Layering heeeeeeeeeeeeeelp

I have a scene I’m trying to make with 3 characters. 1 is at layer 0 (behind the two characters) and the other 2 are positioned specifically. It’s zoomed up on a guy to make it look like he’s kneeling. And the girl uses punch_jab to make it look like she knees him in his berries. The problem is, her knee is hitting behind him. In what layer are these characters supposed to be in to make it work? Below is the entire scene:

INT. ABANDONED SUBWAY STATION - NIGHT
label interogate_target
@GREEK spot 0.549 153 345 in zone 1 at layer 0 AND ANJELICA spot 0.755 233 175 in zone 1 at layer 1 AND TARGET faces right AND GREEK faces left AND ANJELICA is idle_rear AND zoom on 51 351 to 627% in 0
@pause for a beat

sound door_slam_metal

@TARGET spot 0.520 74 354 in zone 1 at layer 1 AND TARGET is faint
@pause for a beat
sound body_drop
@TARGET is fall AND zoom on 146 254 to 627% in 1
&zoom on 152 356 to 627% in 1 AND speechbubble is 188 236 to 100% with tail_top_left

    GREEK (talk_angry_arms_crossed)
Talk.

@zoom on 254 274 to 416% in 0

    ANJELICA
(So we're going that route? Fine by me.)

@zoom on 145 325 to 416% in 1 AND speechbubble reset

    GREEK (talk_angry_arms_crossed)
We know that you're Peter Wellings.

&TARGET is idle_exhausted AND TARGET spot 0.520 124 297

    GREEK (talk_angry_arms_crossed)
We know that you were very close to Miranda.

&TARGET is idle_sad

    GREEK (talk_angry_arms_crossed)
And we know that you had knowledge of the pre-meditated murder.

@zoom on 254 274 to 416% in 1

    NARRATOR
Angelica has psychological training.

    NARRATOR
This means that you are able to decipher the body language of an individual.

    NARRATOR
Pay close attention to what is being said, and the various gestures.

    NARRATOR
This is the key to interrogation.

@zoom on 116 283 to 650% in 6

label notes_1

    NARRATOR
Take notes.

choice
“Glasses” {
@zoom on 127 292 to 1470% in 3

    NARRATOR
Those glasses aren't real.

    NARRATOR
Most of them are made from very cheap shiny plastic with very shiny reflective lenses.

    NARRATOR
Real glasses are usually treated with some kind of anti-reflective film.

@zoom on 116 218 to 505% in 3

    NARRATOR
This is a desperate attempt at blending.

&zoom on 113 274 to 505% in 2

    NARRATOR
Most of his clothes are dark and cold colored, but he was already showing signs of nervousness.

goto notes_1
}
“Skin” {
@zoom on 121 288 to 963% in 3

    NARRATOR
Because of his complexion, you can easily see the telltale sheen of sweat.

    NARRATOR
His neck and torso are drenched, and this is autumn weather.

&zoom on 124 302 to 1608% in 0

    NARRATOR
Obvious signs of guilt. Earlier, he was clearly afraid. But now it seems brushed aside.

    NARRATOR
His body is tense, like part of him is expecting and preparing for a worse fate.

goto notes_1
}
“Done” {
goto all_done
}

label all_done
@zoom on 250 261 to 442% in 0 AND ANJELICA faces right AND ANJELICA is idle AND ANJELICA faces left

    NARRATOR
This can go one of two ways.

    NARRATOR
You can guilt trip him. But that could compromise Greek's tactics.

    NARRATOR
Peter hasn't vocally argued or defended himself, and refuses to look either of you in the eye.

    NARRATOR
That could be defiance, fear, or both.

    NARRATOR
You could share the bad cop mask with Greek.

    NARRATOR
It could work, or it could just fall flat.

    NARRATOR
Either way, you don't have a lot of time.

    NARRATOR
You may be in a secluded area, but you didn't have time to cover your tracks.

label choice_lock

    NARRATOR
You are still on the NYPD radar.

choice
“Guilt Trip” {

    NARRATOR
You are pressed for time.

    NARRATOR
This choice is not available.

goto choice_lock
}
“Intimidate” {
@ANJELICA walks to spot 0.566 191 328 in 3 AND zoom on 156 324 to 287% in 3
@pause for 2
@zoom on 140 216 to 381% in 0 AND ANJELICA spot 0.566 179 323 in zone 1 at layer 0 AND ANJELICA is punch_jab
}

@pause for 100000000000000000000

If the Target is at layer 1, Anjelica needs to move to layer 2 when she is punch_jab in order to be in front of him - you have her at layer 0 at the end of the script, which is why she’s punching behind not in front.

:slight_smile:

2 Likes

I only know that layer 0 is to be behind someone, and that layer 1 is the opposite. How many layers are there? And what makes each of them different? Plz help lol

28833295_1979309742083121_278968817_n

Here’s an example. :slight_smile: Layers are pretty much infinite, you can layer someone up to 32 if you needed them to be there.

Thank you sooooooooooo much :slight_smile: How does it work when behind overlays, though?

1 Like

Here’s a great guide by @Apes HOW TO: Move Characters / Overlays to the Layers :slight_smile:

It’s pretty much the same concept. For example, if you have an overlay at 0, and you want people behind them, all the numbers for those characters would be -1, -2, etc etc, and if you want people in front of that overlay, they’d be 1, 2, 3, etc.

2 Likes

You have been extremely helpful. :slight_smile:

1 Like

Happy to help! :heart: