JemU776's Help Thread

This amazing resource talks about how to add an overlay into your scene:

So, you can add it to the background like:

INT. BACKGROUND with OVERLAYNAME

or you can use the create command:

@overlay OVERLAYNAME create
@overlay OVERLAYNAME opacity 1 in 0

If you go to directing helper, you can then go on the overlay helper and from there, you can change the size of the overlay as well as move the overlay around (these would give you the scale and shift numbers), assign a layer, and add a zone if the overlay isn’t in zone 1 (the default zone for the overlay if no zone is mentioned)

Example from the resource I linked:

INT. BACKGROUND with OVERLAYNAME to % X Y in zone # at layer #

​Ex:

EXT. ATLANTA - NIGHT with CAR ANGLE SILVER to 1.5 220 85 in zone 3 at layer 4

Example:

&overlay OVERLAYNAME create
&overlay OVERLAYNAME scales to % % in S
&overlay OVERLAYNAME shifts to X Y in zone # in S
&overlay OVERLAYNAME to layer #
&overlay OVERLAYNAME opacity 1 in S

Ex.

&overlay CAR ANGLE SILVER create
&overlay CAR ANGLE SILVER scales to 1.5 1.5 in 0
&overlay CAR ANGLE SILVER shifts to 220 85 in zone 3 in 0
&overlay CAR ANGLE SILVER to layer 4
&overlay CAR ANGLE SILVER opacity 1 in 0

You can add as many overlays as you want whether to the background using with OVERLAYNAME or the create command (must also use opacity when using the create command for the overlay to be visible). Avoid naming your overlay with the word AND (ex. HONEY AND SPICE) as that can cause issues since AND/and is a command.

Another thing! The resourceful webpage talks about this but here are some notes:

  1. % is the size of the overlay
  2. X is the overlay placed from side to side (lower numbers on left, higher numbers on right, think of it like a graph) on x - axis (horizontal)
  3. Y is the overlay placed up, down (lower numbers down, higher numbers up, think of it like a graph) on y - axis (vertical)
  4. #is a number and S is a number (stands for seconds, can be decimals and whole numbers as well as 0, but not negative as time can’t go backwards)
  5. opacity goes from 0-1 (0% - 100%) not visible to fully visible (0.5 or 50% is see through)