Loop talking animation

Is there a why to shorten a “loop talking” animation?
I want my MC to talk with the talk_armscrossed_neutral_loop but its literally just 2 words so I don’t want her to keep going :weary:

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You’ll have to pause the animation, & add an animation right after. Here’s an example:

CHARACTER (talk_armscrossed_neutral_loop)
Hey guys! What’re you up too?

@pause for 0.7

@CHARACTER is idle

CHARACTER2 (talk_neutral) 
I’m doing fantastic, what about you? 

Then after the animation, you could just continue on with whatever dialogue you have next for the character (as seen above)


If this is what you were meaning then I would suggest doing it this way,

&CHARACTER starts talk_armscrossed_neutral_loop AND pause for 1.5 THEN CHARACTER starts idle_armscrossed_neutral_loop

Yeah, whatever.

(So don’t add the animation to the dialogue. And for the pause, it doesn’t have to be 1.5 seconds it can be for as long as you want that animation to go on for.)

It worked :raised_hands:t2::raised_hands:t2:
Thank youu :blush:


No problem, love. :heart:

Whoop whoop! :raised_hands:t4:

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