mouthColor into Plum Matte
goto boy_MatteColors_1
} “Deep Purple” {
@CAP changes mouthColor into Purple Deep Matte
goto boy_MatteColors_1
} “Try Other Colors” {
goto boy_mouthcolor_1
} “Done” {
goto boy_custom_1
}
“Red” {
@CAP changes mouthColor into Red Matte
goto boy_MatteColors_1
} “Deep Red” {
@CAP changes mouthColor into Red Deep Matte
goto boy_MatteColors_1
} “Violet” {
@CAP changes mouthColor into Violet Matte
goto boy_MatteColors_1
} “Black” {
@CAP changes mouthColor into Black Matte
goto boy_MatteColors_1
} “Try Other Colors” {
goto boy_mouthcolor_1
} “Done” {
goto boy_custom_1
}
“Blood Orange” {
@CAP changes mouthColor into Blood Orange Matte
goto boy_MatteColors_1
} “Red Garnet” {
@CAP changes mouthColor into Red Garnet Matte
goto boy_MatteColors_1
} “Blackberry” {
@CAP changes mouthColor into Blackberry Matte
goto boy_MatteColors_1
} “Pink Cashmere” {
@CAP changes mouthColor into Pink Cashmere Matte
goto boy_MatteColors_1
} “Try Other Colors” {
goto boy_mouthcolor_1
} “Done” {
goto boy_custom_1
}
“Ash Deep” {
@CAP changes mouthColor into Ash Deep Matte
goto boy_MatteColors_1
} “Dark Mauve” {
@CAP changes mouthColor into Dark Mauve Matte
goto boy_MatteColors_1
} “Dark Amethyst” {
@CAP changes mouthColor into Dark Amethyst Matte
goto boy_MatteColors_1
} “Royal Blue” {
@CAP changes mouthColor into Royal Blue Matte
goto boy_MatteColors_1
} “Try Other Colors” {
goto boy_mouthcolor_1
} “Done” {
goto boy_custom_1
}
“Dark Apricot” {
@CAP changes mouthColor into Dark Apricot Matte
goto boy_MatteColors_1
} “Copper Deep” {
@CAP changes mouthColor into Copper Deep Matte
goto boy_MatteColors_1
} “Try Other Colors” {
goto boy_mouthcolor_1
} “Done” {
goto boy_custom_1
}

####################### NOSE SHAPE #######################

label boy_nose_1

NARRATOR

Nose shapes.
choice [shouldPaginate: YES]
“Button Wide” {
@CAP changes nose into Button Wide
goto boy_nose_1
} “Button Round” {
@CAP changes nose into Button Round
goto boy_nose_1
} “Grecian Narrow” {
@CAP changes nose into Grecian Narrow
goto boy_nose_1
} “Grecian Hooked”{
@CAP changes nose into Hooked Grecian
goto boy_nose_1
} “Grecian Round” {
@CAP changes nose into Grecian Round
goto boy_nose_1
} “Done”{
goto boy_custom_1
}
“Round Wide” {
@CAP changes nose into Round Wide
goto boy_nose_1
} “Generic” {
@CAP changes nose into Male Generic
goto boy_nose_1
} “Straight Narrow” {
@CAP changes nose into Straight Narrow
goto boy_nose_1
} “Bulbous Downturned” {
@CAP changes nose into Bulbous Downturned
goto boy_nose_1
} “Round Flared Downturned” {
@CAP changes nose into Round Flared Downturned
goto boy_nose_1
} “Done”{
goto boy_custom_1
}
“Straight Flat” {
@CAP changes nose into Straight Flat
goto boy_nose_1
} “Straight Pointed” {
@CAP changes nose into Straight Pointed
goto boy_nose_1
} “Roman Straight Broad” {
@CAP changes nose into Roman Straight Broad
goto boy_nose_1
} “Done”{
goto boy_custom_1
} “Aquiline Medium” {
@CAP changes nose into Aquiline Medium
goto boy_nose_1
}

