I'm stuck with this timed choice. The animations aren't working

It’s stuck on the mortified animation.
The script:

@add Gun Pistol Black to HUMAN0
&HUMAN0 spot 1.134 388 69 in zone 3 at layer 2

@speechbubble is 159 276 to 100% with tail_top_left

    YOU (react_mortified)
(Someone followed her.)

&zoom reset AND HUMAN0 walks to spot 1.134 316 69 in zone 3 in 2.5 AND AURA moves to layer 1 AND HUMAN0 faces left AND HUMAN0 starts walk_sneak_loop AND overlay 000 create AND overlay 001 create AND overlay 002 create AND overlay 003 create AND overlay 004 create
&overlay 000 shifts to 29 420 in zone 3 in 0 AND overlay 000 scales to 2.197 2.197 in 0
&overlay 001 shifts to 29 420 in zone 3 in 0 AND overlay 001 scales to 2.197 2.197 in 0
&overlay 002 shifts to 29 420 in zone 3 in 0 AND overlay 002 scales to 2.197 2.197 in 0
&overlay 003 shifts to 29 420 in zone 3 in 0 AND overlay 003 scales to 2.197 2.197 in 0
&overlay 004 shifts to 29 420 in zone 3 in 0 AND overlay 004 scales to 2.197 2.197 in 0
&overlay 000 opacity 0 in 0 AND overlay 001 opacity 0 in 0 AND overlay 002 opacity 0 in 0 AND overlay 003 opacity 0 in 0 AND overlay 004 opacity 0 in 0

&overlay 004 opacity 1 in 0 THEN overlay 003 opacity 1 in 1 AND overlay 004 opacity 0 in 1 THEN overlay 002 opacity 1 in 1 AND overlay 003 opacity 0 in 1 THEN overlay 001 opacity 1 in 1 AND overlay 002 opacity 0 in 1 THEN overlay 000 opacity 1 in 1 AND overlay 001 opacity 0 in 1 THEN overlay 000 opacity 0 in 1

    YOU
(I got to do something.)

choice [timed:none:4]
“Yell | italic | Behind you” {

    YOU (callout_neutral)
Behind you!

&AURA faces right AND AURA starts kick_crotch_give AND HUMAN0 starts kick_crotch_receive_rear AND HUMAN0 faces right AND HUMAN0 moves to layer 10 AND AURA moves to layer 9

}
“| bold , animation:flash |Shoot him” {

sound gunshot
volume sound 100 0

@add Gun Pistol Black to YOU
@YOU is shoot_gun_angry AND YOU moves to layer 5 AND AURA moves to layer 4 AND HUMAN0 moves to layer 5 AND HUMAN0 is faint AND AURA is think_rubchin THEN AURA faces right AND AURA is react_startled_subtle

}
“| animation:shuffle-sideways, bold |Freeze” {

&AURA faces right AND AURA starts kick_crotch_give AND HUMAN0 starts kick_crotch_receive_rear AND HUMAN0 faces right AND HUMAN0 moves to layer 10 AND AURA moves to layer 9

}
“Run to him and punch him” {

@YOU is run_athletic_neutral_loop AND YOU moves to layer 11 AND HUMAN0 moves to layer 10 AND AURA moves to layer 9 AND YOU walks to spot 1.100 196 75 in zone 3 in 1.5 AND AURA is react_startled_subtle THEN YOU is punch_fight_give_angry_loop AND HUMAN0 is punch_fight_receive_angry_loop AND AURA faces right AND AURA is idle_armscrossed_neutral_loop

@YOU is punch_fight_give_angry AND HUMAN0 is punch_fight_receive_angry
@YOU is punch_fight_give_angry AND HUMAN0 is punch_fight_receive_angry
@YOU is punch_fight_give_angry AND HUMAN0 is punch_fight_receive_angry
@YOU is punch_fight_give_angry AND HUMAN0 is faint THEN HUMAN moves to layer 100

}

When I play the scene, the system gets messed up like for example when I gain 2 points it says that I got all of them right or that I missed all of them.

does the reader gain more @AURA points earlier in the episode?

1 Like

No, these are the first choices

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