The MC of my story has to decide if he slaps his abusive stepfather who hit her or not. I named the choice (getslap). I have tried everything I could think of, but the part after }else{ still gets displayed, even if it should be only seen if the player chooses to not to slap the father.
I would really, really appreciate any help because I spent almost two days trying to figure out what could be the issue, but no avail.
NARRATOR
You feel sad and disappointed.
INT. CELLPHONE - DAY
gain getslap
if (getslap){
@LIAM stands screen center in zone 3
@speechbubble is 161 371 to 100% with tail_top_right
LIAM
I took this quick photo for you. Isn’t it beautiful?
@speechbubble reset
EXT. LIGHTHOUSE - DAY
@NAME stands screen center in zone 3
@speechbubble is 161 371 to 100% with tail_top_left
NAME
(OMG…)
@speechbubble reset
INT. CELLPHONE - DAY
@LIAM stands screen center in zone 3
@speechbubble is 161 371 to 100% with tail_top_right
LIAM
Be strong, Sis.
}else{
}
INT. KITCHEN CLASSIC LUXURY - DAY
@NAME stands screen left in zone 3
@speechbubble is 150 275 to 100% with tail_top_left
NAME (idle)
Testing text.