JemU776's Help Thread

:woman_facepalming:
I am so sorry :sweat_smile: thank you thats probably right imma go and switch that now

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thanks

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Could you help me I have problem with holding a gun it always says “warning @add Gun Pistol Black to EMMA”

Change the “ADD” to small caps.

@add Gun Pistol Black to EMMA

I’ll be OK I think :joy: did it get solved? :heart:

@jellybean1 here’s an amazing thread on layers:

It should be @add so lowercase.


Hello guys I would prefer to help out people on my thread thanks :sweat_smile: :heart:

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ok thanks

Bump :blob_hearts:

Mirror reflection bathroom scene I coded in July 2019 (feels like ages ago, ignore any sloppiness present, it was coded fast lol :joy: )

A pretty decent reflection scene if I must say so myself haha :lol:

If you need help making your own bathroom mirror scene, this guide will help you out: 🤍 CODES: Bathroom Mirror Reflection Scene 💜 :bathtub: :yellow_heart:

Hey Jem I had a question about a code:
INT. BACKGROUND NAME - DAY with OVERLAYNAME in zone # with OVERLAYNAME to % x y in zone # with OVERLAYNAME at layer #

When I use this code it says it needs the scale to but I don’t know where it goes?

I bolded the % since it is the scale. When you scale and shift your overlay you will see two codes (here I’m using symbols, they can represent any number):

@overlay OVERLAYNAME shifts to X Y
@overlay OVERLAYNAME scales to % %

Of course, X Y and % have to be numbers so if you see something like:

@overlay CAT shifts to 0 0
@overlay CAT scales to 1.000 1.000

The % = 1.000 X = 0 , Y = 0

So if you are given this:

INT. BACKGROUND NAME - DAY with OVERLAYNAME in zone # with OVERLAYNAME to % x y in zone # with OVERLAYNAME at layer #

You sub in the numbers (scale number only goes once despite it showing twice if you add overlay to background name):

INT. BACKGROUND NAME - DAY with OVERLAYNAME1 in zone 2 with OVERLAYNAME2 to 1.000 0 0 in zone 2 with OVERLAYNAME3 at layer 4


Color coding it:

@overlay OVERLAYNAME shifts to X Y
@overlay OVERLAYNAME scales to % %

=

@overlay CAT shifts to 0 0
@overlay CAT scales to 1.000 1.000

The % = 1.000 X = 0 , Y = 0

INT. FARMHOUSE with DOG in zone 2 with CAT to 1.000 0 0 in zone 2 with GOAT at layer 4

Bump :sparkles:

Bump :sparkling_heart:

Bump :two_hearts:

Bump :gift:

Bump :lollipop:

I’m always here for you :muscle: :blob_hearts:

Cost of helping: free :lol:

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Hi! I keep getting this weird flash thingy when I test my story, and I’m not sure what’s wrong. Can you help me fix it? :sweat_smile:

The background is EXT. SOCCER FIELD - DAY. I uploaded it as an overlay and shifted it so I can use the other end of the BG, since you can only pan/cut to 5 zones and the entire BG is like 10 zones.

Here’s a video:

And here’s the code:

CHILDMALEMC
    (Remember what Dad told you.)
    (| italic | "Keep your ankle locked, toe down, and use your laces.")

@pause for .5
@zoom on 1330 40 to 430% in .5

&remove CHILDMALEMC AND overlay SFTS MMC LEG 01 opacity 1 in 0
&overlay SFTS MMC LEG 01 rotates -45 anchor point 1 1 in .5
@pause for .5
&overlay SOCCER BALL shifts to 150 160 in zone 5 in 0.3
&overlay SOCCER BALL rotates 360 anchor point 0.5 0.5 in 0.3 THEN overlay SOCCER BALL rotates 0 anchor point 0.5 0.5 in 0 loop 5 times

@pause for .5 

&overlay SOCCER FIELD shifts to -1630 0 in zone 1 in 0 AND overlay SFTS MMC LEG 01 clear AND overlay SOCCER BALL clear AND overlay SOCCER FIELD GOAL RIGHT opacity 1 in 0 AND zoom reset

Thanks! :heart:

Hello @purplerosewrites when testing on your app, you are getting the flash from the SOCCER FIELD overlay shifting correct? May you show me the original coordinates for it before it is moved? If possible, you can send me the overlay through a PM and I can test it shifting from one position to the next :+1:

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Sharing a link of my script templates and help threads here: :heart: Jem’s Google Drive of Script Templates :heart: - Creator’s Corner / Directing Help & Tips - Episode Forums (episodeinteractive.com)

Feel free to view it when you got the time :revolving_hearts:

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