####################### HAIR STYLE #######################

label boy_hair_1

NARRATOR

All hairstyles.
choice
“Short Hair” {
goto boy_hair_short_1
} “Medium Hair” {
goto boy_hair_medium_1
} “Long Hair” {
goto boy_hair_long_1
} “Done” {
goto boy_custom_1
} “Change Color” {
goto boy_haircolor_1
}

label boy_hair_short_1

NARRATOR

Short hairstyles.
choice [shouldPaginate: YES]
“Military Fade” {
@CAP changes hair into Military Fade Cut
goto boy_hair_short_1
} “Slicked Back” {
@CAP changes hair into Slicked Back Solid
goto boy_hair_short_1
} “Curly Fade” {
@CAP changes hair into Short Curly Fade
goto boy_hair_short_1
} “Curly Mohawk” {
@CAP changes hair into Curly Mohawk
goto boy_hair_short_1
} “Change Color” {
goto boy_haircolor_1
} “Back to Hairstyles” {
goto boy_hair_1
}
“Crew Cut” {
@CAP changes hair into Crew Cut
goto boy_hair_short_1
} “Conservative Cut” {
@CAP changes hair into Conservative Cut
goto boy_hair_short_1
} “Undercut Short” {
@CAP changes hair into Undercut Short Straight Texture
goto boy_hair_short_1
} “Receding Short” {
@CAP changes hair into Receding Short Straight
goto boy_hair_short_1
} “Change Color” {
goto boy_haircolor_1
} “Back to Hairstyles” {
goto boy_hair_1
}
“Receded Hairline” {
@CAP changes hair into Receded Hairline
goto boy_hair_short_1
} “Back to Hairstyles” {
goto boy_hair_1
} “Change Color” {
goto boy_haircolor_1
}

label boy_hair_medium_1

NARRATOR

Medium hairstyles.
choice [shouldPaginate: YES]
“Taper Wavy” {
@CAP changes hair into Medium Taper Wavy
goto boy_hair_medium_1
} “Side Curls” {
@CAP changes hair into Medium Side Curls
goto boy_hair_medium_1
} “Mohawk Dreads” {
@CAP changes hair into Mohawk Dreads Short
goto boy_hair_medium_1
} “Top Dreads Loose” {
@CAP changes hair into Dreads Loose Top Short
goto boy_hair_medium_1
} “Change Color” {
goto boy_haircolor_1
} “Back to Hairstyles” {
goto boy_hair_1
}
“Long Messy Top Curls” {
@CAP changes hair into Long Top Messy Curls
goto boy_hair_medium_1
} “Side Part Curly” {
@CAP changes hair into Short Side Part Curly
goto boy_hair_medium_1
} “Messy Undercut” {
@CAP changes hair into Messy Undercut
goto boy_hair_medium_1
} “Natural Waves” {
@CAP changes hair into Medium Waves Natural
goto boy_hair_medium_1
} “Change Color” {
goto boy_haircolor_1
} “Back to Hairstyles” {
goto boy_hair_1
}
“Medium Wavy Messy” {
@CAP changes hair into Medium Wavy Messy
goto boy_hair_medium_1
} “Tousled Curls” {
@CAP changes hair into Tousled Loose Curls Long
goto boy_hair_medium_1
} “Parted Bangs” {
@CAP changes hair into Long Bang Short Hair
goto boy_hair_medium_1
} “Generic Short” {
@CAP changes hair into Generic Short
goto boy_hair_medium_1
} “Change Color” {
goto boy_haircolor_1
} “Back to Hairstyles” {
goto boy_hair_1
}
“Twists” {
@CAP changes hair into Short Twists
goto boy_hair_medium_1
} “Messy Curls” {
@CAP changes hair into Short Messy Curls
goto boy_hair_medium_1
} “Messy Wavy” {
@CAP changes hair into Wavy Messy
goto boy_hair_medium_1
} “Quiff” {
@CAP changes hair into Wavy Quiff
goto boy_hair_medium_1
} “Change Color” {
goto boy_haircolor_1
} “Back to Hairstyles” {
goto boy_hair_1
}
“Dreads Mohawk” {
@CAP changes hair into Dreads Mohawk Wrap Up Hair
goto boy_hair_medium_1
} “Small Bun” {
@CAP changes hair into Small Bun
goto boy_hair_medium_1
} “Manbun” {
@CAP changes hair into Manbun
goto boy_hair_medium_1
} “Side Shave” {
@CAP changes hair into Short Side Shave
goto boy_hair_medium_1
} “Change Color” {
goto boy_haircolor_1
} “Back to Hairstyles” {
goto boy_hair_1
}
“Pixie” {
@CAP changes hair into Short Pixie
goto boy_hair_medium_1
} “Messy Side Part” {
@CAP changes hair into Medium Side Part Flip
goto boy_hair_medium_1
} “Messy Fluffy” {
@CAP changes hair into Medium Messy Fluffy Parted
goto boy_hair_medium_1
} “Bangs Fluffy” {
@CAP changes hair into Straight Bang Fluffy Hair Hair
goto boy_hair_medium_1
} “Change Color” {
goto boy_haircolor_1
} “Back to Hairstyles” {
goto boy_hair_1
}

label boy_hair_long_1

NARRATOR

Long hairstyles.
choice [shouldPaginate: YES]
“Shaggy” {
@CAP changes hair into Short Shaggy
goto boy_hair_long_1
} “Ponytail Wavy” {
@CAP changes hair into Small Ponytail Wavy Parted Hair
goto boy_hair_long_1
} “Side Swept” {
@CAP changes hair into Side Swept Medium Hair Solid
goto boy_hair_long_1
} “Messy Wild Unkempt” {
@CAP changes hair into Messy Wild Unkempt
goto boy_hair_long_1
} “Change Color” {
goto boy_haircolor_1
} “Back to Hairstyles” {
goto boy_hair_1
}
“Afro” {
@CAP changes hair into Afro
goto boy_hair_long_1
} “Curly Afro” {
@CAP changes hair into Curly Loose Afro Hair
goto boy_hair_long_1
} “Medium Dreadlocks” {
@CAP changes hair into Medium Dreadlocks
goto boy_hair_long_1
} “Long Dreadlocks” {
@CAP changes hair into Long Dreadlocks
goto boy_hair_long_1
} “Change Color” {
goto boy_haircolor_1
} “Back to Hairstyles” {
goto boy_hair_1
}
“Braided” {
@CAP changes hair into Long Braided
goto boy_hair_long_1
} “Dreads Bun” {
@CAP changes hair into Dreads Long Loose Bun
goto boy_hair_long_1
} “Medium Shoulder Dreads” {
@CAP changes hair into Dreads Loose Medium Shoulder Hair
goto boy_hair_long_1
} “Medium Curly” {
@CAP changes hair into Medium Curly
goto boy_hair_long_1
} “Change Color” {
goto boy_haircolor_1
} “Back to Hairstyles” {
goto boy_hair_1
}
“Short Wavy” {
@CAP changes hair into Short Wavy
goto boy_hair_long_1
} “Parted Straight” {
@CAP changes hair into Straight Medium
goto boy_hair_long_1
} “Long Wavy” {
@CAP changes hair into Wavy Long
goto boy_hair_long_1
} “Long Curls” {
@CAP changes hair into Long Curls
goto boy_hair_long_1
} “Change Color” {
goto boy_haircolor_1
} “Back to Hairstyles” {
goto boy_hair_1
}
“Emo Hair” {
@CAP changes hair into Emo Pixie
goto boy_hair_long_1
} “Scene Hair” {
@CAP changes hair into Scene Swoosh
goto boy_hair_long_1
} “Punk Hair” {
@CAP changes hair into Cropped Punk Cut
goto boy_hair_long_1
} “Long Slicked Back” {
@CAP changes hair into Long Straight Slicked Back
goto boy_hair_long_1
} “Change Color” {
goto boy_haircolor_1
} “Back to Hairstyles” {
goto boy_hair_1
}
“Messy Curls” {
@CAP changes hair into Medium Messy Curls
goto boy_hair_long_1
} “Long Wavy Ponytail” {
@CAP changes hair into Updo Pony Wavy Long
goto boy_hair_long_1
} “Layered Side Part” {
@CAP changes hair into Long Layered Side Part
goto boy_hair_long_1
} “Loose Curls” {
@CAP changes hair into Long Loose Curls
goto boy_hair_long_1
} “Change Color” {
goto boy_haircolor_1
} “Back to Hairstyles” {
goto boy_hair_1
}
“Wavy Blowout” {
@CAP changes hair into Long Wavy Blowout
goto boy_hair_long_1
} “Thick Curls” {
@CAP changes hair into Long Thick Curls
goto boy_hair_long_1
} “Widows Peak” {
@CAP changes hair into Long Tapered Widows Peak
goto boy_hair_long_1
} “Wavy Parted” {
@CAP changes hair into Long Wavy Parted
goto boy_hair_long_1
} “Change Color” {
goto boy_haircolor_1
} “Back to Hairstyles” {
goto boy_hair_1
}

