JemU776's Help Thread

Nope I never closed it, it automatically closed on its own :joy: even though it closed anyone who commented at that time and I didn’t go over were free to PM me anytime :heart: but now I stopped doing them and stick mainly to directing q’s :blob_hearts: sorry I don’t know anyone who does personally but you can make a topic in Share Feedback looking for someone who might help :yay:

Bump :chef:

#still willing to help despite the pain :woozy_face:

1 Like

…you okay :sweat_smile:


hey I have another problem :sweat_smile:

So I put in a new spot where I want to MC to stand, but no matter where I put her now she moves to this one spot when I preview
code:
INT. MIRROR

@zoom reset
@overlay MIRROR create
@overlay MIRROR opacity 100%
@overlay MIRROR moves to layer 2
@overlay MIRROR shifts to 0 0 in zone 1
@overlay MIRROR scales to 1.720 1.720

@EBONY D changes hair into Long Voluminous Curls Loose
@EBONY changes hair into Long Voluminous Curls Loose

@EBONY changes into EBONY_CUT
@EBONY D changes into EBONY_CUT
@EBONY spot 1.730 101 -244 in zone 1 AND EBONY left
@EBONY D spot 1.721 170 -242 in zone 1 AND EBONY right
@EBONY moves to layer 3
@EBONY D moves to layer 1
&EBONY is idle_rear
@EBONY D is idle_sad_loop

@pause for 1000
@overlay EBONY CUT HAIR create
@overlay EBONY CUT HAIR opacity 0%
@overlay EBONY CUT HAIR shifts to -75 78 in zone 1
@overlay EBONY CUT HAIR scales to 1.936 1.936
@overlay EBONY CUT HAIR moves to layer 1

@zoom on 184 317 to 193% in 2
&EBONY is hug_talk_neutral_loop_rear
@EBONY D is cry_sob_sad_loop
@zoom on 184 369 to 260% in 3
@EBONY spot 2.135 -55 -466 in zone 1
@pause for 3
@EBONY D faces right

also Ebony is the one on the outside Ebony D is on the inside (of the mirror)
Screenshot 2021-04-27 9.05.35 AM

I am not sure but shouldn’t this be AND EBONY faces left/right ?

1 Like

how do you do layers?

For characters you do it like this:
@CHARACTER moves to layer #
For overlays:
@overlay OVERLAYNAME to layer #
Or if you create the overlay with the background then use:
EXT. BACKGROUND - DAY with OVERLAYNAME at layer #

In case you want to know more check the above thread :point_up_2:

:woman_facepalming:
I am so sorry :sweat_smile: thank you thats probably right imma go and switch that now

1 Like

thanks

1 Like

Could you help me I have problem with holding a gun it always says “warning @add Gun Pistol Black to EMMA”

Change the “ADD” to small caps.

@add Gun Pistol Black to EMMA

I’ll be OK I think :joy: did it get solved? :heart:

@jellybean1 here’s an amazing thread on layers:

It should be @add so lowercase.


Hello guys I would prefer to help out people on my thread thanks :sweat_smile: :heart:

2 Likes

ok thanks

Bump :blob_hearts:

Mirror reflection bathroom scene I coded in July 2019 (feels like ages ago, ignore any sloppiness present, it was coded fast lol :joy: )

A pretty decent reflection scene if I must say so myself haha :lol:

If you need help making your own bathroom mirror scene, this guide will help you out: 🤍 CODES: Bathroom Mirror Reflection Scene 💜 :bathtub: :yellow_heart:

Hey Jem I had a question about a code:
INT. BACKGROUND NAME - DAY with OVERLAYNAME in zone # with OVERLAYNAME to % x y in zone # with OVERLAYNAME at layer #

When I use this code it says it needs the scale to but I don’t know where it goes?

I bolded the % since it is the scale. When you scale and shift your overlay you will see two codes (here I’m using symbols, they can represent any number):

@overlay OVERLAYNAME shifts to X Y
@overlay OVERLAYNAME scales to % %

Of course, X Y and % have to be numbers so if you see something like:

@overlay CAT shifts to 0 0
@overlay CAT scales to 1.000 1.000

The % = 1.000 X = 0 , Y = 0

So if you are given this:

INT. BACKGROUND NAME - DAY with OVERLAYNAME in zone # with OVERLAYNAME to % x y in zone # with OVERLAYNAME at layer #

You sub in the numbers (scale number only goes once despite it showing twice if you add overlay to background name):

INT. BACKGROUND NAME - DAY with OVERLAYNAME1 in zone 2 with OVERLAYNAME2 to 1.000 0 0 in zone 2 with OVERLAYNAME3 at layer 4


Color coding it:

@overlay OVERLAYNAME shifts to X Y
@overlay OVERLAYNAME scales to % %

=

@overlay CAT shifts to 0 0
@overlay CAT scales to 1.000 1.000

The % = 1.000 X = 0 , Y = 0

INT. FARMHOUSE with DOG in zone 2 with CAT to 1.000 0 0 in zone 2 with GOAT at layer 4

Bump :sparkles:

Bump :sparkling_heart:

Bump :two_hearts:

Bump :gift: