Lately I’be been using ” &” then the animation for when there is a conversation and the animation hasn’t been showing, it’s just been skipping it and before it didn’t used to do this for me!
Example @speechbubble is 181 315 to 69% with tail_top_right
MC (talk_unsure)
Hello?
&MC 2 is react_sit_armcrossed_surprised_mild @speechbubble is 115 339 to 64% with tail_top_left
MC 2 (talk_sit_deny_neutral)
Where did you come from
MC (talk_sad)
My village was invaded
&MC 2 is idle_sit_leanback_unimpressed_loop
This is just some of it
The reaction in between aren’t working
Does anyone know how to fix it
If you use &, put in a line beneath the action with @pause for 2.
Using & will do this line in the background while continuing to parse the code, and since your character speaks in the next line, this is what makes it appear to skip. Using a pause should help this
@speechbubble is 181 315 to 69% with tail_top_right
MC (talk_unsure)
Hello?
&MC 2 is react_sit_armcrossed_surprised_mild
@pause for 2
@speechbubble is 115 339 to 64% with tail_top_left
MC 2 (talk_sit_deny_neutral)
Where did you come from
MC (talk_sad)
My village was invaded
&MC 2 is idle_sit_leanback_unimpressed_loop