# If you need help with coding, here I am!

#1

Ok, so I have been working on this really complicated coding for the past week or so. Basically what the coding does is this: It goes through the choices the player made throughout the episode and gives statistics based off of those choices. For instance: If the player chose to take a picture of a top secret government picture and also chose to punch the Secretary while she was chasing you, then the statistics would say:

Omen was left feeling upset about his actions.
You chose to take the picture when it was risky to take it.
You chose to punch the Secretary when it was a risky move.

But if they chose just to take the picture and not to punch the Secretary, then this would show up:

Omen was left feeling scared about his actions.
You chose to take the picture when it was risky to take it.
You chose not to punch the Secretary when it was a possible risky move.
You left Lee feeling eased when you chose not to punch the Secretary.

And so on so forth for every other possible combination. If you need this, then here is the full coding:

INT. BLACK - NIGHT

NARRATOR
Would you like to see your statistics for this episode?

choice

if (chose_punch){
if (chose_picture){

@OMEN enters from right to screen center

NARRATOR
Omen was left feeling | color:blue |upset | reset |about his actions.
You chose to take the picture when it was risky to take it.
You chose to punch the Secretary when it was a risky move.
}}
if (chose_picture){

@OMEN enters from right to screen center

NARRATOR
Omen was left feeling | color:blue |scared | reset |about his actions.
You chose to take the picture when it was risky to take it.
You chose not to punch the Secretary when it was a possible risky move.
You left Lee feeling | color:red |,| underline |eased| reset |when you chose not to punch the Secretary.
}
if (chose_punch){

@OMEN enters from right to screen center

@OMEN is idle_argument_angry_loop

NARRATOR
[NAME] was left feeling | color:red |daring | reset |about his actions.
You chose not to take the picture when it could have been risky before.
You chose not to punch the Secretary when it was a possible risky move.
You left Lee feeling | color:red |threatened| reset |when you punched the Secretary.
}

@OMEN exits right

}
â€śNo, I think Iâ€™m fine.â€ť{

}

If you need help making complicated coding, just tell me these things:

What kind of coding you need: What you need to be coded. (A Door Code, A statistics bar, etc.)
What are you going to use the code in: Limelight, Ink, or Classic?
What are your characterâ€™s name in the coding: The names of the characters you are using the code on.
Literally Anything Else.
I look forward to seeing your requests!

I am looking to help people with complicated coding. Feel free to ask!
#2

Moved to Directing Helps and Tips since this specifically involves coding. Make sure to check out our Forum Tutorial for more info about where to correctly create topics.

#3

Ok, so I have been working on this really complicated coding for the past week or so. Basically what the coding does is this: It goes through the choices the player made throughout the episode and gives statistics based off of those choices. For instance: If the player chose to take a picture of a top secret government picture and also chose to punch the Secretary while she was chasing you, then the statistics would say:

Omen was left feeling upset about his actions.
You chose to take the picture when it was risky to take it.
You chose to punch the Secretary when it was a risky move.

But if they chose just to take the picture and not to punch the Secretary, then this would show up:

Omen was left feeling scared about his actions.
You chose to take the picture when it was risky to take it.
You chose not to punch the Secretary when it was a possible risky move.
You left Lee feeling eased when you chose not to punch the Secretary.

And so on so forth for every other possible combination. If you need this, then here is the full coding:

INT. BLACK - NIGHT

NARRATOR
Would you like to see your statistics for this episode?

choice

if (chose_punch){
if (chose_picture){

@OMEN enters from right to screen center

NARRATOR
Omen was left feeling | color:blue |upset | reset |about his actions.
You chose to take the picture when it was risky to take it.
You chose to punch the Secretary when it was a risky move.
}}
if (chose_picture){

@OMEN enters from right to screen center

NARRATOR
Omen was left feeling | color:blue |scared | reset |about his actions.
You chose to take the picture when it was risky to take it.
You chose not to punch the Secretary when it was a possible risky move.
You left Lee feeling | color:red |,| underline |eased| reset |when you chose not to punch the Secretary.
}
if (chose_punch){

@OMEN enters from right to screen center

@OMEN is idle_argument_angry_loop

NARRATOR
[NAME] was left feeling | color:red |daring | reset |about his actions.
You chose not to take the picture when it could have been risky before.
You chose not to punch the Secretary when it was a possible risky move.
You left Lee feeling | color:red |threatened| reset |when you punched the Secretary.
}

@OMEN exits right

}
â€śNo, I think Iâ€™m fine.â€ť{

}

If you need help making complicated coding, just tell me these things:

What kind of coding you need: What you need to be coded. (A Door Code, A statistics bar, etc.)
What are you going to use the code in: Limelight, Ink, or Classic?
What are your characterâ€™s name in the coding: The names of the characters you are using the code on.
Literally Anything Else.
I look forward to seeing your requests!

