That worked! But I am still having the problem were it will not continue the story after i confirm the outfit I want. It just like freezes and does not let me continue any lines after the choices of clothes. But I still can preview anything after the choice lines. I do not know whats wrong so here is the script:
EXT. ISLAND BEACH HOUSE - DAY
NARRATOR
Sanford Family Vacation House
ASH! Wake Up!
INT. PENTHOUSE BEDROOM BEACH _ DAY
@ASH changes into ASH_default
@ASH enters from right to screen right
ASH (talk_agree_happy)
I am awake, let me throw something on.
@DANIEL enters from left to screen left
DANIEL (talk_explain_neutral)
I was just making sure you were up and ready to leave for New York.
ASH (talk_asif_annoyed)
Whatever Daniel, let me get dressed.
DANIEL (talk_armscrossed_shrug_neutral)
Fine I am going, the jet is waiting.
@DANIEL exits left
@ASH exits right
INT. WALKINCLOSET - DAY
@ASH enters from right to screen center
ASH (talk_think_neutral)
Hermanos
NARRATOR
Siblings
ASH (talk_think_neutral)
What do I want to wear?
(I will have to wear a uniform for work)
label MENU
ASH
(What should I wear?)
choice
“CEO Outfit”{
@ASH changes into CEO Outfit
goto DECIDE_special
}“Sweater and Skirt”{
@ASH changes into Sweater and Skirt
goto DECIDE
}“Hoodie and Sweats”{
@ASH changes into Hoodie and Sweats
goto DECIDE
}
label DECIDE
NARRATOR
Is this the one?
choice
“I look perfect!”{
goto ch_continue1
}
“Go back”{
goto MENU
}
label DECIDE_special
NARR
Wear this?
choice (special_outfit) GEMS:5 “Wear this!”{
NARR
This will be your automatic work outfit.
} “No thanks!”{
goto MENU
}
label ch_continue1
label changing_appearances
NARRATOR
Now, this is your chance to customize Ash
What does she look like?
choice
“Customize character”{
@ASH goes to character avatar
goto changing_appearance
}
“Use profile avatar”{
@ASH becomes female profile
goto changing_appearance
}
“I look perfect!”{
}
I do not know if you need a screenshot or not. Sorry for all the trouble!
Anything after the outfit choices like the customization doesnt work when you start the preview from the beginning. I will have to preview after the outfit choices to continue the story in one go.
This might be as a result of two labels right after each other with nothing in between. I can’t say for sure, but perhaps try adding an @pause for 0 in between the labels?
i.e…
label ch_continue1
@pause for 0
label changing_appearances
Yay! Omg! This was my biggest problem! Your my favorite! Thank you lots,Again, and probably again!
1 Like
Hey can you make me a script with two characters sitting in the plane on seats? This is the background INT. PRIVATE PLANE - DAY
Sure. One minute. What genders and which on left which on right?
Oh no I was showing them what their choice and label needed to look like. They forgot to add dialogue before the choice option
Ohh ok, thanks, I was just confused as to what you meant 
female is on the left and male is on the right
Replace FEMALE with your female character and MALE with your male character.
INT. PRIVATE PLANE - DAY
@FEMALE spot .605 46 287 and MALE spot .65 270 282 AND FEMALE faces right and MALE faces left AND MALE is idle_sit_neutral_loop and FEMALE is idle_sit_neutral_loop
1 Like
i have a quick question. Is there a way i can make a certain word change to a different one? Like say i have 50 words of apple and i want to change it to 50 oranges without fixing it one by one. What do i need to do?
If you use a Windows computer, use the shortcut Ctrl+F, enter in the word you want replaced, then select all. Then you can manually type in your new word and it will replace all of that word <3
That worked! Thanks lots!
1 Like
I need help im having an error. Heres the screenshot:
the @ sign is missing for all of them. Best remedy to this is using the shortcut Ctrl+Z then redoing the changing of all names, making sure that you DON’T select the @ sign in the name 
Line 6314 change the choice name from “special_outfit” to “special_outfit2”
1 Like
Hey do you know how to script 2 characters still sitting while talking?
You need to use zooms and clever spotting to use standing animations while characters sit.