Is this just me or

Lately I’be been using ” &” then the animation for when there is a conversation and the animation hasn’t been showing, it’s just been skipping it and before it didn’t used to do this for me!
Example
@speechbubble is 181 315 to 69% with tail_top_right
MC (talk_unsure)
Hello?
&MC 2 is react_sit_armcrossed_surprised_mild
@speechbubble is 115 339 to 64% with tail_top_left
MC 2 (talk_sit_deny_neutral)
Where did you come from
MC (talk_sad)
My village was invaded
&MC 2 is idle_sit_leanback_unimpressed_loop

  • This is just some of it
  • The reaction in between aren’t working
    Does anyone know how to fix it :sweat:

write &MC 2 is idle_sit_leanback_unimpressed_loop before MC (talk_sad)

I’ll try it!
Tysm!! :smiling_face_with_three_hearts:

1 Like

If you use &, put in a line beneath the action with @pause for 2.

Using & will do this line in the background while continuing to parse the code, and since your character speaks in the next line, this is what makes it appear to skip. Using a pause should help this :slight_smile:

@speechbubble is 181 315 to 69% with tail_top_right
MC (talk_unsure)
Hello?
&MC 2 is react_sit_armcrossed_surprised_mild

@pause for 2

@speechbubble is 115 339 to 64% with tail_top_left
MC 2 (talk_sit_deny_neutral)
Where did you come from
MC (talk_sad)
My village was invaded
&MC 2 is idle_sit_leanback_unimpressed_loop

@pause for 2

1 Like

true

The & makes your command start with what you’ve written on the line right after, so you need to put it before what you want to happen with it

Oooooh, tysm!
I understand now :grin: