JemU776's Help Thread

HooOOOllyy shit, that’s brilliant! I don’t think I’d ever consider points system for it, THANK YOU SO MUCH :black_heart:

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bump :white_heart:

3 Likes

Hey how to show the scene of her showing the food?
and for readers to remember what they order
choice (Food)
“Chicken nuggets and Fries and salad on the side”{

    NOELLE (talk_sit_anklescrossed_neutral_loop)
Chicken nuggets and fries and salad on the side.

    WAITRESS (talk_neutral)
Okay.

if (Food “Chicken nuggets and Fries and salad on the side”) {
@WAITRESS walks to spot 0.938 264 170 in zone 3 in 4 AND WAITRESS is walk_neutral_loop AND WAITRESS moves to layer 0
&WAITRESS spot 0.938 200 148 in zone 3 AND WAITRESS moves to layer 0 AND WAITRESS is pickup_object_neutral
&overlay FOOD 43 create
&overlay FOOD 43 opacity 1 in 0
@overlay 6160912332750848_FOOD 43 shifts to 89 151 in zone 3
@overlay 6160912332750848_FOOD 43 scales to 0.172 0.172
@overlay 6160912332750848_FOOD 43 moves to layer 6

} elif(Food “Chicken curry an India dish”) {

}
else {

}

}“Chicken curry an India dish”{

    NOELLE (talk_sit_crossarms_neutral)
I'll take the chicken curry.

@WAITRESS is listen_nod_happy_loop

}“Beef on pita bread and side of white rice”{

    NOELLE (talk_sit_armscrossed_neutral_loop)
I'll take the beef on pita bread and side of white rice.

    WAITRESS (talk_handsonhips_neutral)
Okay, I will bring your food soon.

}“Pasta with tomatoes”{

    NOELLE (talk_sit_anklescrossed_neutral_loop)
I'll take the pasta with tomatoes.

    WAITRESS (talk_handsonhips_neutral)
Alright.

}

#Writing up the choice:

choice (Food)
“Chicken nuggets and Fries and salad on the side”{

NOELLE (talk_sit_anklescrossed_neutral_loop)
Chicken nuggets and fries and salad on the side.

WAITRESS (talk_neutral)
Okay.

}“Chicken curry an India dish”{

NOELLE (talk_sit_crossarms_neutral)
I’ll take the chicken curry.

@WAITRESS is listen_nod_happy_loop

}“Beef on pita bread and side of white rice”{

NOELLE (talk_sit_armscrossed_neutral_loop)
I’ll take the beef on pita bread and side of white rice.

WAITRESS (talk_handsonhips_neutral)
Okay, I will bring your food soon.

}“Pasta with tomatoes”{

NOELLE (talk_sit_anklescrossed_neutral_loop)
I’ll take the pasta with tomatoes.

WAITRESS (talk_handsonhips_neutral)
Alright.

}

#remembering the choice:

if (Food is “Chicken nuggets and Fries and salad on the side”) {
@WAITRESS walks to spot 0.938 264 170 in zone 3 in 4 AND WAITRESS is walk_neutral_loop AND WAITRESS moves to layer 0
&WAITRESS spot 0.938 200 148 in zone 3 AND WAITRESS moves to layer 0 AND WAITRESS is pickup_object_neutral
&overlay FOOD 43 create
&overlay FOOD 43 opacity 1 in 0
@overlay 6160912332750848_FOOD 43 shifts to 89 151 in zone 3
@overlay 6160912332750848_FOOD 43 scales to 0.172 0.172
@overlay 6160912332750848_FOOD 43 moves to layer 6

} elif(Food is “Chicken curry an India dish”) {

} elif(Food is “Beef on pita bread and side of white rice”) {

}else{

}

#for else, the option “Pasta with tomatoes” will be remembered. Test on the app.

By the way, you can read more on remembering past choices here:

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I know… I already read but when i go on the app
if elif else it doesn’t show the scene…

#If you prefer, you could try the other method, by using gains, so:

choice (Food)
“Chicken nuggets and Fries and salad on the side”{

NOELLE (talk_sit_anklescrossed_neutral_loop)
Chicken nuggets and fries and salad on the side.

WAITRESS (talk_neutral)
Okay.

gain CHICKEN_FRIES

}“Chicken curry an India dish”{

NOELLE (talk_sit_crossarms_neutral)
I’ll take the chicken curry.

@WAITRESS is listen_nod_happy_loop

gain CHICKEN_CURRY

}“Beef on pita bread and side of white rice”{

NOELLE (talk_sit_armscrossed_neutral_loop)
I’ll take the beef on pita bread and side of white rice.

WAITRESS (talk_handsonhips_neutral)
Okay, I will bring your food soon.

gain PITA_BREAD

}“Pasta with tomatoes”{

NOELLE (talk_sit_anklescrossed_neutral_loop)
I’ll take the pasta with tomatoes.

WAITRESS (talk_handsonhips_neutral)
Alright.

gain PASTA_TOMATOES

}

#Then to remember it using gains:

if (CHICKEN_FRIES){
@WAITRESS walks to spot 0.938 264 170 in zone 3 in 4 AND WAITRESS is walk_neutral_loop AND WAITRESS moves to layer 0
&WAITRESS spot 0.938 200 148 in zone 3 AND WAITRESS moves to layer 0 AND WAITRESS is pickup_object_neutral
&overlay FOOD 43 create
&overlay FOOD 43 opacity 1 in 0
@overlay 6160912332750848_FOOD 43 shifts to 89 151 in zone 3
@overlay 6160912332750848_FOOD 43 scales to 0.172 0.172
@overlay 6160912332750848_FOOD 43 moves to layer 6

#Chicken nuggets and Fries and salad on the side scene here

} elif(CHICKEN_CURRY){

#Chicken curry an India dish scene here

} elif(PITA_BREAD){

#Beef on pita bread and side of white rice scene here

}else{

#Pasta with tomatoes scene here

}

Test on the app. By the way, when you’re trying out other food options, don’t forget to reset your gain(s)/flag(s). How to here:

& you’ll find that this may come in handy in regards to if/elif/else statements:

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Hi, can you help me with the script? I want to make character react_lay_shocked but when I do character is turn to another side how is that possible?! Please help me :pleading_face:
Here is how it looks:

Have Dee face right instead of left

How to show a character walking back and forth while spotted?

I tried it but look at what happened:

Use spot directing. Move her to where you desire and type in those new numbers.

It worked tysm :heartpulse:

Like background character(s) walking back and forth?

You’d have to use & plus the THEN/then command.

&CHAR walks to spot % X Y in S THEN CHAR walks to spot % X Y in S THEN…fill in the rest

Replace % X Y and S with numerical values.

You can read more here on the then command:

Spot Directing:

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Okay! Thank you.

Hi! I hope you can help, do you by any chance know how to un add props. For example; the character has the handgun but she still has it in the next scene but i don’t want her to. How too i get rid of it? Thank you!

@remove PROP from Character

no joke i love you, you just saved my life THANK YOU :slight_smile: :grin:

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You can read more information on props here:

:slightly_smiling_face:

thank you! :slight_smile:

Bump :heartbeat:

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