#4

I forgot to mention that it could be any possible code in Episode! Feel free to ask me and I will try my best to make the coding happen for your story. If I say it is not possible yet, then if this still exists when it is possible, you can come back and tell me.

#5

Ok, so I have been working on this really complicated coding for the past week or so. Basically what the coding does is this: It goes through the choices the player made throughout the episode and gives statistics based off of those choices. For instance: If the player chose to take a picture of a top secret government picture and also chose to punch the Secretary while she was chasing you, then the statistics would say:

Omen was left feeling upset about his actions.
You chose to take the picture when it was risky to take it.
You chose to punch the Secretary when it was a risky move.

But if they chose just to take the picture and not to punch the Secretary, then this would show up:

Omen was left feeling scared about his actions.
You chose to take the picture when it was risky to take it.
You chose not to punch the Secretary when it was a possible risky move.
You left Lee feeling eased when you chose not to punch the Secretary.

And so on so forth for every other possible combination. If you need this, then here is the full coding:

INT. BLACK - NIGHT

music music_stringwaltz

``````    NARRATOR
Would you like to see your statistics for this episode?
``````

choice

if (chose_punch){
if (chose_picture){

@OMEN enters from right to screen center

``````    NARRATOR
Omen was left feeling | color:blue , |upset | reset |about his actions.
You chose to take the picture when it was risky to take it.
``````

@OMEN exits right

@SECRATARY enters from right to screen center

@SECRATARY is idle_argument_angry_loop

``````    NARRATOR
You chose to punch the Secretary when it was a risky move.
``````

@SECRATARY exits right

@LEE enters from right to screen center

@LEE is walk_scared_loop

``````    NARRATOR
You left Lee feeling | color:red |threatened| reset |when you punched the Secretary.
``````

}}
if (chose_picture){
if (didnt_choose_punch){

@OMEN enters from right to screen center

@OMEN is walk_scared_loop

``````    NARRATOR
Omen was left feeling | color:blue , outline:black , bold |scared | reset |about his actions.
You chose to take the picture when it was risky to take it.
``````

@OMEN exits right

@SECRATARY enters from right to screen center

@SECRATARY is laugh_crackup

``````    NARRATOR
You chose not to punch the Secretary when it was a possible risky move.
``````

@SECRATARY exits right

@LEE enters from right to screen center

@LEE is idle_armscrossed_neutral_loop

``````    NARRATOR
You left Lee feeling | color:red , underline , outline:black |eased| reset |when you chose not to punch the Secretary.
``````

}}
if (chose_punch){
if (didnt_choose_picture){

@OMEN enters from right to screen center

@OMEN is idle_argument_angry_loop

``````    NARRATOR
Omen was left feeling | color:red |daring | reset |about his actions.
You chose not to take the picture when it could have been risky before.
``````

@OMEN exits right

@SECRATARY enters from right to screen center

@SECRATARY is laugh_crackup

``````    NARRATOR
You chose to punch the Secretary when it was a possible risky move.
``````

@SECRATARY exits right

@LEE enters from right to screen center

@LEE is walk_scared_loop

``````    NARRATOR
You left Lee feeling | color:red |threatened| reset |when you punched the Secretary.
``````

}}

@LEE exits right

}
â€śNo, I think Iâ€™m fine.â€ť{

}

If you need help making complicated coding, just tell me these things:

What kind of coding you need: What you need to be coded. (A Door Code, A statistics bar, etc.)
What are you going to use the code in? Limelight, Ink, or Classic? (I only know complicated on the Limelight Style. Sorry!
What is your characterâ€™s name in the coding: The names of the characters you are using the code on.
Literally Anything Else.
I look forward to seeing your requests

#6

I can help you with any possible idea you need help with coding. However, when I am coding, I may change the characterâ€™s name to Omen. This is because I need to get used to typing Omen. So, just change the name in the script to your characterâ€™s name. If you need a complicated script, just message me on this topic and I will DM you the script if I saw it.
If you want a script, you need to tell me these things:

Tell me the script you want. (A door code, a statistics bar, etc.)
(Not necessary) Tell me the type of story you want it on. Limelight, Ink, or Classic? (Sorry, but Iâ€™m only good at complicated scripts in Limelight. Iâ€™m trying to advance to Ink, then eventually Classic. Sorry Classic Fans!)
Tell me anything else you think is necessary to tell me about the script.

I look forward to helping you all!

#7

Just tell me these things:

What you need me to write a script for. (Do you want A Door Code, A statistics bar, etc.)

What style you need it in. Limelight, Ink, or Classic? (Sorry, but currently I only can write COMPLICATED scripts on Limelight. Sorry Classic Fans!)

Anything Else about the Script needed and I will DM you the script when I finish it.
Canâ€™t wait to hear from you guys!