Hi, so I checked out the duck shoot out game and it reminds me of shooting arrows in Fable. OK so here’s what I think based on the material they’ve given:
Ducks that are worth ten points go at the far back. Then the bottom waves go in front of them. Ducks that are worth five points go in the middle and the middle waves go in front of them and ducks that are worth 1 point go at the front with top waves in front of them. The ducks move along the waves and the person has to get as many ducks that have numbers on them as much as they can (so if they get ducks from the first row, it’s 1 point, ducks in middle row are 5 points and ducks in the last, furthest row are 10 points). The duck without a number, I believe, is the “trick” duck so if you accidentally click on it, you end up losing points, depending on what row it is in.
For the Clown Down Game, I think that cards pop up on the background at random times. I think the clown card is worth points while the joker card deducts your points if you accidentally click on it.
This is just how I think they work. Both games would be fast and timed, I believe.
Hi, sorry to be a bother again. I’m trying to code the Clown Down game and I want to make it so that the reader has 15 seconds to get 10 points, and I want the cards to switch every second or so. I tried doing this:
&[this is where the cards move]
label clowns
tappable [timed:15]
“CLOWN CARD”{ @CLOWN +1
goto clowns
}
but the time restarts. I have no idea how to make the cards move without the time resetting.
Hi there You could do this trick (🌹 Tip: Panning And Timing Overlays in A Game 🌹) don’t need to pan though. I’ve helped someone with a dolphin overlays scene using this (with other additional stuff), if you need more help, feel free to PM me, I’ve temporarily turned on my PM’s
Hi Jem sorry to bug you again but I was wondering if we can name a choice which is paignated. Like can we name this choice code :
**choice [shouldPaginate: YES] **
Example :
choice [shouldPaginate: YES] (choice_name)
and I was also thinking what does this command do : redo label_name
And also what are the placement options in this command : choice [timed:placement:#]
Hi! Your tips are super helpful. I just wanted to ask that how can i zoom out to the whole bg? How can I show my readers the whole bg without have to deal wth the trouble of zones??
If you zoom reset, it’ll show the background (if your background is 1 zone, this would be perfect for you). If your background is, let’s say 3 zones, and you want to show it all, unfortunately, if you zoom out too much, you’ll get “black screens” showing so you’d need to pan across all 3 zones to show the background in the most clearest way possible. Before you pan, you can place characters in the other zones doing animations (so ex. background characters).
Ex.
&zoom reset
@pan to zone 3 in 5 then pause for 0.9 then pan to zone 1 in 5
#in this example, the camera slides from zone 1 to zone 3 in 5 seconds, pauses on zone 3 for 0.9 seconds and then slides back to zone 1 in 5 seconds.
You seem really awesome and you have helped me in the past but i’m having the same brightness issue with the changing of opacity of an overlay, it is not with the background it is created afterwards (as i have been doing thanks to your wonderful post) but for some reason this is happening (i will add that it hasn’t happened with any other overlay and background i have used this with). Please help if you are able!
&overlay LOGAN KITCHEN OVERLAY create
&overlay LOGAN KITCHEN OVERLAY scales to 1.000 1.000 in zone 3 in 0
&overlay LOGAN KITCHEN OVERLAY to layer 2
&overlay LOGAN KITCHEN OVERLAY opacity 1 in 0
@DAD spot 0.695 60 289 in zone 3 AND DAD is tinker_stand_neutral_loop_rear AND DAD faces left AND EMILY spot 0.803 281 333 in zone 3 AND EMILY is idle AND EMILY faces left AND LOGAN spot 1.280 -79 -3 in zone 1 AND LOGAN faces right
@EMILY moves to layer -1 @LOGAN moves to layer 4 @DAD moves to layer 3
@LOGAN walks to spot 1.280 176 0 in zone 3 AND LOGAN is walk_neutral_loop
LOGAN (talk_neutral_loop_rear)
Hey Dad.
&LOGAN is idle_rear @DAD faces right
DAD (talk_neutral)
Hey Buddy, what are you up to today?
ok, so i fixed it by tinkering around a bit, for some reason the ‘create’ made it bright but using ‘with’ worked complete opposite of the first time i had the brightness issue, who knows…
Hey guys, logged in just to say I won’t be active much here. Between studying for courses, my part time job and volunteering at the hospital in my free time (as well as writing my novels/comics which I’m aiming to publish before 2025), I’m exhausted (this week, I ran on a 2 hour sleep also) and I have a lot to do. In addition, I logged out of my IG for a while so it won’t be distracting. Thanks for reading this if you do and have a great day. - Message from a tired soul whose brain power is all over the place and feet hurt.
P.S oui, I’m even tired to type (did not enjoy writting this and sorry for mistakes)…