Hi!
I think I’ve read somewhere that you could put an x in front of a gain if you want for stuff to happen if a certain flag isn’t gained, but without assigning a specific gain for that situation. For example:
*choice *
“Explore.” {
gain explore
} “Go home.” {
MC
Whatever, I’m out.
}
And then if I later, in a different episode, want to write what happens if the “Explore.” option was chosen, I could just write:
if (explore) {
stuff
}
But if I don’t want to use if/else and want to write something that happened if the “Go home.” option was chosen? I think I saw something like:
if (x explore) or maybe if (x_explore)
Something like that I can’t find it anywhere anymore
I know I could just assign a flag to that option as well, but I want to know about this “x” thingy now.
Can someone explain? Does this even exist or did I dream it