Hello, I’m currently revising a scene and need help making the coding for this smoother. I’d like for my character Leah to move Violet out of the way. What’s been happening is; after Leah pushes Violet out of the way both characters freeze and do the next animation. If that makes sense? Thank you in advance! :,D
Here’s my coding:
&LEAH walks to spot 0.813 285 201 in zone 2 in 0.5 AND LEAH does it while talk_pound_chest AND VIOLET walks to spot 0.799 228 197 in zone 2 in 0.7 AND VIOLET does it while talk_neutral_deny AND VIOLET faces left THEN VIOLET faces right
@speechbubble is 232 236 to 77% with tail_top_left
LEAH
No!
&LEAH starts talk_contend AND VIOLET starts eyeroll_subtle
This is the best I could do without duplicating the animations. I don’t really know how to make them stop after doing the “talk_pound_chest” and “talk_neutral_deny” animations. I thought that making them do another animations with the “THEN” command would be good. But if it’s okay with you, you can change the “disappointed” into “talk_neutral_deny” and “talk_repulsed” into “talk_pound_chest”. Here’s what I’ve got.
&LEAH walks to spot 0.813 285 201 in zone 2 in 0.5 AND LEAH does it while talk_pound_chest AND VIOLET walks to spot 0.799 228 197 in zone 2 in 0.7 AND VIOLET does it while talk_neutral_deny AND VIOLET faces left THEN VIOLET faces right THEN VIOLET is disappointed AND LEAH is talk_repulsed
@speechbubble is 232 236 to 77% with tail_top_left
LEAH
No!
&LEAH starts talk_contend AND VIOLET starts eyeroll_subtle @speechbubble is 232 236 to 77% with tail_top_left