####################### HAIR COLOR #######################

label boy_haircolor_1

NARRATOR

All hair colors.
choice
“Dark”{
goto boy_hairDark_1
}“Light” {
goto boy_hairLight_1
}“Dyed”{
goto boy_hairDye_1
} “Back to Styles” {
goto boy_hair_1
}

label boy_hairDark_1

NARRATOR

Dark hair colors.
choice [shouldPaginate: YES]
“Light Brown” {
@CAP changes hairColor into Light Brown
goto boy_hairDark_1
}“Warm Brown” {
@CAP changes hairColor into Medium Warm Brown
goto boy_hairDark_1
}“Medium Brown” {
@CAP changes hairColor into Medium Brown
goto boy_hairDark_1
}“Chestnut Brown”{
@CAP changes hairColor into Chestnut Brown
goto boy_hairDark_1
}“Different Colors”{
goto boy_haircolor_1
}“Done”{
goto boy_custom_1
}
“Dark Brown”{
@CAP changes hairColor into Dark Brown
goto boy_hairDark_1
}“Brunette Brown”{
@CAP changes hairColor into Brunette Brown
goto boy_hairDark_1
}“Ginger Red” {
@CAP changes hairColor into Ginger Red
goto boy_hairDark_1
}“Burgundy Red” {
@CAP changes hairColor into Burgundy Red
goto boy_hairDark_1
}“Different Colors”{
goto boy_haircolor_1
}“Done”{
goto boy_custom_1
}
“Deep Brown” {
@CAP changes hairColor into Deep Brown
goto boy_hairDark_1
}“Brown Black” {
@CAP changes hairColor into Brown Black
goto boy_hairDark_1
}“Dark Black” {
@CAP changes hairColor into Black Dark
goto boy_hairDark_1
}“Jet Black” {
@CAP changes hairColor into Black Jet
goto boy_hairDark_1
}“Different Colors”{
goto boy_haircolor_1
}“Done”{
goto boy_custom_1
}

label boy_hairLight_1

NARRATOR

Light hair colors.
choice [shouldPaginate: YES]
“Platinum Blonde” {
@CAP changes hairColor into Platinum Blonde
goto boy_hairLight_1
}“Dirty Blonde” {
@CAP changes hairColor into Dirty Blonde
goto boy_hairLight_1
}“Honey Blonde” {
@CAP changes hairColor into Honey Blonde
goto boy_hairLight_1
}“Strawberry Blonde” {
@CAP changes hairColor into Strawberry Blonde
goto boy_hairLight_1
}“Different Colors”{
goto boy_haircolor_1
}“Done”{
goto boy_custom_1
}
“Medium Blonde” {
@CAP changes hairColor into Blonde Medium
goto boy_hairLight_1
}“Ash Blonde” {
@CAP changes hairColor into Ash Blonde
goto boy_hairLight_1
}“Peach Blonde” {
@CAP changes hairColor into Peach Blonde
goto boy_hairLight_1
}“Platinum White” {
@CAP changes hairColor into Platinum White
goto boy_hairLight_1
}“Different Colors”{
goto boy_haircolor_1
}“Done”{
goto boy_custom_1
}

