choice “Door 1”{
gain DOOR1
#rest of script…
#then to remember it:
if (DOOR1){
#remember Door 1 choice here
}else{
}
#So you can use naming the choice option or gains (also called flags) to remember the choice. In this example, gain DOOR1 is added to the first option and used much later on in the script to remember it. Remember to read the article linked above in detail. When you’re testing on the app, you want to reset your flag(s) to test other pathways: HOW TO: Reset Story Progress + Bonus Stuff :blob_sun: