So I’m going to put all the coding I know on this list so people can find it easier
If you know some that isn’t on here drop a reply and I’ll add it x
Movements
@CHARACER faces left\right
@pan to zone 1/2/3
@cut to zone 1/2/3
@CHARACTER changes into outfit_name
@pause for a beat or @pause for time
@CHARACTER changes hair into hair name
@CHARACTER spot -1.200 160 129 in zone 1/2/3 (upside down character)
@zoom on spot 30 148 in time (put pan to zone 1/2/3 before if zooming across zones)
@zoom on CHARACTER to % in time
Simple Choice
CHARACTER
Input text
choice
“F*** off” {
CHARACTER (animation)
F*** off
Input more text if wanted
}
“Go away” {
CHARACTER (animation)
Go away
Input more text if needed
}
Simple outfit choices
label dressing_game
CHARACTER (animation)
(What should I wear)
choice
“Outfit_name” {
@CHARACTER walks to spot 1.200 100 0 in zone 2 (this line can also be @CHARACTER is dust_off_neutral if u don’t want them to walk off screen)
@CHARACTER changes into Outfit_name
}
“Outfit_name”{
@CHARACTER is dust of neutral
@CHARACTER changes into outfit_name
}
Choice
“Wear this outfit” {
CHARACTER (animation)
This is perfect
}
“Try something else” {
Goto dressing_game
}
Dara Amarie templates
You can find a lot of templates on Dara Amarie’s website
She has templates for
Dressing games
Full CC (m/f) (LL/INK)
Multiple CC template (LL/INK)
Hair and lipstick
Choose plus side body
LL body customisation
And more so I would 100% recommend
Overlays creating and placing
@overlay OVERLAYNAME create
@overlay OVERLAYNAME opacity to 1 in time
@overlay OVERLAYNAME shifts to 72 282 in zone 1/2/3
@overlay OVERLAYNAME scales to 0.407 0.407
@overlay OVERLAYNAME moves to layer 1
Talking/Thinking/Narration
@CHARACTER is talk_animation
NARR
Input speech
NARR (CHARACTER) - this will be a character narrative instead of just a narrator
Input speech
Speech bubble
@speechbubble is x y to %
@speechbubble is x y to % with tail_top_left
@speechbubble is x y to % with tail_top_right
@speechbubble is x y to % with tail_bottom_left
@speechbubble is x y to % with tail_bottom_right
Effects and Filters
Background name with effect LIGHT RAIN/RAIN
Background name with effect HARD SNOW/SNOW
Background name with EFFECT DIM 60
Background name with EFFECT PINK SPOTLIGHTS
Background name with EFFECT DIM 60 with effect RAIN
@set hsl 0 -100 0 no_colorize with blendMode NORMAL to 100%
@reset hsl
Overlay action
Moving
@overlay OVERLAY NAME shifts to 80 240 in 1.0
@overlay OVERLAY NAME shifts to 80 300 in 1.0
@overlay OVERLAY NAME shifts to 140 240 in 1.0
@overlay OVERLAY NAME shifts to 40 240 in 0.5 THEN overlay OVERLAY NAME shifts to 140 240 in 0.5 loop 3 times
Size
@overlay OVERLAY NAME scales to 1.4 1.4 in 1.0
@overlay OVERLAY NAME scales to 0.4 1.4 in 1.0
@overlay OVERLAY NAME scales to 0.7 0.7 in 1.O
Opacity
@overlay OVERLAY NAME opacity 0.5 in 1.0
@overlay OVERLAY NAME opacity 1 in 1.0
Rotating
@overlay OVERLAY NAME rotates 360 anchor point 0 0 in 1
@overlay OVERLAY NAME rotates 360 anchor point 0.5 0.5 in 1
@overlay OVERLAY NAME rotates 360 anchor point 1 1 in 1
Layering
@overlay OVERLAY NAME to layer 2
@overlay OVERLAY NAME clear
Choices locking/making premium/gem/Darker choices
Choice
< GEM number > “input option”
< PREMIUM > “Input option”
< GREEN > “Input option”
< LOCKED > “Input option”
Point system
Choice
“Option 1” {
#insert scrip
@CHARACTER +1
}
“Option 2” {
#insert script
@CHARACTER -1
}
Later
If (CHARACTER >0) {
#insert scrips
}else{
#insert script
}
Timed choices
Choice [timed: 5] - you can input any time you want
“Option 1”{
#insert script
}
“Option 2”{
#inster script
}
If you don’t specify the time it will default to 15 seconds





At last I completely abandoned it since I do now more advanced zoomimg. But as you said its good for beginers!