label boy_hairDye_1

NARRATOR

Dyed hair colors.
choice
“Pink/Purple” {
goto boy_hairDye_Pink_1
}“Blue/Green” {
goto boy_hairDye_Blue_1
}“Red/Yellow” {
goto boy_hairDye_Red_1
}“White/Grey” {
goto boy_hairDye_White_1
}“Different Colors”{
goto boy_haircolor_1
}“Done”{
goto boy_custom_1
}

label boy_hairDye_Pink_1

NARRATOR

Pink and purple hair colors.
choice [shouldPaginate: YES]
“Hot Pink” {
@CAP changes hairColor into Hot Pink
goto boy_hairDye_Pink_1
} “Light Pink” {
@CAP changes hairColor into Pink Lt
goto boy_hairDye_Pink_1
} “Warm Pink” {
@CAP changes hairColor into Warm Pink
goto boy_hairDye_Pink_1
} “Rose Gold” {
@CAP changes hairColor into Rose Gold
goto boy_hairDye_Pink_1
}“Back to Dyed Colors”{
goto boy_hairDye_1
}“Done” {
goto boy_custom_1
}
“Purple” {
@CAP changes hairColor into Red Purple
goto boy_hairDye_Pink_1
} “Purple Lilac” {
@CAP changes hairColor into Purple Lilac
goto boy_hairDye_Pink_1
} “Plum” {
@CAP changes hairColor into Plum
goto boy_hairDye_Pink_1
} “Dark Purple” {
@CAP changes hairColor into Purple
goto boy_hairDye_Pink_1
}“Back to Dyed Colors”{
goto boy_hairDye_1
}“Done” {
goto boy_custom_1
}
“Pastel Lavender” {
@CAP changes hairColor into Pastel Purple Lavender
goto boy_hairDye_Pink_1
}“Done” {
goto boy_custom_1
}“Back to Dyed Colors”{
goto boy_hairDye_1
}

label boy_hairDye_Blue_1

NARRATOR

Blue and green hair colors.
choice [shouldPaginate: YES]
“Blue” {
@CAP changes hairColor into Blue
goto boy_hairDye_Blue_1
} “Light Blue” {
@CAP changes hairColor into Cornflower Blue
goto boy_hairDye_Blue_1
} “Aqua Blue” {
@CAP changes hairColor into Aqua Blue
goto boy_hairDye_Blue_1
} “Dark Blue” {
@CAP changes hairColor into Blue Black
goto boy_hairDye_Blue_1
}“Back to Dyed Colors”{
goto boy_hairDye_1
}“Done” {
goto boy_custom_1
}
“Green” {
@CAP changes hairColor into Green
goto boy_hairDye_Blue_1
} “Lime Green” {
@CAP changes hairColor into Yellow Green
goto boy_hairDye_Blue_1
} “Mint” {
@CAP changes hairColor into Mint
goto boy_hairDye_Blue_1
} “Aqua Green” {
@CAP changes hairColor into Aqua Green
goto boy_hairDye_Blue_1
}“Back to Dyed Colors”{
goto boy_hairDye_1
}“Done” {
goto boy_custom_1
}
“Pastel Blue” {
@CAP changes hairColor into Pastel Blue
goto boy_hairDye_Blue_1
} “Pastel Mint” {
@CAP changes hairColor into Pastel Mint
goto boy_hairDye_Blue_1
}“Back to Dyed Colors”{
goto boy_hairDye_1
}“Done” {
goto boy_custom_1
}

label boy_hairDye_Red_1

NARRATOR

Red, yellow, & orange hair colors.
choice [shouldPaginate: YES]
“Yellow” {
@CAP changes hairColor into Yellow
goto boy_hairDye_Red_1
} “Orange” {
@CAP changes hairColor into Orange
goto boy_hairDye_Red_1
} “Red” {
@CAP changes hairColor into Red
goto boy_hairDye_Red_1
} “Copper Red” {
@CAP changes hairColor into Copper Red
goto boy_hairDye_Red_1
}“Back to Dyed Colors”{
goto boy_hairDye_1
}“Done” {
goto boy_custom_1
}

