I want to add an option for my readers if they want their character to have freckles

How do i add an option for my readers if they would like to add freckles on their characters face or not in the beginning of the story

This is the branching I’d use (it should work let me know if anything, the only thing is that you’ll have to make two different sets of coding if you let the readers choose their outfits

Coding

label freckles

   NARRATOR
Would you like freckles?

choice
“Yes” {

NARRATOR
Are you sure want freckles?

choice
“Yes!” {
gain freckles_yes
@CHARACTER changes into OUTFIT WITH FRECKLES
goto end
} “No” {
goto freckles
}

} “No” {

NARRATOR
Are you sure don’t want freckles?

choice
“Yes!” {
gain freckles_no
@CHARACTER changes into OUTFIT WITHOUT FRECKLES
goto end
} “No” {
goto freckles
}
}

label end

#FOR FUTURE EPISODES
if (freckles_yes) {
goto OUTFIT CHOICES WITH FRECKLES
} else {
goto OUTFIT CHOICES WITHOUT FRECKLES
}

goto OUTFIT CHOICES WITH FRECKLES

is not right - goto is for labels

  1. you do not use this labels enywhere
  2. labels have to be one word without gaps…

You probably meant
@CHAR changes into outfit…

I set it up like that for the labels when changing outfits, if that makes sense?

I understand - I would do it differently but I get what you mean.

but anyway you still have to write the name of the label without the space- label cant be more than one word

the freckles didnt even show when i clicked yes for the freckles :frowning:

Sorry, I forgot to put a @CHARACTER changes into … for dressing with freckles or not. This is an example I just tried and it seemed to work

Example

INT. BLACK - DAY
@MELODY stands screen center AND MELODY faces left
label freckles

NARRATOR
Would you like freckles?
choice
“Yes” {
@MELODY is idle
goto freckles1
} “No” {
@MELODY is idle
goto freckles2
}

label freckles1
@MELODY changes into MELFRECKLES
NARRATOR
Are you sure want freckles?

choice
“Yes!” {
gain freckles_yes
@MELODY changes into MELFRECKLES
goto end
} “No” {
goto freckles
}

label freckles2
@MELODY changes into MELREGULAR
NARRATOR
Are you sure don’t want freckles?

choice
“Yes!” {
gain freckles_no
@MELODY changes into MELREGULAR
goto end
} “No” {
goto freckles
}

label end
@MELODY is dance_grind_neutral_loop

Freckles are part of outfits. So if you want to add a choice to have freckles or not, you will have to create multiple outfits: 1 outfit without freckles and then 3 outfits with the 3 different freckles.

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