Is there a way to make an overlay act like a functional button?

So I was thinking of making a game where you press and hold a button to move but then I want it to stop moving when you release the button.
Kinda like Mario. You press and hold the button on your device to move then release to stop. Is this possible?

@Dara.Amarie

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These are the two links I learnt from… :butterfly:

I hope this is what you mean… :butterfly:

if you’re talking about making an overlay work like a joystick, I think its possible but it would take hella patience and directing, you’d probably would have to add multiple tappble overlays in each direction of the joystick
image
like lets say you use something like this; each arrow would have to be uploaded separately as a tappable overlay so readers can click on it and you would have to move the character around according to the direction the reader clicked
for example

tappable
"UP ARROW{
scene where reader goes foward is here
}
tappable
"DOWN ARROW{
scene where reader goes down is here
}
tappable
"RIGHT ARROW{
scene where reader goes right is here
}
tappable
"LEFT ARROW{
scene where reader goes left is here
}
and to remember which arrow the reader clicked, you’d have to use gains

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Tappables only work after you lift your finger up, so no.

You could do a tap to start, tap to stop option instead. Set up two separate tappables, one starts movement and the second stops movement and use labels to move between them. Or one tappable that moves or stops your charactor moving depending if a characters points are 0 or 1.

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