label boy_hairDye_White_1

NARRATOR

White & grey hair colors.
choice [shouldPaginate: YES]
“Grey” {
@CAP changes hairColor into Cool Gray
goto boy_hairDye_White_1
} “Light Grey” {
@CAP changes hairColor into Aqua Gray
goto boy_hairDye_White_1
}“White” {
@CAP changes hairColor into Warm White
goto boy_hairDye_White_1
}“Ice” {
@CAP changes hairColor into Platinum Ice
goto boy_hairDye_White_1
}“Back to Dyed Colors”{
goto boy_hairDye_1
}“Done” {
goto boy_custom_1
}

label boy_end_1

NARRATOR
Are you happy with his look?
choice
“Yes, he looks amazing!” {
readerMessage Follow @dara.amarie.ep on Instagram! with messageTitle Customization Template Credit
@CAP is primp_neutral
} “No, I want to change something.” {
goto boy_custom_1
}

NARR (AUTHOR)

He’s on fire!
Now it’s time to choose his name.
input What is his name? | What is his name? | Done (BOYFRIEND)

NARRATOR (AUTHOR)

Great, now on with the story.

CAP (talk_greet_shy)

Hey.

INT. BEDVIEW - NIGHT with BEDBLANKET to 1 3 -44 in zone 1 to layer 2
&zoom reset
readerMessage Background and Overlay credits to epii.jessica
@MC changes into mc_pij
@CAP changes into CAP_pj
&MC spot 1.280 247 66 in zone 1 at layer -1 AND MC faces left
&CAP spot 1.280 -70 76 in zone 1 at layer -1
@MC is blush_shy AND pause for 1

@speechbubble is 180 217 to 100% with tail_top_right
MC (talk_greet_shy)
Hey!

&MC is idle_shiftweight_neutral_loop
@CAP walks to spot 1.280 100 76 in zone 1 AND CAP faces right
&CAP is idle_awkward_scratch_loop
NARRATOR (MC)
Some of you may ask, how did we end up together?

NARR

High school is when everything went downhill.
At least, that’s what I thought.

INT. CEO OFFICE OL - DAY with POLICE STATION DESK COMPUTER to 1 -4 31 in zone 1 at layer -1
&cut to zone 2
@MC previews into Long Updo Wavy Princess Braid
@PRINCIPAL changes into principal_outfit
@MOM changes into MOM_school
@MC changes into cheerleader_outfit_mc
&MOM spot 0.913 121 200 in zone 3 AND MOM faces left
&MC spot 0.946 195 174 in zone 3 at layer 1 AND MC faces left AND MC is idle_armscrossed_angry_loop
&PRINCIPAL spot 0.933 153 198 in zone 2 at layer 0 AND PRINCIPAL faces right AND PRINCIPAL is idle_armscrossed_angry_loop
readerMessage Many years ago.

@speechbubble is 180 217 to 100% with tail_top_left
PRINCIPAL (talk_armscrossed_angry_loop)
Mrs. Gomez.
We can not accept your daughter to this school or any other schools in this district anymore.

@cut to zone 3 AND PRINCIPAL is idle_armscrossed_angry_loop
MOM (talk_exhausted)
Porque? | bold , color:navy |Why?
@cut to zone 2

PRINCIPAL (talk_armscrossed_angry_loop)

Your daughter has been involved in many fights.
She needs to be disciplined.
@cut to zone 3 AND PRINCIPAL is idle_armscrossed_angry_loop

MOM (talk_sad_serious_loop)
Ella estaba protegiendo a su hermana. | bold , color:navy |She was protecting her sister.

@cut to zone 2 AND MOM is idle_awkward_scratch_loop

PRINCIPAL (talk_armscrossed_angry_loop)
I’m sorry, there is nothing more to be done about it.
PRINCIPAL (talk_armscrossed_neutral_loop)
However, there is a military school here in the city.
PRINCIPAL (talk_armsraised_neutral)
They can teach her discipline.

@cut to zone 3
@speechbubble is 180 182 to 100% with tail_top_right
MC (talk_asif_angry)
|bold|WHAT?
MC (talk_armscrossed_angry_loop)
No way.
Mama, you can’t do that to me.

&MC is idle_armscrossed_awkward_loop AND MOM faces right
@speechbubble is 180 182 to 100% with tail_top_left
MOM (talk_armscrossed_sad_loop)
Lo siento cariño, pero no te van a volver a aceptar aqui. | bold , color:navy |I’m sorry sweetie, but they won’t accept you again.

@MOM is idle_awkward_scratch_loop AND MC walks to spot 0.946 381 171 in zone 3 AND MC does it while walk_angry_loop THEN remove MC AND MOM faces left
@speechbubble is 180 182 to 100% with tail_top_left
MOM (talk_awkward_loop)
Lo siento. | bold , color:navy | I’m sorry.

&MOM walks to spot 0.946 381 171 in zone 3 THEN remove MOM
@pause for 2
EXT. FOOTBALL STADIUM STAGE - DAY
&cut to zone 2 AND zoom on 573 266 to 473% in 0
@LUNA changes into LUNA_military
@MC changes into MC_military_outfit1
@CAP changes into CAP_military
@CHARACTER changes into CAP_military
&MC spot 0.588 91 193 in zone 2 at layer 1 AND MC faces right
&CAP spot 0.643 40 184 in zone 2 at layer 1 AND CAP faces right
&CHARACTER spot 0.615 133 199 in zone 2 AND CHARACTER faces right
&LUNA spot 0.188 237 455 in zone 2 at layer -4 AND LUNA faces left
readerMessage A few days later.

LUNA (talk_accuse_angry)

C’mon ladies, run faster!

@zoom on 0 0 to 100% in 0.4
&MC walks to spot 0.588 589 216 in zone 3 AND MC does it while run_athletic_neutral_loop
&CAP walks to spot 0.643 616 222 in zone 3 AND CAP does it while run_athletic_neutral_loop
&CHARACTER walks to spot 0.615 742 218 in zone 3 AND CHARACTER does it while run_athletic_neutral_loop
&LUNA walks to spot 0.188 79 453 in zone 3 in 2 AND LUNA faces right AND pan to zone 3 in 2.5
@pause for 3
@transition fade out black 2
INT. CAFETERIA TABLE OL - DAY
@MC changes into MC_military_outfit1
@CAP changes into CAP_military
@add Donut Chocolate to MC
@add Donut Chocolate Sprinkle to CAP
&MC spot 1.161 251 9 in zone 1 at layer -1 AND MC faces left AND MC starts eat_food_hand_sad
@MC is eat_food_hand_sad THEN MC is eat_food_hand_sad THEN MC is eat_food_hand_sad THEN MC is eat_food_hand_sad
&CAP spot 1.154 -149 76 in zone 1 at layer -2
@CAP walks to spot 1.154 41 75 in zone 1 AND CAP faces right

@speechbubble is 184 132 to 100% with tail_top_left
CAP (talk_awkward_loop)
Can I sit here?

&CAP is idle_awkward_uneasy_loop
@speechbubble is 184 132 to 100% with tail_top_right
MC (talk_armscrossed_shrug_neutral)
Sure.

@CAP is transition_stand_to_squat_neutral AND CAP spot 1.154 89 34 in zone 1 AND CAP moves to layer -1
@CAP is eat_food_hand_neutral AND pause for 1
@CAP is eat_food_hand_neutral AND pause for 1
@CAP is eat_food_hand_neutral AND pause for 1
&MC is eat_food_hand_neutral

@speechbubble is 184 132 to 100% with tail_top_left
CAP (eat_food_hand_neutral)
I’m [BOYFRIEND], what’s your name?

&MC is eat_food_hand_neutral
@speechbubble is 166 161 to 100%
NARR
This is your change to choose your last name!

input What’s your last name? | What’s your last name? | Done (LASTNAME)
@speechbubble is 166 161 to 100%
NARR
That’s a lovely last name!
MC (eat_food_hand_neutral)
I’m [FIRSTNAME] [LASTNAME].

