INT. DELTA PARTY - NIGHT
@cut to zone 3
@MODEL 6 spot 0.947 165 163
@MODEL 6 moves to layer 1
@MODEL 6 starts dance_grind_neutral_loop
@MODEL 5 spot 0.902 51 171 in zone 3
@MODEL 5 moves to layer 2
@MODEL 5 starts dance_wavehands_happy_loop
@MODEL 2 spot 1.055 267 41
@MODEL 2 moves to layer 2
@MODEL 2 starts dance_club_happy_loop AND MODEL 2 faces left
@MODEL 1 spot 1.091 134 14
@MODEL 1 moves to layer 3
@MODEL 1 starts dance_shake_happy_loop AND MODEL 1 faces right
@pause for 3
@MODEL 3 spot 1.280 120 0 in zone 1
@MODEL 3 moves to layer 3
@MODEL 3 faces right
@MODEL 4 spot 1.280 270 0 in zone 1
@MODEL 4 moves to layer 2
@MODEL 4 faces right
@MODEL 7 spot 1.280 197 -3 in zone 1
@MODEL 7 moves to layer 1
@MODEL 7 faces right
@MODEL 8 spot 1.280 39 1 in zone 1
@MODEL 8 moves to layer 2
@MODEL 8 faces right
@MODEL 3 starts think_rubchin
@MODEL 4 starts idle_hypnotized_loop
@MODEL 7 starts idle_happy_loop
@MODEL 8 starts think_rubchin
@pan to zone 1
@pause for a beat
&follow MODEL 8 to screen center in zone 3
&MODEL 8 moves to layer 0
&MODEL 3 walks to spot 1.010 187 87 in zone 3
&MODEL 3 moves to layer 2
&MODEL 4 walks to spot 1.154 62 3 in zone 3
&MODEL 4 moves to layer 3
&MODEL 7 walks to spot 1.010 311 160 in zone 2
@MODEL 7 moves to layer 2
@MODEL 8 walks to spot 0.884 128 194 in zone 3
@MODEL 8 moves to layer 1
@MODEL 2 spot 1.055 195 48 in zone 3
@MODEL 2 moves to layer 2
@MODEL 3 spot 1.010 235 88 in zone 3
@MODEL 3 moves to layer 2
&MODEL 1 faces left AND MODEL 1 starts think_rubchin
&MODEL 4 starts flirt_wink_happy
&MODEL 2 starts dance_frame_neutral_loop AND MODEL 2 faces left
&MODEL 3 starts dance_frame_loop_rear AND MODEL 3 faces left
&MODEL 7 starts dance_groove_happy_loop AND MODEL 5 starts dance_groove_happy_loop
@MODEL 8 starts dance_club_happy_loop AND MODEL 6 starts dance_wavehands_happy_loop
@MODEL 4 walks to spot 1.145 134 6 in zone 3 THEN MODEL 4 faces left
@MODEL 4 moves to layer 2
@MODEL 1 starts dance_grind_neutral_loop and MODEL 4 starts dance_grind_neutral_loop
@zoom on 640 46 to 126% in 2
@pause for 2
@zoom on 798 67 to 204% in 1
@MODEL 4 spot 1.145 130 -22 in zone 3
@MODEL 4 moves to layer 2
@MODEL 1 is react_gasp_dismayed
@MODEL 1 is scream_angry
@zoom on 0 0 to 100% in 1
@MODEL1 spot 1.190 260 -6 in zone 2
@MODEL1 moves to layer 2
@MODEL1 walks to spot 1.190 40 -9 in zone 3 AND MODEL1 does it while walk_angry_loop AND MODEL1 faces right THEN MODEL1 is react_angry_shakefists
@MODEL1 moves to layer 5
@MODEL 1 is react_gasp_dismayed AND MODEL 4 is react_startled_surprised
&MODEL 3 faces left AND MODEL 3 starts think_rubchin
&MODEL 2 faces left AND MODEL 2 starts react_startled_subtle
&MODEL 8 faces left AND MODEL 8 starts react_shocked_awe
&MODEL 5 faces right AND MODEL 5 starts think_rubchin
&MODEL 7 faces right AND MODEL 7 starts react_startled_embarrassed
@MODEL 6 faces left AND MODEL 6 starts blush_shy
@MODEL 1 walks to spot 1.091 201 13 in zone 2 AND MODEL 1 does it while run_cry_embarrassed_loop
@MODEL 1 moves to layer 3
@MODEL 4 spot 1.145 212 6 in zone 3 AND MODEL 4 faces left THEN MODEL 4 starts react_angry_shakefists
@MODEL 4 moves to layer 2
&MODEL1 starts punch_fight_give_angry AND MODEL 4 starts punch_fight_receive_angry
@MODEL 3 starts react_mortified AND MODEL 2 starts react_gasp_dismayed AND MODEL 8 starts react_shocked_gasp AND MODEL 5 is react_scream_horror AND MODEL 7 starts react_mortified AND MODEL 6 is idle_terrified_loop
@MODEL1 starts punch_fight_give_angry AND MODEL 4 starts punch_fight_receive_angry
@MODEL1 is punch_fight_give_angry AND MODEL 4 is punch_fight_receive_angry
@MODEL1 is punch_fight_give_angry AND MODEL 4 is punch_fight_receive_angry
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