label knife_one @zoom on 0 568 to 255% in 3 @zoom on 320 568 to 255% in 5 @zoom on 135 568 to 151% in 3
ACACIA
(This one?)
choice
“No.”{
goto weapon_choice
}“Yes, that’s the one.”{
&zoom reset
&overlay 6157809817485312_KNIFE moves to layer -1
&overlay 6157809817485312_KNIFE1 moves to layer -2
&overlay 6157809817485312_KNIFE2 moves to layer -2
&overlay 6157809817485312_WHIP moves to layer -2
&overlay 6157809817485312_HOLD LIGHT LEFT FEMALE shifts to -340 -469 in 3
&overlay 6157809817485312_HOLD LIGHT LEFT FEMALE scales to 1.518 1.518 @pause for a beat @pause for a beat
&overlay 6157809817485312_HOLD LIGHT LEFT FEMALE shifts to -244 -1094 in 3
&overlay 6157809817485312_KNIFE shifts to -244 -1094 in 7
&overlay 6157809817485312_HOLD LIGHT LEFT FEMALE scales to 1.518 1.518
&overlay 6157809817485312_KNIFE scales to 0.645 0.645 @zoom reset
gain knife1
goto weapon_end
}
It won’t let me send in the rest of the script, since I’m a new user, but, like I said before, I have different labels in a row.
So, I’m assuming you want to use the choice name and option method for remembering those choices as opposed to gains. In that case, it would look something like this:
Hi yes, that’s what they do, you’re always making characters walk horizontally (and I know you can have them upside down in addition to having them stand up straight) but in regards to having them sideways and walking, I don’t believe that exists
Not sure but you could make a thread in the Promote Your Story section category telling others you are looking for pirate themed stories that meet those requirements. I’m sure people will list plenty
I’m trying my best to play the controls with the filters. I’ve read the story “I despise you” and “the abomination”, and the darkish/grungy filter she uses looks so cool and I’ve been trying to find out what coding she uses to get to that. I’m not sure if you can help me or know what I’m talking about