CAP (eat_food_hand_neutral)

Nice to meet you.

MC (eat_food_hand_neutral)

Nice to meet you too, [BOYFRIEND].

@transition fade out black 2
EXT. GAZEBO POOL HOUSE - DAY
&cut to zone 2
@MC changes into MC_military_outfit1
@CAP changes into CAP_military
@remove Donut Chocolate Sprinkle from CAP
@remove Donut Chocolate from MC
&CAP spot 0.891 131 144 in zone 2 AND CAP faces right AND CAP is idle_awkward_scratch_loop
&MC spot 0.849 207 136 in zone 2 AND MC faces left AND MC is idle_awkward_uneasy_loop
@zoom on 513 20 to 128% in 3
@speechbubble is 165 232 to 100%
readerMessage Months later…

@speechbubble is 166 161 to 100% with tail_top_left
CAP (talk_awkward_loop)
Ummm…
I don’t know how to say this, [FIRSTNAME].

&CAP is idle_awkward_scratch_loop
@speechbubble is 166 161 to 100% with tail_top_right
MC (talk_awkward_loop)
What is it, [BOYFRIEND]?

@MC is idle_armscrossed_awkward_loop AND CAP is deepbreath AND pause for 1
@CAP is deepbreath AND pause for 1
@speechbubble is 166 161 to 100% with tail_top_left
CAP (talk_awkward_loop)
W-would you be my girlfriend?

&CAP is idle_awkward_scratch_loop
@speechbubble is 166 161 to 100% with tail_top_right
MC (talk_excited_happy)
I’d love to be!

@pause for a beat
@transition fade out black 2
INT. BLACK - NIGHT
@MC unpreviews into Long Down Wavy Princess Braid
&zoom reset
label QandA

NARRATOR

What questions would you like to ask?
choice
“How often do you update?” {
NARRATOR (AUTHOR)
I don’t have a set schedule.
I only work at night making a new chapter, and it depends on the difficulty of the coding.

goto QandA

} “Will the chapters get longer?” {

NARRATOR (AUTHOR)
Eventually.

goto QandA

} “Can we re-customize the characters?” {

NARRATOR (AUTHOR)
Yes, I’m planning on making a menu to re-customize characters, start the chapter, or skip the chapter.

goto QandA

} “Can my character featured in your next chapter?” {
NARRATOR (AUTHOR)
Yes.
All you have to do is DM your character details to my Instagram @episode.mt.writes!

goto QandA

} “I’m done asking questions.” {

NARRATOR

Are you sure you’re done asking questions?
choice
“Yes, I’m done.” {
} “No, take me back.” {
goto QandA
}}

@pause for 1
label end

INT. THANKS
&zoom reset
NARR
Splash made by | color:red |@Clevertimes | reset |on the | bold |forums|reset|.
Proofreading by |color:purple|@superpup.episode|reset| on |bold|Instagram|reset|.
Follow me on Instagram |bold| @episode.mt.writes|reset|for sneak peaks and updates!
Don’t forget to tag me in your screenshots!
@pause for 3

1 Like

hey thank you but in this part it says this “the coordinates for an overlay can only be specified once”
I don’t know what to do

INT. BEDVIEW - NIGHT with BEDBLANKET to 1 3 -44 in zone 1 to layer 2
&zoom reset

Maybe try adding .000 after the 1 in the overlay name for the size?

it doesn’t work

Maybe change the to before layer to at?

The scale and position of an overlay need to be on separate lines.

This should work:

INT. BEDVIEW - NIGHT with BEDBLANKET
@overlay BEDBLANKET shifts to 3 -44 in zone 1
@overlay BEDBLANKET scales to 1.000 1.000
@overlay BEDBLANKET moves to layer 2

1 Like

thank you

1 Like

It worked?

yes

1 Like

It’s supposed to be at instead of to.

That’s awesome!

If you use that, make sure to change the @ to &, otherwise it’ll pop in later.

1 Like