So I was trying to make my screen zoom in on my character while she is crying, but when it plays, the screen zooms in on the center for about 2s and she is crying, and then it zooms in on the correct coordinates and she stops crying.
Here is my exact code for this specific part:
&YOU starts cry_sob_sad_loop @zoom on 269 374 to 264% in 5
So it begins to zoom in more on the center instead of the character, and the character starts crying. After about 2 seconds, it begins to zoom in on the actual coordinates, and the character stops crying.
Your character is still walking to her spot which makes it seem like the zoom is zooming in on the middle first, but she’s just sliding to the right. You did not give your character enough time to finish walking. She’s walking in 6 seconds, and then you have your overlay fading in in 5 seconds then pausing for another 0.1 seconds. So that’s only 5.1 seconds.
Remove the “pause for .1” on line 17.
Switch the opacity and the walking command.
&overlay START opacity 1 in 5 @YOU walks to spot 0.674 261 258 in 6 and YOU does it while run_athletic_neutral_loop
&YOU is cry_sob_sad_loop @zoom on 269374 to 264% in 5