Nope I never closed it, it automatically closed on its own even though it closed anyone who commented at that time and I didn’t go over were free to PM me anytime but now I stopped doing them and stick mainly to directing q’s sorry I don’t know anyone who does personally but you can make a topic in Share Feedback looking for someone who might help
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#still willing to help despite the pain
…you okay
hey I have another problem
So I put in a new spot where I want to MC to stand, but no matter where I put her now she moves to this one spot when I preview
code:
INT. MIRROR
@zoom reset
@overlay MIRROR create
@overlay MIRROR opacity 100%
@overlay MIRROR moves to layer 2
@overlay MIRROR shifts to 0 0 in zone 1
@overlay MIRROR scales to 1.720 1.720
@EBONY D changes hair into Long Voluminous Curls Loose
@EBONY changes hair into Long Voluminous Curls Loose
@EBONY changes into EBONY_CUT
@EBONY D changes into EBONY_CUT
@EBONY spot 1.730 101 -244 in zone 1 AND EBONY left
@EBONY D spot 1.721 170 -242 in zone 1 AND EBONY right
@EBONY moves to layer 3
@EBONY D moves to layer 1
&EBONY is idle_rear
@EBONY D is idle_sad_loop
@pause for 1000
@overlay EBONY CUT HAIR create
@overlay EBONY CUT HAIR opacity 0%
@overlay EBONY CUT HAIR shifts to -75 78 in zone 1
@overlay EBONY CUT HAIR scales to 1.936 1.936
@overlay EBONY CUT HAIR moves to layer 1
@zoom on 184 317 to 193% in 2
&EBONY is hug_talk_neutral_loop_rear
@EBONY D is cry_sob_sad_loop
@zoom on 184 369 to 260% in 3
@EBONY spot 2.135 -55 -466 in zone 1
@pause for 3
@EBONY D faces right
also Ebony is the one on the outside Ebony D is on the inside (of the mirror)
I am not sure but shouldn’t this be AND EBONY faces left/right ?
how do you do layers?
For characters you do it like this:
@CHARACTER moves to layer #
For overlays:
@overlay OVERLAYNAME to layer #
Or if you create the overlay with the background then use:
EXT. BACKGROUND - DAY with OVERLAYNAME at layer #
In case you want to know more check the above thread
I am so sorry thank you thats probably right imma go and switch that now
thanks
Could you help me I have problem with holding a gun it always says “warning @add Gun Pistol Black to EMMA”
I’ll be OK I think did it get solved?
@jellybean1 here’s an amazing thread on layers:
It should be @add so lowercase.
Hello guys I would prefer to help out people on my thread thanks
ok thanks
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Mirror reflection bathroom scene I coded in July 2019 (feels like ages ago, ignore any sloppiness present, it was coded fast lol )
A pretty decent reflection scene if I must say so myself haha
If you need help making your own bathroom mirror scene, this guide will help you out: 🤍 CODES: Bathroom Mirror Reflection Scene 💜
Hey Jem I had a question about a code:
INT. BACKGROUND NAME - DAY with OVERLAYNAME in zone # with OVERLAYNAME to % x y in zone # with OVERLAYNAME at layer #
When I use this code it says it needs the scale to but I don’t know where it goes?
I bolded the % since it is the scale. When you scale and shift your overlay you will see two codes (here I’m using symbols, they can represent any number):
@overlay OVERLAYNAME shifts to X Y
@overlay OVERLAYNAME scales to % %
Of course, X Y and % have to be numbers so if you see something like:
@overlay CAT shifts to 0 0
@overlay CAT scales to 1.000 1.000
The % = 1.000 X = 0 , Y = 0
So if you are given this:
INT. BACKGROUND NAME - DAY with OVERLAYNAME in zone # with OVERLAYNAME to % x y in zone # with OVERLAYNAME at layer #
You sub in the numbers (scale number only goes once despite it showing twice if you add overlay to background name):
INT. BACKGROUND NAME - DAY with OVERLAYNAME1 in zone 2 with OVERLAYNAME2 to 1.000 0 0 in zone 2 with OVERLAYNAME3 at layer 4
Color coding it:
@overlay OVERLAYNAME shifts to X Y
@overlay OVERLAYNAME scales to % %
=
@overlay CAT shifts to 0 0
@overlay CAT scales to 1.000 1.000
The % = 1.000 X = 0 , Y = 0
INT. FARMHOUSE with DOG in zone 2 with CAT to 1.000 0 0 in zone 2 with GOAT at layer 4
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